Square Enix Explains How Final Fantasy: Crisis Core Remaster Will Be Different From The Original

Final Fantasy 7 fans are clamoring for more details after last month’s announcement of Crisis Core: Final Fantasy VII Reuniona remaster of Crisis Core from 2007, and today Square Enix Twitter gave us a little taste of what we can expect to see in the full game.

According to Square, the Zack Fair-centric game will differ from the original in several ways, including an improved camera and character models.

Last month trailer, we got a glimpse of the fast and frenetic combat as well as much improved character models. The game uses the new designs for Aerith and Zack from Final Fantasy 7 Remake as well as improving other character models.

Crisis Core: Final Fantasy VII Reunion Screenshots

Players will also benefit from an optimized user interface as well as a new menu-based combat system. While details on the battle system have yet to be revealed, the previews we have of the battle system don’t seem too far off from the original and still include the slot-like DMW system.

The Final Fantasy 7 compilation has always included great music, and the Crisis Core remaster will include new background music arrangements by Takeharu Ishimoto. The remaster will also feature voiceovers in scenes that were previously just text.

crisis core originally released in 2007 on PSP. It serves as a prequel to Final Fantasy 7 and follows Zack Fair on his journey to find the missing SOLDIER Genesis Rhapsodos. In our original version exam we gave it an 8.5/10 and said, “Crisis Core is a great PSP game, no doubt. It honors the legacy of Final Fantasy VII.”

Crisis Core: Final Fantasy VII Reunion will be released this winter and is now available for pre-order.

Casey is a freelance writer for IGN. You can usually find him talking about JRPGs on Twitter at @caseydavidmt.

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