As I pondered which guides are worth revisiting in what is essentially a second Cyberpunk 2077 launch, I just stumbled across something in my own game that I’ve forgotten for almost two years.
Cyberpunk 2077’s secret ending.
Cyberpunk 2077 has lots of different endings that revolve around Arasaka, Johnny, or the Aldecaldos, or a combination of all of them. But arriving at certain endings, it’s pretty obvious, ie. you can’t call Panam for help you’ve never played through his sub-stories, there’s an ending that can absolutely, 100% be classified as secret, and it’s absurdly easy to miss because of the way she was inserted into the game. And for some, that’s arguably the better end, moreover.
CDPR hid this ending, in which Johnny will volunteer to storm Arasaka alone, behind basically just one very, very specific conversation with him. This conversation is required to reach 70% synergy with Johnny, which you can track on the main character screen. Screw this conversation and you’ll be stuck at 60%, which is how my first playthrough went. There is no going back to fix it.
It doesn’t matter if you agree with Johnny every turn throughout the rest of the game, it’s about that scene in a mission, which begins with “Chippin’ In”, in which Johnny takes control of V and makes contact with the road, which will eventually lead you to learn where Johnny’s body was dumped in the oil fields decades earlier.
Once you get out of the oil fields, that’s where that singular conversation begins to trigger the ending. The ending won’t start after that, there may still be a dozen or two hours left in your game, you just need to understand this part well enough for it to even be an option later.
Here are the exact conversation options you need to choose during this part:
- [Inscribe Johnny’s Initials] “Let’s do something about it.”
- “The guy who saved my life.”
- “Nah, fuck that too.”
- “What do you want from me?”
- “OK. But since second chances are gone, this is your last.”
- “You were a real asshole at first.”
- “When you said you let your friends down…”
- “Smasher biz really got to her.”
- “Yeah, I’ll call Snape.”
So you have to be nice, but not butter it up too a lot, and yeah, I have no idea how anyone figured that out the first time around.
You’ll also need to complete the rest of what this questline leads to, which will eventually lead you to a samurai reunion show that will reunite Johnny with his old bandmates and bring him closer to V. There’s really nothing special to do here other than do the quest and play the show, and after that you should be 70% and ready to meet Hanako in Embers.
There is one final tricky step here. Once you get to the roof above the Vic Clinic where you think about your final plan, you must first choose the ending that allows Johnny to go with Rogue. Then when there is an option to “put that to rest”, you don’t have to do anything. You just have to sit there and wait a minute or two, and eventually Johnny will come up with the suicide run mission himself. And it is how you trigger it.
Why is this the best ending? Well, it’s the only one where you won’t take any additional losses from people accompanying you, and it has the most combat intensive, which some say makes it the best ending option. Finally, not only is it hard, but if you die at some point, there is no replay, the game ends and you will earn credits. So be sure to back up quickly before this all kicks off.
It’s a frankly absurd process to get to that end, incredibly easy to miss, but that’s what this guide is here for. I managed to do it on my third play without spoiling anything, so it was good, after two years of absence.