There’s still plenty of time to join the Public Domain Game Jam!

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Playing Like It’s 1926: The Public Domain Game Jam

This year, for the fourth year in a row, we’re celebrating new works entering the public domain with our public domain game jam: Play like it’s 1926. We are calling for submissions of games inspired by or using material that entered the public domain this year.

We’re approaching halfway through the jam, so there’s plenty of time to sign up to itch.io and start working on an entry! You don’t need to be an experienced game designer to get involved – entries can be as simple as an instruction page for a role-playing game or rules that require a normal deck of cards. If you want to try your hand at creating a digital game, there are easy-to-use tools like Story Synth, created by our partner in running these jams, Randy Lubin.

Whichever approach you choose, be sure to read the full rules on the jam page. And if you want to explore works newly in the public domain for inspiration, check out Duke University’s preview and public domain review countdown. On that note, while the jam is primarily aimed at encouraging the reuse of public domain works from 1926, this year we are also open to earlier sound recordings (things from 1922 and before) that have also just fallen into the public domain. because of the music. Modernization Act. The Internet Archive has also made a bunch of these sound recordings available.

At the end, we will choose the winners in six categories:

  • Best Analog Game
  • Best Digital Game
  • Best Adaptation of a 1926 Work
  • Best remix from multiple sources (at least one must be from 1926)
  • Best “Deep Cut” (use of artwork not featured on any of the review articles)
  • Best Visuals

And these winners will each be able to choose one of our great prizes:

You can also check out the winners of previous jams focused on works from 1923, 1924, and 1925 for inspiration. When it hits, join the jam and start working on your game!

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Filed Under: 1926, copyright, game jam, public domain

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