Final Fantasy 16’s party system differs greatly from FF15

Every day brings fans closer to Final Fantasy 16. Another trailer is slated for release this year, and chances are 2023 will be full of reveals and media coverage for the game. Unlike other Square Enix projects announced years before release, Final Fantasy 16 is complete and has reserved its preparation year for Polish. This image of a well-run game is good for the Final Fantasy series, taking into account in particular Final Fantasy 16 keep experimenting with action gameplay.

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Comparisons to its immediate predecessor are almost guaranteed. Although action elements are present from the Japanese Final Fantasy 3, Final Fantasy 15 was the first title in the series to bring full action-RPG status from the realm of spin-offs. He suffered numerous developmental issues and came out with obvious cuts in his second half. One of the most intact parts of the final game is the relationship between protagonist Noctis Lucis Caelum and his three best friends. This adaptation of the classic Final Fantasy was a heartwarming affair and stands in stark contrast to the more independent protagonist of FF16.


RELATED: Final Fantasy 16’s Story Is Much More Personal Than Previous Games

FF16 focuses on Clive, while FF15 makes room for the whole party

The focal point of Final Fantasy 16The story of Clive Rosfield, eldest son of the Archduke of Rosaria. Clive is the only protagonist and usually the only character that players will have control over. He is the only constant member of the group, and the story mainly focuses on his relationships, goals, and interactions with others. Final Fantasy 16 will begin in Rosaria, seeing Clive and his immediate family struggle in a time of encroaching plague and political maneuvering. Clive will meet more people and bond after the time skip, but even around the world, Clive is the character that players will be most concerned about.


It couldn’t be more different from how Final Fantasy 15 integrates its characters. The main group of Noctis, Prompto, Gladiolus and Ignis are inseparable and the story is seen from their collective perspective. These four men ride together, fight together, and support each other throughout their various character arcs.

Other than the times when the story requires them to be apart for a while, there are always at least two on screen. They can organically start side quests with Noctis, and all sorts of quirky interactions can arise from within the party itself. Final Fantasy 15 is defined by a very small cast of recurring characters, and none more prominent than the gang in their motorized Regalia.


RELATED: Final Fantasy 16 Skipping an Open World Means It Can Avoid Many of FF15’s Problems

Final Fantasy 16 party is in stream

Clive isn’t crazy enough to travel alone, though he isn’t committed to any bands after his nation’s fall. Through Final Fantasy 16, Clive will be joined by others. It looks like these additional party members will vary wildly throughout the game, ranging from Clive’s trusty wolf sidekick, Torgal, to other Dominants in their human forms. It looks like even the playable Eikons will rotate based on the storyline, as Clive’s brother Joshua provides Phoenix for FF16the first summoning battle. These people will joke with Clive in and out of the game, but he’ll take center stage most of the time.


The Final Fantasy 15 crew is too close together to add or subtract permanently. They may drop out of the party for short periods of time, but they will always come back. From pushing the Regalia down a dusty road in the opener to potentially appearing in the player’s favorite photo at the end, the four boys are set in stone. It evokes the sentiment of some of the early party members in the classic Final Fantasy games that never go away. In addition to their occasional absences, there are also guests who show up from time to time. Whether it’s Ardyn in the Regalia or someone like Iris helping out in battle, these guests are meant to highlight normal party members rather than replace them.

FF15’s party has its own spotlight

If the players had Final Fantasy 15‘s DLC or the Royal edition, there was no need to worry about Prompto, Gladiolus, or Ignis losing screen time. All three received DLC episodes that allowed players to control them directly. These DLC episodes are all loved by FF15‘s fans, and they offer drastically different playstyles in addition to some tough Superbosses. The gameplay was later incorporated into the base game, with players being able to purchase upgrades to switch characters in battle. Given the depth of integration of team attacks and contextual party actions, this seemed like the logical conclusion to Final Fantasy 15it is pleasure centered on the party.


Whether Final Fantasy 16 will follow in these footsteps is not yet clear. There’s plenty of room for short sequences or even DLC episodes where players take control of major world figures, especially other Dominants. However, as it stands, players will only be able to accompany their AI allies into battle. If there will be any strategies or orders players can set like in Kingdom Hearts is currently unclear.

Final Fantasy 16 is shaping up to be a personal journey for Clive Rosfield, and it’s a good idea to make sure that even other characters taking on their own quests won’t get in the way. With even Final Fantasy 11 and 14 mix the parties into the core game mechanics, see a big Final Fantasy The title so downplays this staple of the classic genre is rather shocking. Even so, it might turn out to give Final Fantasy 16 more focused gameplay and narrative experience.

Final Fantasy 16 releases summer 2023 for PS5.

MORE: Final Fantasy 16 Must Avoid Repeating FF15’s DLC Mistakes

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