Journeys Through the Radiant Citadel Review D&D

Dungeons & Dragonss is a massive and ever-expanding game, regularly receiving new content several times a year in the form of new books. New D&D books range from expansions that feature new subclasses, races, spells, items, and even new rules, to fleshed-out adventure modules to help DMs run deep campaigns.

RELATED: Dungeons & Dragons: Every Ability Score, Ranked For Combat

Rather than taking the form of a large-scale adventure, D&D’s latest release, Journeys Through the Radiant Citadel, is a vibrant and distinct collection of smaller-scale adventures that can be run as short campaigns or one shots. So let’s explore Journeys Through the Radiant Citadel and examine everything this book has to offer!


Perfect for different levels

Each of the thirteen adventures featured in Journeys Through the Radiant Citadel is suitable for adventurers of different levels, allowing different levels of play with a substantial range of stakes. This means that if you are looking to start a campaign from scratch using these adventures, you can start at the level that suits your tastes.

What’s more, it also means that if you’re considering incorporating the content of this book into a campaign that’s already underway, there’s a high chance that there is a balanced adventure for your current party.

Below you can see each adventure in Journeys Through the Radiant Citadel alongside their recommended starting levels:

Salty Legacy Starting Level: One
written in blood Starting Level: Three
The hollow mine demon Starting Level: Four
Wage of vice Starting Level: Five
The Sins of Our Elders Starting Level: Six
Gold for fools and princes Starting Level: Seven
trail of destruction Starting Level: Eight
In the mists of Manivarsha Starting Level: Nine
Between tangled roots Starting Level: Ten
shadow of the sun Starting Level: Eleven
Nightsea’s Rescue Starting Level: Twelve
Buried Dynasty Starting Level: Thirteen
Invisible Mountain Orchids Starting Level: Fourteen

The Radiant Citadel And The Jewels Of La Concorde

As the name suggests, the unifying element of Journeys Through the Radiant Citadel is the namesake Radiant Citadel. The Radiant Citadel is a massive and magnificent city located in the Ethereal Plane founded by the peoples of several civilizations.

Although not located on the Material Plane, the Radiant Citadel is home to several crystalline vessels, known as the Jewels of Concord, which can be used to transport their passengers between the Radiant Citadel and the civilizations from which the founders of the Radiant Citadel.

Flexible uses

Unlike traditional adventure modules which can only really be used one way, as mentioned earlier, there are multiple ways to use Journeys Through the Radiant Citadel.

As a collection of mini-adventures, each of these adventures is writes independently, allowing a DM to run them as short campaigns or one-shots. However, the book includes resources and recommendations ways to fit these adventures into campaigns already in progress, even including recommended locations of key areas in settings, such as the Forgotten Realms and Eberron.

Although it doesn’t have to be run that way, Journeys Through the Radiant Citadel can even be run as a unique cohesive adventuretaking characters from level one to level fourteen, using the Radiant CItidel as a hub and the Concorde Jewels as a way to travel between adventures.

Authentic cultural adventures

While a unifying theme of the previously released adventure collection, Candlekeep Mysteries, was that each adventure within was some sort of mystery, each adventure in Journeys Through the Radiant Citadel brings to life the diverse backgrounds and cultures of the writers of these adventures.

Each of these adventures puts a D&D twist on incredibly engaging and authentic works influenced by locations ranging from China and India to Southern United States and Mexico. Through the lived experience of each of the respective authors of these adventures, these quests exhibit themes and aesthetics that can sometimes be overlooked in D&D.

Great pronunciation guides

As a key element of Journeys Through the Radiant Citadel is the authenticity and legitimacy of how each culture is conveyed in the book, each civilization has names reflecting the cultures that inspired them.

Journeys Through the Radiant Citadel does a great job of going deeper, provide pronunciation guides at the start of each adventure for every name and key term that will be encountered, greatly improving accessibility for DMs and players.

Additional location information

As the settings for each of these adventures are quite fleshed out, we are happy to report that alongside each adventure there is additional information regarding these different civilizations.

This information includes tasty descriptions of the cultures of these civilizations, adventure hooks for future quests installed in these areas, additional names inhabitants of civilization at hand, and questions to consider when creating characters of each of these parameters.

This is not only useful for DMs looking to create additional NPCs and side quests in these settings, but it’s also useful for players looking to create authentic adventurers from these locations.

Next: AI-Created Dungeons & Dragons Characters Are Perfect For Your Next Session

About Johanna Gooding

Check Also

Menyr lets you build an entire world for your RPG campaigns

Image: Menyr Menyr, which bills itself as a “storytelling engine”, is a toolkit that allows …