Is Cyberpunk 2077 finally fixed after all this time?


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CD PROJEKT RED has now stated that Cyberpunk 2077 has become good for them, but is it good enough for gamers? The game has been released for a long time now, and it’s only recently available again on PlayStation Store, after months of withdrawal from Sony’s digital storefront. Even though it’s back on PlayStation Store, the game still comes with a warning that it is not suitable to run on a PlayStation 4, which is absolutely ridiculous considering it was of a game that was released for the latest generation consoles in addition – not exclusive – to new generation consoles. So how exactly did CD PROJEKT RED solve Cyberpunk 2077? Does the game finally stable enough that you can jump in and “enjoy it?” »Let’s find out how CD PROJEKT RED fixed Cyberpunk 2077 in the last patch notes for patch 1.23.

Quests and open world

space oddity

  • Fixed an issue where the “Open Package” objective could change locations.

Concert: Family matters

  • Fixed an issue where Juliet’s car could disappear on sight after completing the quest.
  • Fixed a streaming issue in Juliet’s house.
  • Fixed an issue where it was not possible to enter Juliet’s house if the player did not meet any of the attribute conditions.

The breakage

  • Fixed an issue where Jackie could get through glass.
  • Fixed an issue preventing some guards from attacking the player.
  • Fixed an issue where the “Find Arasaka Officer” objective could remain active after achieving it.
  • Fixed an issue where the robot would not appear in the lobby.
  • Fixed an issue where some Arasaka guards could pass through the door.
  • Fixed an issue where some guards could appear in view of the player.
  • Fixed an issue where the Arasaka Officer’s body could be inaccessible, rendering the player unable to loot the Shard and blocking progress.

The Nomad

  • Removed unnecessary button prompts.

The hunt

  • The news segment in the River Shard will now correctly play audio.

The beast in me

  • Fixed an issue where progress could get stuck if the player left Claire too soon after the Santo Domingo race.

Highway queen

  • Fixed an issue where Basilisk could cut through some trees.

Down the street

  • Fixed an issue where there were no quest related dialogue options when talking to Wakako.

Forward to death

  • Smoke and dust will no longer flash when driving the Basilisk.

Concert: Goodbye, night city

  • Fixed an issue where progress could get stuck after saving Bruce if the player called Delamain.

Path to glory

  • Fixed an issue where V could get stuck in the AV if he was standing at the landing spot before he arrived.

Concert: no fixers

  • Fixed an issue where it was not possible to open Dakota’s garage door at the end of the quest.
  • Fixed an issue where Iris could teleport instead of walking.

Concert: Warm up …

  • Fixed an issue where the repairman’s car could go straight through the intersection instead of turning right.
  • Fixed an issue where the prompt for using coolant on 8ug8ear could still be selected when unplugging it, which could interrupt the animation.
  • Fixed an issue where it was not possible to collect 8ug8ear.
  • Fixed an issue where NPCs could spawn underground, blocking progress.

Concert: Many Ways to Skin a Cat

  • Fixed an issue where Regina’s notifications for this gig could appear during The Heist.
  • Fixed an issue where it was possible to log into the computer after failing the quest by destroying the van, causing the player to become stuck.
  • Fixed an issue where progress could get stuck on the “Go to Revere Courier Servies Facilities” objective.

Cyberpsycho Observation: Where the Bodies Touch the Ground

  • Fixed an issue where after collecting the information the next objective to send to Regina would not appear.

Cyberpsycho Observation: In deaf ears

  • Fixed an issue where after collecting the information the next objective to send to Regina would not appear.

I fought the law

  • Fixed an issue where River was not present at the meeting point before entering the Red Queen Race.

Gameplay

  • Fixed an issue where after killing an NPC and stealing their car, their body could get stuck in the car.
  • Adam Smasher will no longer take damage during animations between his attack phases.
  • Fixed an issue where dropping an NPC’s body caused too much destruction.
  • The Cataresist cyberware should now work correctly.

Visual

  • Fixed Johnny’s spectral appearance in various quests.
  • Fixed various issues related to clipping NPC clothing.
  • Fixed the appearance of rocks in the Badlands.
  • The pick up
    • Fixed an issue where one of the Maelstromers was posing in T.

Stability and performance

  • Numerous crash fixes in animations, UI, stage, physics, and game systems.
  • Memory optimizations and memory management improvements in various systems (reduced number of crashes).
  • Various console processor optimizations.
  • Improved memory and I / O leading to fewer instances of NPCs with identical appearances appearing in the same area, and improved streaming.

PC specific

  • Fixed an issue where it was not possible to click the upgrade button while playing at 1280 × 720 resolution.
  • Fixed an issue where toggling Window and Fullscreen modes with Alt + Enter caused the game to become unresponsive.
  • [Steam] Changing the default language settings will now set it to the language of the Steam client.
  • A pop-up message asking to verify the integrity of game data will now be displayed when incomplete or corrupt game data is detected.

Xbox specific

  • Fixed an issue where disconnecting during a scene fade could cause the game to partially respond.
  • Fixed an issue where the Pause menu would reopen on its own if the Xbox Guide and Pause menu were closed quickly.

Even though I’m sure it won’t be the final update at Cyberpunk 2077, the game is Assumed be pretty much fixed for now, but who knows, that’s probably going to break again with any DLC to come… if that’s still a thing.

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About Johanna Gooding

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