Final Fantasy Pixel Remasters (I, II, III) live review



Final Fantasy Pixel Remasters

July 28, 2021

Platform PC (Steam), iOS, Android

Editor Square Enix

Developer Square Enix

The first six entries in the Final Fantasy series continue to be considered some of the best JRPGs ever released, decades after their initial launch. Although some of them are quite dated in terms of visuals and gameplay mechanics, these games still hold a special place in the hearts of fans, who have had the chance to revisit these classics through various ports released on PC and consoles in recent years. And a new chance to relive those classics has now arrived with the Final Fantasy Pixel Remaster series, a new series that aims to present gamers with the most accurate recreation of the first six entries in the series.

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Basically, the first three Final Fantasy Pixel Remasters haven’t changed much from the original versions of the NES. The first Final Fantasy is a classic turn-based RPG that was heavily influenced by D&D, featuring a straightforward storyline and plenty of themes and gameplay mechanics that have become a staple of the series, such as the importance of crystals, the Employment system and so on. Final Fantasy II, on the other hand, is still one of the most unique 2D entries in the series today, featuring predetermined main characters, a classic tale of an evil empire bent on world domination, a system of unique dialogue and more natural growth. system that removes experience in favor of a skill system. Final Fantasy III is certainly the best of the three games in terms of gameplay, with an improved working system and a generally difficult experience that requires players to understand the system to come out alive from the many difficult battles in the game. The Pixel Remaster also marks the highlight of the game. first time the original NES game has been presented to Western audiences in one form or another, as the original has never been officially located.

While the gameplay of Final Fantasy I and II doesn’t seem that different from the more recent remakes, such as those released on PSP and mobile, the Pixel Remasters do offer a few balance tweaks that make the experience a little less dated. and slightly more balanced. Final Fantasy I, for example, saw the removal of one of the first EXP farming locations, the famous Power Peninsula, while Final Fantasy II now features gauges that tell the player exactly when weapon proficiency will increase. The difficulty level has also been adjusted, and both games are considerably easier than the original versions of NES, particularly Final Fantasy I. Final Fantasy III saw the most balanced adjustments of the three games, but even with them, l The experience still manages to be quite difficult, often forcing players to go for an optimal range of jobs for certain bosses, such as the Battle of Garuda. Thankfully, the final dungeon isn’t quite as terrible as it was in the original, thanks to the addition of a Quicksave feature that allows players to save anytime outside of combat.

The main selling point of the Final Fantasy Pixel Remaster series is the visual overhaul, which tries to stay as true to the originals as possible. The first three games manage to achieve this with varying degrees of success. The games generally resemble Final Fantasy IV and V, although the spell effects are considerably better than what we’ve seen in SNES games, as are some of the battle backgrounds. Overworlds, towns, and dungeons have that distinct 16-bit feel, but with some nice additions and extra animations, like the dust cloud in Earth Cavern. On the flip side, the character sprites look like higher quality versions of the originals, but they pale in comparison to those seen in the PSP and mobile remakes.

Soundtrack is one area where the first three Final Fantasy Pixel Remasters are fully available. All the classical pieces were rearranged under the supervision of the series composer Nobuo Uematsu. They all sound great, so much so that a few of these rearranged tracks can be considered the definitive interpretation of the original track. Some might prefer other versions, but there’s no denying that a lot of care has been taken in revamping these classic soundtracks.

Final Fantasy Pixel Remaster New Mod Features Nice Alternate Pixel Font

With the visual overhaul following a fairly specific vision and the gameplay tweaks, while welcome, not introducing any massive changes, who should buy the Final Fantasy Pixel Remasters? It’s hard to say, to be honest. The games still feel and play great, despite the outdated mechanics, but, as far as the remasters go, they’re kind of barebones, without the extra content seen in the PSP and mobile remakes and a few more visual options outside of the filter. modern and classic. Some other technical issues like bad fonts, games not saving display settings and not having a V-Sync toggle on PC, and some noticeable stutters while traveling around the world can also discourage some. The value of Final Fantasy Pixel Remasters is based entirely on what the player thinks about the originals and what they do with a remaster. If you’re looking for truly modernized versions of these all-time classics, Pixel Remasters might not be for you. But, if nostalgia is about to wash over you just for reading about them, then Pixel Remasters can be a worthy purchase if you’re willing to ignore some issues that will hopefully be resolved in the future.

PC versions tested. Check the codes provided by the publisher.


The first three Final Fantasy Pixel Remasters are a pretty solid remaster effort that could have been so much better with a few tweaks. While the incredible rearranged soundtracks sound great and the balance adjustments make all three games still fun to play, the revised visuals that divide are reminiscent of 16-bit inputs, technical issues like the lack of a V-Sync toggle. and the display settings don’t save and the lack of additional content found in previous remakes makes these remasters a truly worthwhile purchase only for those who live and breathe Final Fantasy.


  • Balance settings
  • Amazing rearranged soundtrack
  • Revised 16-bit style visuals …

The inconvenients

  • … which are somewhat inferior to those seen in the PSP and mobile remakes
  • Horrible fonts
  • Technical issues
  • Lack of options and additional content

About Johanna Gooding

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