Final Fantasy’s Fabula Nova Crystallis collection explained

Throughout his life, Final fantasy has been defined by a number of eras in its numbered sets. The first three games stood out from their peers by being NES games that used a load-based magic system instead of MP. The next three numbered Final Fantasy games, we’re all on the SNES, and FF4 and FF6 were better known as Final fantasy 2 and 3 in the USA. Then came the era of the PS1 inaugurated by Final fantasy 7, and the era of the PS2 began with Final Fantasy 10. However, at the end of this era, Square Enix would start a new trend in Final fantasy by bundling upcoming titles into long-term multimedia projects.

The first of these was the Final Fantasy 7 compilation in 2004, which still runs today after a prolonged absence. The second, announced in 2006, is the Fabula Nova Cristallis. The Fabula Nova CristalliAnthology is a collection of games and short stories that share mythology alongside various terms and concepts. The main entries in this series are the Final Fantasy 13 trilogy, and the Final Fantasy Type-0 Games. Final Fantasy 15 was also planned to be part of this collection while it was Final Fantasy Versus 13, but that was rejected when he changed the direction of development. With Final Fantasy 13 back in the public eye on Xbox Game Pass, now is a good time to revisit what exactly happened in this nearly ten-year part of the Final fantasy franchise. Since this requires a discussion of obscure traditions, Please note that this article contains spoilers for Final Fantasy 13 and Type-0.

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Underlying themes of the Fabula Nova Crystallis project

Fabula Nova Cristallis was meant to be a reinterpretation of what Final fantasy has been. Focusing on the shared mythology which included some common terms like fal’Cie, l’Cie and the norm Final fantasy fixation on crystals, the Crystallis the entries have gradually built a backstory for their shared universe. Most of the details came from Final Fantasy 13 trilogy, but Type-0 offered a few more details. The tradition was dispersed in a very dispersed manner, almost always represented as pieces of larger works or myths in the worlds of games. Data logs and characters referred to it, but little concrete explanation was given, even when characters central to this myth appeared in the latter two. 13 securities. Fabula Nova Cristallis the games focused on a core of human characters who fought to change their fates defined by higher powers, leaving players little room to see the big picture.

The story begins with the god Bhunivelze killing his mother Mwynn, taking control of all of reality. However, fearing that his mother had cast a deadly curse on reality, Bhunivelze wanted to follow his mother into the invisible realm (i.e. the Hereafter), destroy her totally and seize power. full. However, because the invisible realm is firmly separated from the realm of the living, he could not reach it without relinquishing his control over reality. Thus, Bhunivelze created the divine fal’Cie Lindzei, Pulse and Etro. Lindzei and Pulse were sent to work on creating a world that could serve Bhunivelze’s ambitions, but Etro was not given any powers because she was disturbingly similar to Mwynn. Fleeing and lonely, Etro reached the gateway between the visible and invisible realms by committing suicide and met Mwynn there. Before being absorbed into the primordial chaos, Mywnn entrusted the Soul Gate to Etro. Lindzei used Etro’s spilled blood to create humans. Etro then offered the humans small pieces of Chaos, as she felt compassion for them. The underlying objective of the villains of FF13 and Type-0 then became an overload of Etro’s Gate via the extinction of humanity.

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Final Fantasy 13 and the Fabula Nova Crystallis

Final Fantasy 13 Lightning and Odin

This creation myth is the backbone that informs all Fabula Nova Cristallis stories. Again, however, this is only revealed to players on an ad hoc basis throughout the game. FF13 trilogy. It might have been intended for distribution in many other games, but 13-2 and Lightning returns were approved for development when other Crystallis games went off the rails, so they ended up being the primary vehicles for that information. Initially, Final fantasy 13 was only supposed to be the main entrance to the Fabula Nova Cristallis in 2009, with his brothers Final Fantasy Agito 13 and Final Fantasy Versus 13 come later. FF13 was the only one published under his proposed name, with Versus 13 to become FF15 and find yourself completely separated from the anthology.

Final Fantasy 13 focused on a group of Pulse l’Cie, most of whom were citizens of Cocoon, struggling to escape their fate of destroying the world. Their nefarious opponents and benefactors are the biomechanical demigod fal’Cie, not to be confused with the divine fal’Cie who created them. In the end, Etro had to step in to prevent the deaths of the main cast and everyone on Cocoon, so in 13-2, Lightning is carried away to serve as his protector. This 2011 sequel sees Lightning’s sister Sarah and time traveler Noel battling the seemingly unstoppable Caius Ballad in an effort to save Lightning and Etro. Sadly, Caius wins, leading to the 2013 Lightning returns several days before the end of the world. Lightning, who now replaces Etro under Bhunivelze, must guide the souls of those who remain in the next world so that they can reincarnate. This far from the original concept didn’t go unnoticed by fans, but it served as a fitting conclusion to the story of Fabula Nova Crystallis as a whole.

The place of Type-0 in the Fabula Nova Crystallis

Ace from Final Fantasy Type-0 HD

This leaves Final Fantasy Type-0, formerly known as Final Fantasy Agito 13. Type-0 was previously a PlayStation Portable game in 2011, then on PlayStation 4, Xbox One, and PC in 2015. Type-0 tells the story of a class of students who fight to save their school and their country from other warring nations and the cosmic machinations of the crystals that preside over them all. While Fabula Nova Cristallis is meant to be kind of an anthology, Type-0 still comes across as a side story, even within its own multiverse. It is largely self-contained, and because the proposed sequel Type-Next was never released due to the departure of director Hajime Tabata from the company, it remains as a strange companion piece for Final fantasy 13.

Type-0 shares a number of similarities with Final Fantasy 13 himself. Most notable is the presence of l’Cie, which are created from people selected by the crystals to serve them. Type-0 also received two mobile sequels, one being Active-Time Battle RPG Final Fantasy Agito, and the other being a hack-and-slash gacha game called The awakening of Final Fantasy. Nothing major happened in either and they have since closed. Fabula Nova Cristallis now comes across as a bizarre, tangled, and slightly mistaken era of Final fantasythe story of, but no one can deny that an entire generation of gamers lived it knowing it Final fantasy was. It’s far enough now to be remembered for its most interesting points, and hopefully Final Fantasy 16 will be able to draw some lessons and FF15 concerning the scope.

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