Quality statistic (and why it was dropped) explained


Dungeons & Dragons once had a seventh stat for Comeliness, which represented a character’s physical beauty, while Charisma measured their personality.

Dungeons and Dragons’ six stats – Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma – are used to represent character attributes, and they have been since game inception. D & D Once had an optional seventh stat called Comeliness that determined a character’s physical beauty as part of the rules, but it was eventually dropped.

There was a long time when Charisma was considered a dump stat, with the exception of Paladins, who needed a 17 in Charisma to even take the class in the first place. The charisma became much more important in the third edition of D&D, when it was related to the abilities of several classes, and the new skill system made it easier to influence people through controls.

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Charisma is important to many D & D classes, but some fans are wondering how far that goes in defining a person. Does a high Charisma score automatically mean the character is physically attractive? The first edition of D & D had an optional rule in Unearthed Arcana who tried to differentiate between the physical beauty of a character and the strength of his personality. However, it was dropped before the third edition of D & D has been freed.

Beauty Vs. Personality

Dungeons & Dragons Wizard Cover

The friendliness followed the physical attractiveness of the characters to others. It has been treated as one of the main stats, with players scoring 3d6 when creating the character to determine their suitability. It was before the days of Dungeons and dragons Standard table, where players can use pre-assigned scores. A character would receive a bonus or penalty to their Charisma score, depending on their race, with half-orcs taking a -3 and high elves receiving a +2. A high Comeliness score had a similar effect to fascinate comes out, allowing the character to penetrate those around them with their beauty. Disconnecting from charisma meant that there could be D & D beautiful characters but also difficult to manage. The opposite was also true, as a character could be hideous, but extremely convincing and persuasive.

User-friendliness was still considered an optional rule, even when it was reinstated in the Advanced Dungeons and Dragons time. The statistic was never introduced in the Third Edition era, and hasn’t been since, although it’s easy to bring it back with Dungeons and dragons homebrew rules. The problem with Comeliness is that it causes more problems than it introduces. It wasn’t generally used as often as Charisma, to the point where it mainly acted as a set point for the character’s appeal to others. The other problem is that not all characters will find the same things attractive. Not all characters will find elves attractive or hideous orcs. Beauty couldn’t even begin to capture the many facets of what one character might find appealing in another, which is why he wasn’t a part of Dungeons and dragons for so long. It is generally easier for players and DMs to determine a character’s appearance during creation, but limit all in-game applications to Charisma.

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