The Dungeon of Naheulbeuk is an exploration of style. I am always nervous when playing new XCOM games and its hard not to compare these games to Granddaddy XCOM. The bar being exceptionally high, the game must be efficient. Fortunately for everyone involved, it works well.
First off, I’d emphasize the tabletop role-playing side of Dungeons & Dragons, because one of the first things you’ll realize is that the dialogue feels like you’re playing with a bunch of fifteen year olds. . Maybe I’m too hard, too soon. It’s just… I didn’t find the dialogue funny; it is sometimes a little childish. The cutscenes play out like you’re watching an episode of an edgy adult cartoon where it’s fun to drop a few curses and then beep using f *** – that’s how it is. I moaned every time this happened and rolled my eyes. Either commit and go all out or don’t at all.
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The Dungeon of Naheulbeuk puts you in the shoes of seven typical D&D characters who are looking for a statuette. Soon after, they are cursed by the Amulet of Chaos, bringing the group large doses of doom. Oh, and they’re also trapped in the dungeon until they complete their mission.
The aforementioned Naheulbeuk Dungeon has seven floors to explore, with destructible doors, boxes filled with loot to find, and traps to dodge as you make your way through hordes of evil minions. Your starting team consists of a ranger, archer, thief, barbarian, ogre, wizard, and dwarf and all have unique skills to use during the battle. fight.
Between the floors, you’ll find an abundance of characters to interact with and vendors to buy shiny new things from. There’s even a tavern inside the dungeon where you can casually walk out and exit. Who Said Adventure Is Difficult? You will be making regular trips here to rest, sleep, and buy new things, so it’s a convenient place.
The leveling system is quite simplistic, with each character being able to choose a path in their respective skill trees, specifying how comfortable they feel. You have basic skills and then the ability to improve those skills in one way or another, giving different effects. I like this because it encourages experimentation and unique versions, although it’s not as fleshed out as other games in this genre.
The Ogre is probably my favorite character, mainly because they make the point that his backpack is so big, and he’s so strong, that he carries all the party items. He also has terribly brutal attacks, although his accuracy is a bit low, which means you’ll need the support of your teammates to boost his ability to strike.
Taking your party into battle is definitely the highlight of this game, although it still feels a bit streamlined compared to the other games. You start in the preparation phase, placing your units in tactical starting positions, and then when you’re comfortable, starting combat. Each unit receives two action points to spend as it sees fit. The movement is not free and costs one to two action points depending on the distance. More often than not, you’ll want to go behind your opponent to use the backstabbing mechanism, dealing more damage, so it’s not a total waste if you spend a turn just getting people into position.
If you can think of a few tricks in advance, with careful planning, you can create some really great situations for yourself. Placing your teammates next to enemies when attacking provides another bonus to your accuracy, making strikes easier. Just like real table RP!
Combat also has the same levels of bad RNG that you would expect from this kind of game, which I would like to think can be explained because partying is cursed with bad luck sort of their thing. My only small complaint with combat is that difficulty is apparently not measured by more skilled enemies, but rather volume. This makes some engagements a bit long, which is worrying, and it means some may find the fight getting repetitive very quickly.
To top it off, fights can be extremely difficult at times, even without permanent death by default. However, you can activate Ironman Mode at the start of your runs if you’re feeling like a sadist. Even during the tutorial fight, I had three party members down and two more near death. I was lucky and managed to take out the last few enemies, but man, I was sweating.
The user interface has an abundance of information to help you keep track of any situation. It’s clear, concise, and I never felt overwhelmed trying to figure it all out. Exploration is made easier with the ability to move the camera freely, allowing full visibility of the game environment. Pressing the D-Pad also highlights points of interest that are always welcome in the games. dungeon crawlers. As you explore and fight, you’ll find plenty of loot to line your character’s pockets. What’s even better here is that putting on pieces of armor actually changes the look of your characters, which I really like. Like a real D&D experience, you always want your character to look out of the room.
The art style is ripped straight from its comedic counterpart, with cheesy comic visuals and over-the-top archetypes. A few characters are on the nose and slightly dated – I’m looking at you ‘stupid busty blonde elf’, but they stay true to the source material and it’s not really too offensive to worry about. The story is linear and there are no dialogue options to change the direction of the plot, which seemed a bit odd for an RPG, but it’s primarily a tactical game, so again , I’m ready to look the other way on this one.
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