Why Summoning Spells Are So Awesome

spells in Dungeons & Dragons are incredibly beneficial when used in the right contexts. Summoning spells are one type of spell that can really take combat and other campaign situations to the next level. Their usefulness can be the difference between victory and defeat for any type of party. It is a tool whose support rollers must make frequent use.

There are many spells that conjure up creatures, be they Fey, Fiends, or Beasts. Find Familiar and Find Steed are great for conjuring animal companions. Subclass features such as Circle of Wildfire’s Wildfire Spirit use Wildshape to summon a creature that can be commanded with a bonus action. These capacities are great, but they all have their limits.

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Summoning spells are newer D&D fifth editionmaking their first appearance in Tasha’s Cauldron of Everything and again in Treasure of the Fizban Dragons. These spells, available to different classes depending on their suitability, provide great options for characters who use them. For example, druids can access the ability to summon nature-based spirits, such as beasts, elementals, and fairies. Paladins and Clerics, on the other hand, can only summon Celestials.

Before by Tasha updated spells, support casters who wanted to lend a hand in combat had to use conjure spells such as Conjure Elemental, most of which have a one-minute cast time. As such, they should be prepared before the fight. Summoning spells provide a much easier option for support casters when looking to deal damage. Instead of leafing through the Monster Manual to find the perfect creature to conjure, which can take a lot of time and management, or have the DM randomly chosen, summoning spells give a standard stat block with various options for the caster to choose from. The only advantage conjuration spells have over summoning is the number of creatures the caster is able to produce.


These summon spells are especially useful for characters who want to increase damage output but are held back due to low combat stats or low HP or AC. A summoned creature’s stat block is determined by the spell’s level and the character’s spell attack modifier. This means that if a druid has high Wisdom and low Dexterity or Strength, that character can help by enhancing allies and weakening enemies, and can still send their summoned creature into direct combat. The only downside to these spells is that they use up a character’s concentration. This means that although actions and bonus actions are free, they can only be used to cast spells that do not require concentration.


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Each creature also has different abilities or attacks depending on its specific type. For example, the beast spirit summoned by Summon Beast can be a land, water, or air creature. Land and water creatures get Pack Tactics, while air creatures get Flyby. Each has great benefits that are useful in certain contexts. This is, again, much better than the randomly determined creatures in spells like Conjure Woodland Beings. Like summon creature spells, summon spells last up to an hour, allowing these creatures to assist in multiple encounters.


Choosing the right type of creature for different contexts is also important for a support spellcaster. Many types of creatures can be summoned, such as Celestials, Constructs, Fey, Fiends, and even Dragons. These types also act as an incredible flavor, allowing characters to call on their bosses for support or summon evil creatures from other worlds to do their bidding.

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