Menyr, which bills itself as a “storytelling engine”, is a toolkit that allows players to create an entire digital world for their roleplaying games, from landscapes to settlements, and then play through them. Launched on Kickstarter earlier this month, it has already soufflé exceeded its fundraising goal.
It was developed by NOG, a small game studio that normally specializes in Unreal Engine stuff and real-time graphics work, and has worked with companies like EA and Ubisoft. Here, however, it’s all their idea and their work, with NOG promising that Menyr will allow players to build worlds up to a whopping 60 square miles. Here is a trailer:
NOG says Menyr works like this: you first build the game world, either through procedural generation, using manual brush tools, or a combination of both. Then you do the same for castles, dungeons, and townships. Then you can import 3D models and “2D assets” for your characters and other objects (or use pre-existing models), put it all together, grab or download some rules and go, online or locally.
It loses the tangible joys of tabletop gaming by making everything digital, of course, but also hopes that the degree of customization and possibilities offered by its toolkit far outweighs that.
Interestingly, NOG advertises Menyr as something that will be free to download and use, as it is hoped that their attached marketplace, where players can sell everything from custom rules to character models (and which NOG will take a cut of), will generate enough revenue to keep the lights on .
As is Starter– which was asking for AUD$67,000 and is at AUD$272,000 at the time of publication – doesn’t really give you Menyrbut a growing series of limited-edition items like D20s and whimsical character models. You can find out more on the Kickstarter pagewhich also has information on things like a closed beta and some of the finer technical points of how it all works.