GTA 5’s map compared to Cyberpunk 2077’s Night City

As for the largest maps of virtual spaces, Auto grand theft 5 is a defending champion, alongside other big names in the open world like Skyrim and Cyberpunk 2077 – but done GTA 5is bright Los Santos or Cyberpunk 2077‘s darker, neon-lit Night City finally claims the greatest? The answer may not be as simple as it seems at first glance.


Both games offer giant, detailed cityscapes to explore, serving as the backdrop for gripping stories with plenty of activities (legal and otherwise) and huge casts of dynamic characters. Comparing the two directly runs into a number of potential problems, as the cities are ultimately not alike in many ways, despite being metropolises of considerable size with many nooks and crannies to get lost in. But there are enough points of comparison. to make it an interesting study.

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Cyberpunk 2077The open-world map of compares favorably to many similar games in terms of scale and detail, but some of these strengths are also shared by GTA 5the map. Both games focus more heavily on urban sprawl than something like Skyrim or a Far cry games, which means that their maps are relatively more dense in architecture and less reliant on open natural space. This differentiates them from something like breath of the wild, which has smaller towns set amidst a vast world of plains, mountains, rivers, and valleys. Surely no one would accuse BOTW Where Skyrim lack of detail (and most open-world games with an emphasis on wilderness, exploration, or survival are built with another kind of detail in mind), but they also show it in a very different, with generally less verticality and the expectation of longer treks as players move around the world. GTA 5 and Cyberpunk 2077 take decidedly different approaches.


The city of Los Santos from GTA 5 is a huge open world map

To begin any kind of comparison, each game’s overall city size must be calculated – often this is no small mathematical feat when official data from a developer or publisher is not available. Luckily, dedicated fans love domriccobene have provided something that seems robust enough to pass a detailed comparison.

While the full methodology can be seen in the header image of the post itself, in short, a “script that simulates LiDAR” (or Light Detection And Ranging) was used to examine elevation samples and generate a final mesh of GTA 5‘s world with exact measurements. This gives a final result of just over 80 square kilometers in total area and an elevation range of -290 meters (or -951 feet) to 805.19 meters (or 2641 feet). These are not insignificant measurements, as it turns out: How big is SkyrimThe map of ‘est in fact was estimated by Martin Sojka just over 37 km². Given Skyrimthe reputation of as one of the most enduring open worlds in gaming, with many fans actively playing 11 years after its initial release, GTA 5 having what feels like double the playable area is very impressive.

However, there are other nuances that mitigate GTA 5the overall size of the map. In the same thread, domriccobene links to a comparison of GTA 5land and water. Amazingly, 36% of the total playable area is calculated to be ocean, leaving only around 51.3 km² of landmass for players to explore on foot. Whereas GTA 5The ocean is certainly navigable by boat, and is not entirely empty space, not much compared to the land itself. While the overall measure of landmass is somewhat larger than Skyrimthe question by comparing to Cyberpunk 2077The map becomes denser with interesting detail – and perhaps that has greater verticality.

Cyberpunk 2077 map shows Night City’s verticality at every turn

Cyberpunk 2077‘s Night City is different from Los Santos in a few key ways. It is first of all a futuristic metropolis in the era of high technology, which changes certain elements of the layout of its city. In terms of overall size, it definitely loses against GTA 5as Twinfinite estimated the general dimensions at about 43.5 km². It’s about half the size of GTA 5although certainly much closer to its total landmass.

Related: Cyberpunk 2077: Why Night City Has No Birds

Where it gets tricky is considering how much bigger Cyberpunk 2077‘s Night City is, with plenty of photo mode opportunities from rooftop vantage points. Hard data is hard to come by, but there’s no denying that Night City is an environment that relies on verticality in a way that Los Santos simply doesn’t. Los Santos is closer to a real-world city, thoughtfully laid out in a way that’s easy for players and its AI characters to traverse. Night City looks fantastic, with huge buildings looming on the horizon, from high-rise apartments to the headquarters of megacorporations. Not all of them allow for player exploration, although there are plenty of main story moments that do, and those who think outside the box will find that there are a variety of ways to scale rooftops, the balconies and billboards of Cyberpunk 2077‘s dense neighborhoods.

In addition, GTA 5The open world of takes full advantage of more rural and natural spaces, where there is less to do. This adds considerable variety, of course (mere size or density aren’t the only valid measurements of a map, after all), but Cyberpunk 2077The city of has relatively fewer non-urban (and smaller) spaces. While it is impossible to say exactly how these additional dimensions of density and verticality balance Cyberpunk 2077the relative feeling of packing more per square inch versus GTA 5is a bit larger, it is certainly obvious that there is more to consider than just landmass.

In the end, both GTA 5 and Cyberpunk 2077 offer physically and mechanically similar experiences, but each does so through an environment that is a character unto itself, with a distinct personality that sets it apart. While a direct comparison between the two might be a wash down to declaring a winner, with too many variables lacking data for a definitive comparison, it can be said with certainty that these games provide a pair of the most immersive virtual cities ever. seen in Games. Fans of both GTA 5 and Cyberpunk 2077 are fans for good reason, and it will be up to future games to dominate these virtual cities – if they can.

Source: domriccobene/Reddit(2), Martin Sojka, Twinfinite

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