Final Fantasy 10: All of Tidus’ Abilities, Ranked


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Square Enix struck gold with the Final fantasy franchise. The series has many titles and gained fans since December 1987 with the release of the first game. Now almost every video game fan has played or at least heard of it. Final Fantasy. One of the most popular titles in the series was originally released in 2001.

RELATED: 10 Things Every Final Fantasy Game Has In Common (That You Never Notice)

Final Fantasy 10 remains a classic and was recently added to Xbox Game Pass. Now, the beloved Playstation game can be enjoyed by anyone with access to Game Pass. Players will take control of Tidus, an arrogant protagonist determined to help those around him. Players will be stuck with him throughout the game, so it will be good to learn his abilities and judge which ones are best to use in battle.

8 Extract speed


As players venture into the world of Spira, they will encounter countless monsters stranded at the end of their journey prematurely. When defeated in battle, monsters sometimes drop loot. These spoils of war range from common items to unique rare items. In the 2013 remaster of Final Fantasy 10, Tidus has the ability to ensure that monsters drop a specific reward in the form of Speed ​​Spheres.

This is generally considered to be one of Tidus’ weakest abilities as monsters already commonly drop Speed ​​Spheres, so the gathering process naturally unfolds over time. To make matters worse, Extract Speed ​​ensures that monsters only drop speed spheres for this fight. Any unique drops that the player would have obtained are negated if Tidus uses Extract Speed. This makes the ability useful if players are really trying to lower levels, but ultimately it’s banned for Tidus.

7 Applaud


Final Fantasy 10 Tidus with joy effects

Cheer is an early game skill that allows Tidus to strengthen his entire party with an additional point of strength and minor damage reduction. The effect can be stacked up to five times, giving his party an additional 5 strength and low damage reduction.

The skill’s damage reduction is low enough that it doesn’t factor into its usefulness, as there are other abilities from other characters that are just defensively better. The strength buff is good for some early game fights and can certainly come in handy when the party needs extra physical damage to gain the advantage in tough combat. Unfortunately for Tidus, this ability has diminishing returns and only gets worse as players progress through the sphere grid.

6 Provoke


Final Fantasy 10 Tidus using Provoke

Fans of RPG games will be no strangers to how Provoke works. There are often characters who can trick enemies into attacking them, and this ability is Tidus’ variant of this common skill. Provoke targets a single enemy and forces them to attack Tidus with his next action.

RELATED: Final Fantasy 10: All of Rikku’s Abilities, Ranked

Taunt is especially useful when an ally is already in poor health, as Tidus can sacrifice himself and be guaranteed to take a monster’s next hit. The ability can combine well with the defensive buffs of other party members, and it can easily turn Tidus into an off-tank. Taunting isn’t considered one of Tidus’ best skills simply because there are usually better methods of dispersing team damage and dealing with attacks from monsters than by tanking them outright.

5 To run away


Final Fantasy 10 Tidus Fleeing From Combat

Many turn-based combat systems offer players the option of escaping combat. Some are tougher than others and some even punish players for failed escape rolls. Final fantasy ten is different from most party-based escape mechanics because party members must successfully escape combat one by one.

Fleeing from combat is not guaranteed unless the player uses Tidus’ Escape ability. Running away is very useful in getting the team out of difficult situations. Obviously, there are some fights that one cannot escape, but Flee is nonetheless useful for difficult encounters that players may not be ready for. Flee targets the entire group and guarantees a successful escape from combat. Players won’t have to run away with one character at a time, and using Flee may prevent them from seeing a Game Over screen.

4 Delay Attack / Delay Buster


Final Fantasy 10 Tidus using Delay Buster

In turn-based combat, turn order and initiative are extremely important. Players will always want to gain advantages both in turn order and in number against enemy parties. It’s no different in Final Fantasy 10 but the turning system works a little differently.

The speed and agility of the characters determine the number of times a character will appear in the list of acts. The list of acts can be found in the upper right section of the screen during combat and shows who takes over next. Tidus has a physical attack ability called Delayed Attack which can move a single target’s place back in the list of acts, essentially delaying their turn. This skill is incredibly useful for resuming combat, but keep in mind that it can be fought by many enemies and only delays them once!

3 Slow / Slowga


Final Fantasy 10 Tidus using Slowga

Tidus’ Delayed Attack and Enhanced Self-timer are both single-target physical attacks that delay a monster in the list of acts. Later, Tidus gains a spell called Slowdown, which has effects similar to delay but acts as a permanent status effect on the enemy.

RELATED: Final Fantasy 10: 5 Spells You Need Right Now (& 5 You Can Do The Whole Game Without)

Slow (and the upgraded Slowga) directly targets an enemy’s speed and slows it down. This will immediately return an enemy to turn order and work throughout the battle to give them fewer and fewer turns, as characters with lower speed get fewer appearances on the act list. Slowly targets a single enemy while Slowga can target multiple enemies. These abilities make Tidus the Commander of the Act List, allowing his party to turn more and more turns as the enemy lags behind.

2 Quick hit


Final Fantasy 10 Tidus Action Shot Using Quick Hit

When considering Tidus’ number one ability, many players will place Quick Hit as their first choice. Quick Hit works similarly to Delay Attack in that it is a single target physical attack. Instead of putting an enemy back on the act list, Quick Hit improves Tidus’ cooldown, giving him more appearances on the act list.

Enemies cannot resist the quick hit, so the effects will always trigger for Tidus. Using Quick Hit becomes a must in most fights and allows Tidus to develop great initiative for himself. If used correctly, Tidus can do almost endless combos and he can do quick hits as many times as his stash allows. The creators of the game probably knew that Quick Hit would be very good as it is the last skill Tidus learns and is acquired at the end of the middle game.

1 Haste / Hastega


Final Fantasy 10 Party Hastega

For the low cost of 8 MP, players can cast what is arguably Tidus’ best ability and one of the best abilities in the entire game. Final fantasy Haste will recognize, as he makes recurring appearances throughout the series. Haste targets one party member (Hastega targets all) and greatly increases his speed.

While this is already good due to the increased towers, the ability gets even better when Tidus meets some of the slower party members. Slower allies are often heavy hitters with their attacks, and Haste can give them more turns to inflict punishments on enemies. Haste is becoming a must-have use for boss fights, and a must-use use for Tidus as a whole. Tidus goes in the direction of being a damage dealer and a support character and Haste is definitely one of the best support skills in the whole game.

NEXT: Final Fantasy 10: 5 Reasons Tidus Is The Worst Protagonist Ever (& 5 Why He’s Underrated)


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