RPG Blog http://rpgblog.org/ Fri, 11 Jun 2021 20:26:56 +0000 en-US hourly 1 https://wordpress.org/?v=5.7.2 https://rpgblog.org/wp-content/uploads/2021/05/cropped-icon-32x32.png RPG Blog http://rpgblog.org/ 32 32 This week’s table games news for the week ending June 11, 2021 https://rpgblog.org/this-weeks-table-games-news-for-the-week-ending-june-11-2021/ https://rpgblog.org/this-weeks-table-games-news-for-the-week-ending-june-11-2021/#respond Fri, 11 Jun 2021 20:10:40 +0000 https://rpgblog.org/this-weeks-table-games-news-for-the-week-ending-june-11-2021/

Here is the news of board games (and related to board games!) That caught our attention for the week ending June 11, 2021.

Game News

  • The new version of Pandasaurus Brew is delayed due to delays at the LA port, pushing back the release date of a highly anticipated game “indefinitely”.
  • If you are a War hammer fan, Games workshop is looking for “magnificent armies, stunning models and awesome hobbies” to include in their posts.
  • The long-rumored “reimplementation” of Fantasy Flight Battlestar Galactica the game finally seems to take place with the announcement of Unfathomable, a new game that uses BSGmechanics in the Arkham Horror universe.
  • Marvel Villainous: Malice & Malice, the first sequel to Marvel villain, is now available for pre-order, exclusively from Target.
  • Wyrd announced Song of the Wanderers, which places players on a haunted train who must cooperate to escape. The game is slated for release in the fall.
  • Wizards on the Coast announced the resumption of the internationalization of Dungeons & Dragons and will begin publishing the game in French, Italian, German and Spanish, with more languages ​​to come later.
  • Related D&D news, the original manuscript of Deities and Demigods, written by James Ward, is auctioned on eBay.
  • Renegade takes preorders for Hunger, where players are vampires trying to collect the best everlasting roses. The game for 1 to 6 players is expected to be released in September. They also take pre-orders for Paladins of the Western Kingdom: City of Crowns, which should also be released in the fall.
  • The Zombie Princess and the Enchanted Mazee is a “light undeath game” coming soon to Wizkids. In the game, players try to be the first to escape an ever-changing maze.
  • Marvel is developing an official Marvel Mutilverse tabletop role-playing game, released next year. Based on a new “D616” system, the game is developed by former GeekDad Matt Forbeck.
  • Régé-Jean Page, one of the stars of Bridgerton, will be in the next one Dungeons & Dragons movie in an undisclosed role.
  • Portal Games announced that Dune: House of Secrets, which is based on Detective series, will be released on October 15 during Essen Spiel.
  • Red Raven Games is taking preorders for Now or never, Following Near and far. The game is slated for release in the fourth quarter of this year. Above and below, the original game in the series, is our featured image this week.
  • French football star Antoine Griezmann is now official ambassador of Yu Gi Oh.
  • 9th Level Games partners with Restoration Games to develop an RPG based on Return to the Dark Tower.

GeekDad Reviews

Here’s what we looked at this week:

What we play

Finally, here’s what the GeekDads have been playing this week:

  • Did james play Doodle Dungeon.
  • Jonathan Liu played Kitchen Rush, Genotype, No Escape, Destinies, Kroma, Space Kraken, and Suburbs.
  • Robin Brooks played Warhammer Underworlds: Direchasm, and Tear of God.
  • Michael Pistiolas played Marvel champions.
  • Michael Knight played Clear out and A company of heroes.
  • Z. played Dungeons & Dragons: Ghosts of Saltmarsh.

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Breath of the Wild 2 https://rpgblog.org/breath-of-the-wild-2/ https://rpgblog.org/breath-of-the-wild-2/#respond Fri, 11 Jun 2021 19:49:00 +0000 https://rpgblog.org/breath-of-the-wild-2/

Following The Legend of Zelda: Breath of the Wild is one of the most anticipated games in recent memory. This is especially true given that Switch’s 2017 launch title instantly broke records as one of the highest-rated Metacritic games of all time. Since Nintendo announced Breath of the Wild 2, fans were waiting for any new information, and there are a lot of hopes and dreams as to what the game could be like.

It looks like Nintendo can’t get past E3 2021 without a Legend of Zelda: Breath of the Wild 2 reveal. Along with the excitement, there are a lot of features fans are clamoring for in the follow-up. Some fans hope that Breath of the Wild 2 will see a return to some of the classics Zelda tropes. Meanwhile, there are other seekers who are looking for more innovation and advancement.

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RELATED: The Legend of Zelda: Breath of the Wild Still Missing a Fan-Requested Feature

The return of classic Zelda dungeons

Although 2017 Breath of the wild is beloved, one of the things that many fans missed was the traditional classic dungeons. The divine beasts and their unique puzzles were new and special, but Breath of the Wild 2 could use classic dungeons again.

Conventional 3D Zelda the structure was abandoned in Breath of the wild and replaced by a free-roaming, truly open-world game. Players were able to complete the challenges, regions, and divine beasts in any order they liked, and it came with Nintendo completely abandoning “old-fashioned” dungeons. This new Zelda styling is something the majority of fans love, because the idea of ​​going anywhere, exploring any mountain peak, and taking on any challenge is truly liberating. With Breath of the Wild 2Nintendo will likely bring back that same free roaming formula, but even if it does, it’s possible to reintroduce dungeons with Breath of the Wild 2.

Part of the reason why a game like The Legend of Zelda: Twilight Princess would be great on the Switch because Breath of the wild is a 3D if not traditional Zelda Game. But bringing back dungeons wouldn’t break this news Breath of the wild Feel. Nintendo’s first foray into THE Legend of Zelda on the NES is the game closest to Breath of the wild In many ways. Players could go anywhere and attack any dungeon in any order. Freedom was not as vast as Breath of the wild, but some of the principles were the same. Nintendo could design Breath of the Wild 2 have a set number of dungeons that could be taken from the start of the game and be completed in any order, much like Divine Beasts or Dungeons in the original THE Legend of Zelda on the NES.

RELATED: Zelda: Breath of the Wild Fan Creates Incredible Clay Sculpture of Link Fighting Lynel

Epic old Zelda bosses should return

When you view a list of the best bosses in Zeldahistory, most would not mention Breath of the wild. Wandering enemies that played like mini-bosses like Lynel, Hinox, and Molduga were a blast to fight – and Breath of the Wild 2 would be better to bring them back and add more – but the game should also include traditional bosses at the end of those classic dungeons which would also see a return.

At the end of each Divine Beast in Breath of the wild, players must face one of the four bosses of Blight Ganon. There were three major issues with this setup in Breath of the wild. One, not counting the final battle against Calamity Ganon, there were only four major boss battles as there were only four divine beasts / dungeons (much less than most 3D Zelda Games). Second, the “Blight” bosses felt very similar to each other in their lack of distinct design and overall gameplay. And third, the boss fights weren’t as memorable as games like Wind Waker, Ocarina of Time, or Twilight Princess.

Because Blight Ganon’s bosses were similar and all inside mechanical Divine Beasts, they didn’t stand out. Meanwhile, Twilight Princess saw Link fight the flying boss of Argorok during a thunderstorm in the city clouds in the sky; and in an ancient crumbling ruin in Arbiter’s Grounds, Link rushed in using the Spinner item to take down Stallord’s enormous boss. In Ocarina of time, Link uses the Megaton hammer to strike the skull of the levitating fire dragon Volvagia. In Wind waker, Link must take down Gohma in several stages inside the mouth of a volcano, including swinging overhead with the trusty grappling hook. These epic boss fights were at the heart of ZeldaDNA from, and old-school bosses should come back in Breath of the Wild 2.

Playable Zelda in Breath of the Wild 2

The Legend of Zelda: Breath of the Wild 2

Another intriguing thing that has been experienced in previous Zelda games is the idea of ​​playing as a character other than Link. Obviously, this does not refer to derivative games like the good received Hyrule Warriors: Age of Calamity. Specific moments in Wind waker allowed players to control Medli and Makar to complete dungeon challenges. In Twilight Princess, players take control of Wolf Link, and by extension Midna. In Spirit tracks, players were finally able to control Zelda on her own as long as she has a ghost. Breath of the Wild 2 could be a perfect opportunity to bring back those ideas and let Zelda join in the fun.

RELATED: Breath of the Wild VA Indie Folk Group ‘Summersett’ Develop Song Based On Video Game Symphonies

Yes Breath of the Wild 2 were to allow Zelda to be playable, there would be two main lines of thought. One would be to give players full control and let her be a playable character from the jump, just like Link himself. And the other would be a strategic addition to puzzle-based gameplay moments in dungeons or specific gameplay moments.

It seems possible that Zelda is a tradable character of Link. Theoretically, she could complete all of Hyrule’s challenges instead. Link could still appear in story moments, and players could take on dungeons, bosses, side quests, and monsters of Hyrule as a princess with the Triforce of Wisdom instead of Link this turn. But Nintendo could also design the game so that there are specific times when Link “pulls out” and Zelda comes in to take care of business. Puzzle gameplay in dungeons comes to mind, along with specific moments based on the story. There are plenty of ideas but Breath of the Wild 2 would be the perfect opportunity to implement more of Zelda in the gameplay.

More unbreakable weapons to unlock

One of the big complaints for some with the original Breath of the wild was the durability of the weapon. Whether it’s a bow and arrow, a shield, or a spear, weapons break down and fall apart completely after use. There are debates over whether the durability of weapons should remain in place for Breath of the Wild 2, but a very smart move could fix the problem completely – that idea would be to implement multiple unbreakable and unlockable weapons.

In the original version Breath of the wild, there is a single unbreakable weapon and a few extra very special weapons that would fall into a similar category. The master sword can be unlocked in Breath of the wild and does not shatter which makes it truly unique. Additionally, The Hylian Shield can be found or purchased and takes a massive beating before breaking. Meanwhile, the Ceremonial Trident and Lightscale Trident can break but be reforged with special items after unlocking them.

In Breath of the Wild 2, players should be able to unlock many unbreakable weapons. These items wouldn’t be available from the start of the game, so weapon inventory management would still be something that needs to be done properly, but over time players could collect some powerful and unbreakable gear. Just as the Master Sword cannot be unlocked until players have collected a certain amount of hearts, there could be several unbreakable weapons that can be scattered around Hyrule stuck behind side quests and difficult challenges that take time. time and effort – but the payoff would be well worth it. he.

Nintendo could perhaps add an unbreakable element for each type of weapon. This way the players would have a new challenge to overcome in time. The idea that the weapons would be spread all over the map would mean that it would take physical time to retrieve them, and the fact that some of them would even be locked behind a difficulty or progression level would mean that they cannot. not be unlocked from the start of the game. So the “cheesing” experience would not be possible (just as it is with not being able to get the Master Sword right away). A change must be made to the durability of weapons with Breath of the Wild 2, and this system would work well, it seems.

The Legend of Zelda: Breath of the Wild 2 is in development for Nintendo Switch.

MORE: Why 2022 Is Better For Zelda: Breath Of The Wild 2 Than 2021

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Ratchet and Clank: Rift Apart has an awesome Kingdom Hearts Easter egg

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The most boring Final Fantasy character might surprise you https://rpgblog.org/the-most-boring-final-fantasy-character-might-surprise-you/ https://rpgblog.org/the-most-boring-final-fantasy-character-might-surprise-you/#respond Fri, 11 Jun 2021 18:27:00 +0000 https://rpgblog.org/the-most-boring-final-fantasy-character-might-surprise-you/

Cloud gets the least hate, with just 14.17% of participants voting for the green-eyed SOLDIER. It is fair to say that its popularity took a hit with the release of “Remake of Final Fantasy 7. “ Many fans have found this particular iteration of Cloud for being boring in a way he wasn’t in the original 1997 PlayStation game. Most notably, fans have taken issue with his relentless demands for his money as everyone is just trying to make conversation. Still, receiving the fewest votes of any character named on this list has to mean there’s still some love for this chocobo haired hero.

The second most popular character in this unpopularity contest is Vaan from “Final Fantasy 12”, who gets 15.16% of the vote. It’s easy to see why players might be frustrated with Vaan. Most of the protagonists in “Final Fantasy” are born leaders, but Vaan is a follower surrounded by much more charismatic and influential party members. Again, many found the hatred for Vaan unfounded and its position in the ranking reflects it.

16.34% of people voted “Other,” meaning there were other unnamed characters on the list that they found more boring. Unfortunately, this means that the rest of the characters in the survey rank lower than all other characters in the franchise.

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Jim Ryan on Cyberpunk 2077: Sony didn’t want to “sell a game that could lead to a bad experience” https://rpgblog.org/jim-ryan-on-cyberpunk-2077-sony-didnt-want-to-sell-a-game-that-could-lead-to-a-bad-experience/ https://rpgblog.org/jim-ryan-on-cyberpunk-2077-sony-didnt-want-to-sell-a-game-that-could-lead-to-a-bad-experience/#respond Fri, 11 Jun 2021 17:15:00 +0000 https://rpgblog.org/jim-ryan-on-cyberpunk-2077-sony-didnt-want-to-sell-a-game-that-could-lead-to-a-bad-experience/

In a new interview with Axes, PlayStation boss Jim Ryan commented on Cyberpunk 2077’s removal from the PS Store last December. Six months after the highly anticipated RPG release, the game has yet to return to Sony’s digital supermarket, and that’s because the company didn’t want to sell something knowing it might be broken. Ryan explained, “It was a tough decision for us to make, but at the end of the day we had to act in the best interests of the PlayStation community and not knowingly sell a game that could result in a bad experience for them. “

The point of sale then clarifies that the PlayStation suit gave no details on what CD Projekt RED must achieve or do to pick up Cyberpunk 2077 on the PS Store. As late as May 25, 2021, the Polish developer said it was in talks with Sony about bringing the game back to the showcase. CEO Adam Kiciński said: “We are still in discussion and with each patch the game improves and there is visible progress, but as we said the decision is an exclusive decision of Sony, we are waiting therefore information on the fact that they have made the decision to resume this game. “

The latest patch for Cyberpunk 2077 arrived almost two months ago at the time of writing, so it’s certainly been a while since the RPG last updated and improved. Meanwhile, it has been reported that the game has sold 13.7 million copies, 28% of which is for the PS4 version. And then there was the recent pre-release edit put in place by the developers which showcased some of the issues that were encountered.

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Dungeons & Dragons: 10 Best Feats For A Barbarian https://rpgblog.org/dungeons-dragons-10-best-feats-for-a-barbarian/ https://rpgblog.org/dungeons-dragons-10-best-feats-for-a-barbarian/#respond Fri, 11 Jun 2021 00:00:00 +0000 https://rpgblog.org/dungeons-dragons-10-best-feats-for-a-barbarian/

Even those who don’t play Dungeons & Dragons understand the basic principle of this class. It’s also hard to miss the barbarian characters in movies and on TV. They’re usually the ones walking around shirtless, sucking mead out of a jug commensurate with their massive size. Barbarians are known for their hand-to-hand combat prowess, and depending on their history and training, ranged weapons like bows or spears are also a distinct possibility. With all the traditions that were added to the barbarians of D&D, it’s fun and interesting to create a barbarian and take on the role of one of the most uncompromising classes in the TTRPG.

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When players assemble their characters, regardless of mod or dungeon master, there comes a point where they have to choose their exploit skills. These are special abilities that players use to further customize their characters for combat and role-playing purposes. Some of the best feats in this class are obvious, with names bordering on satirical, but that’s the barbaric way. Sometimes the dungeon master just needs to hit them on the head multiple times.

ten Sustainable

D&D class assistants should add

A barbarian is usually pretty durable anyway, right? On the contrary, even though this class has a high constitution, just behind Strength in their stats, they wear no more than medium armor and are distinguished by their affinity for fighting while wearing little or nothing. It is helpful to have some help in this regard.

The Barbarian usually does damage at close range, but at the same time, he is not wearing heavy armor. This is why this feat is so useful, if not essential, for every barbarian.

9 Sentinel

Clerc Dungeons & Dragons cover

While primarily viewed as a damage class, players can build a barbaric defender, also known as a tank, with smart choices when it comes to skills, stats, and achievements.

The Sentinel feat will give a barbarian the ability to force enemies to attack them as opposed to other party members. This is known among gamers as Defender Build and destroys the myth that barbarians are all for damage.

8 Double carrier

Better build for dual handling in D&D

It’s an awe-inspiring image to see a barbarian launch into battle swinging a weapon with each hand with classes like Rangers and Rogues also choosing this versatile and useful feat. The infamous adventurer Drizzt is famous for his dual-wielding style. As great as it sounds, it works better with some versions than others.

RELATED: Dungeons & Dragons: Which Class Should You Play Based On Your Zodiac Sign?

For barbarians who are looking for additional damage, this is ideal. If a player is building a tank, however, it would be wiser to choose an exploit that adds a specific weapon specialization or increased defense instead.

7 Grand Master of Arms

D&D 5e blacksmith builds fighters

A barbarian can combine the weapon master’s ability with his affinity for two-handed weapons and deal even greater damage. This feat grants the player an additional attack, making it a convenient and popular feat for virtually any weapon-dependent class, whether melee or ranged.

A Barbarian Berserker can use it in addition to their rage ability, while a Defender can use it to protect a friend.

6 Orcish fury

This feat can be found in Xanathar’s Guide to Everything. It’s a popular choice for barbarians just like the Orc race, so this feat seems like a natural extension of that race and class combo. Several other races of Orcs have been added to the possibilities for creating playable characters. The Volo Monster Guide includes a playable Orc race that would also benefit from Orcish Fury.

Players can use this feat to increase their Constitution and Strength score while also giving the player an additional attack. However, its use requires a long rest, so defenders should especially keep this in mind.

5 Chief

D&D weirdest feats for niche character creation

Chef is a unique ability that is described in Tasha’s cauldron of everything. It’s one of those feats that has been a common skill in MMOs for quite some time now, so it’s nice to see some form of this fun and advantageous skill moving around in tabletop games.

RELATED: 10 Best Recipes From Top Chefs That Fans Can Try At Home

Even though the Barbarian already has a lot of Constitution, he can always use more, and this feat gives the stat a +1 bonus. Those with the feat of chef can cook special meals for themselves and their party that grant bonuses for rest and healing.

4 Magi slayer

Dungeons & Dragons

This can be tied to a certain story, including the choice of the barbarian’s divinity or moral alignment, while still giving this class of fighter a big advantage against spellcasters. When a spell is cast within 5 feet of the player, it can use this feat to perform a melee attack on the caster.

Rangers, Fighters, Thieves, and even Clerics often tackle this feat. Granted, it’s more useful when it comes to spellcasters, so a barbarian on an adventure that doesn’t involve a lot of magic won’t find it as useful.

3 Fortunate

Dungeons & Dragons Dice Cover

Any class can benefit from certain achievements, and Lucky is one of them. This gives the player three luck points to use. When they roll to make an attack, ability test, or saving throw, they can use a luck point to roll an additional d20.

A player can also use the gift of luck to thwart an attack. Use a luck point to exchange the attacker’s roll for your own.

2 Slasher

Dungeons Dragons Donations Underexploited

Thieves also love this Feat, which betrays some of its advantages with a blunt name. As well as giving the player the ability to slow an enemy or deal serious damage to them on critical hits, it also grants bonus Dexterity and Strength.

RELATED: Dungeons & Dragons: Which Class Should You Play Based On Your Zodiac Sign?

If this feat is deadly when a thief or prowler uses it, imagine how savage it would be in the hands of a barbarian. This is even more useful for those who are building a Defender.

1 Tavern Brawler

Why Dungeons & Dragons' most powerful statistic is dexterity

It might be too much of a stereotype, but what’s a tavern without a barbarian and a brawl that ensues? As part of the customization process, it really depends on the player and what kind of barbarian they’re trying to create.

Despite the name, this feat doesn’t just apply to bar fights, and it’s handy to have it in several situations. This gives the player a bonus to their Constitution or Strength and makes them proficient in all improvised weapons. It means things like cups, paddles, and frying pans. This feat merges well with Grapple if that’s the kind of barbarian a player is trying to create.

NEXT: 10 Pro Tips For Managing A Large DND Group

5 anime heroes who could beat Batman in a fight (& 5 ways Batman could win)

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Each group member classified according to design https://rpgblog.org/each-group-member-classified-according-to-design/ https://rpgblog.org/each-group-member-classified-according-to-design/#respond Fri, 11 Jun 2021 00:00:00 +0000 https://rpgblog.org/each-group-member-classified-according-to-design/

Square Enix knows how to create unforgettable characters. Which lead member of the Final Fantasy 8 group looks the best?

Final Fantasy VIII has one of the best bands in the Square Enix series. All six main characters play major roles throughout the game and have become very popular with fans. Additionally, this entry continued the trend of defining a fantasy game in a more modern setting much like Final Fantasy VII.

RELATED: 10 Secret Side Quests Everyone Missed In Final Fantasy 8 Remastered

While the six characters are known for their very different personalities, they are also known for their iconic and unique looks. Some have undergone some minor changes while appearing outside of the game and others have remained the same. Here’s how the characters rank based on their design.

Warning: Only major party members will be included, so temporary playable characters like Laguna Loire and Ward Zabac will not count.

6 Selphie tilmitt

FF8 Character Designs Ranked Selphie Tilmitt

The happiest character wears a yellow dress to match her demeanor and hide that she has one of the strongest Limit Breaks in the game. The brightness of the dress makes Selphie stand out no matter where she is, but it’s not really practical for SeeD missions.

Selphie’s general appearance is lacking in her character. Her dress is the only thing that matches her personality, but her accessories and boots don’t add much to her design.

5 Irvine Kinneas

FF8 Character Designs ranked Irvine Kinneas

With his cowboy hat and long khaki jacket, Irvine has a style that will grab attention for seconds. The cowboy hat adds beautiful appeal and enhances the charm of the character. Irvine’s design matches the southern gentleman attitude he tries to adopt while impressing the ladies.

The brown leggings closely match Irvine’s jacket, which makes her outfit monochrome and a bit simple. The cowboy look is perfect for Irvine as he is a sniper and uses a pistol as his primary weapon.

4 Quistis Trepe

FF8 Character Designs Ranked Quistis Trepe

Quistis’ design is monochrome like Irvine, but the salmon-colored vest and skirt make her stand out. While the pants under her skirt look a bit unnecessary, it allows Quistis to move around without having to worry about the constriction her skirt might give her if she wasn’t wearing anything underneath. But her skirt adds a pretty feminine and sophisticated touch that seems to suit the youngest instructor of Balamb Garden.

RELATED: Final Fantasy 8: 10 Things You Didn’t Know About Squall

Quistis’ cuffs and gloves also keep her covered while adding protection. Even on a mission, Quistis makes sure to stay stylish while making sure her outfit doesn’t get in the way.

3 Zell Dincht

FF8 Character Designs Listed Zell Dincht

With his brash demeanor and energetic personality, Zell has an outfit that matches him perfectly with his fighting style. His black vest with a red design is very elegant and adds a nice edginess to him. His long denim shorts allow him to easily perform his martial arts movements. One thing that sets Zell apart from the rest of his friends is the large tribal tattoo he has on the left side of his face.

If fans look closely, the tattoo resembles the facial tattoo of world famous boxer Mike Tyson. Since Zell is a martial artist, it wouldn’t be surprising if his tattoo was inspired by Tyson. Additionally, Zell doesn’t need to reach for his weapon at all since his fists are his weapon of choice.

2 Rinoa Heartilly

FF8 Character Designs Ranked Rinoa Heartilly

One of the most popular heroines of the Final fantasy series. Rinoa’s design is memorable because of its uniqueness. Her long sleeveless sweater with white angel wings on the back adds a certain elegance to her outfit. There are more feminine elements in her outfit like the black tank top with a V-neck and her blue skirt. However, Rinoa is always ready to move quickly when needed and wears biker shorts as well as black boots that keep her from looking too girly.

RELATED: Final Fantasy 8: 10 Things You Didn’t Know About Seifer

Compared to the designs by Quistis and Selphie, Rinoa certainly stands out among the three. In addition, its look serves as a foil to Ultimecia’s design and personality. Rinoa was also the subject of a character creation contest, and a new look called Rinoa by Dion Rogers has become a huge hit with cosplayers.

1 Gale Leonhart

FF8 Character Designs Ranked Squall Leonhart

Squall has one of the most memorable designs of the set Final fantasy series. Known for its cold character, its design matches it perfectly. With his black leather bomber jacket and matching black leather pants, Squall looks a lot like the SeeD mercenary he is. While its interconnected belts look a bit silly, they add a unique trait to the set.

Squall’s Griever pendant also shows how much he idolizes this mythical being. Additionally, Squall uses the Griever design for its blade and ring which Rinoa wears on a collar. The Griever symbol is also part of Squall’s design for the Kingdom Hearts games and is shown on his jackets.

NEXT: Final Fantasy 8: 10 Things You Didn’t Know About Balamb Garden

Biomutant Lupa-Lupine

10 unsolved mysteries and plot holes left hanging in Biomutant

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Tales of Arise gets flashy new trailer at Summer Game Fest 2021 https://rpgblog.org/tales-of-arise-gets-flashy-new-trailer-at-summer-game-fest-2021/ https://rpgblog.org/tales-of-arise-gets-flashy-new-trailer-at-summer-game-fest-2021/#respond Thu, 10 Jun 2021 23:22:03 +0000 https://rpgblog.org/tales-of-arise-gets-flashy-new-trailer-at-summer-game-fest-2021/

Tales of Arise gets flashy new trailer at Summer Game Fest 2021

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At Geoff Keighley’s recent Summer Game Fest event, a new trailer for Bandai Namco’s upcoming film Tales of the Ascension was exhibited. In this one, we can see some new party members and more of the game’s fast-paced action fights.

Check it out below!

Bandai Namco has also released a short video showing the figure which comes packaged with the game’s Collector’s Edition. You can pre-order the Collector’s Edition here.

Tales of the Ascension will launch on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X | S, and Windows PC on September 10, 2021. Stay tuned to RPGFan for more coverage of the Tales franchise!

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Seagate Launches Limited Edition Cyberpunk 2077 SSD https://rpgblog.org/seagate-launches-limited-edition-cyberpunk-2077-ssd/ https://rpgblog.org/seagate-launches-limited-edition-cyberpunk-2077-ssd/#respond Thu, 10 Jun 2021 22:08:34 +0000 https://rpgblog.org/seagate-launches-limited-edition-cyberpunk-2077-ssd/

Tired of using regular SSDs? Are you a CyberPunk fan? Do you want to have a little CyberPunk theme in your RIG? Well, if your answer is yes, you’ll probably be happy to hear that Seagate recently released a Cyberpunk 2077-inspired FireCuda 520 SSD.

Therefore, all the people might want to grab it because it definitely adds a nice, attractive touch to their existing version. The new Firecuda 520 CyberPunk 2077 edition SSD is identical in spec to that of the FireCuda 520 drives. The only difference between these two is in appearance and aesthetics.

As for the specs, the Firecuda 520 CyberPunk 2077 Limited Edition offers a read speed of 5000MB / s and a write speed of 4400MB / s. The drive comes with a rated endurance of 1800TBW and benefits a 5-year limited warranty.

The Firecuda 520 CyberPunk 2077 Edition features a gaming-inspired neon yellow heatsink with an RGB illuminated Cyberpunk logo.

The Firecuda 520 CyberPunk 2077 edition SSD, although it is a standard M.2 variant, can get in the way of your existing hardware components due to its bulky size. However, according to Seagate, this heat sink is capable of reducing the temperature of the drive by up to 22 degrees.

For now, the Firecuda 520 CyberPunk 2077 Limited Edition is only available with a 1TB storage capacity. However, no official price list has been confirmed by Seagate, but we can expect priced at around $ 190.

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10 JRPGs where the story is completely optional https://rpgblog.org/10-jrpgs-where-the-story-is-completely-optional/ https://rpgblog.org/10-jrpgs-where-the-story-is-completely-optional/#respond Thu, 10 Jun 2021 15:45:00 +0000 https://rpgblog.org/10-jrpgs-where-the-story-is-completely-optional/

Japanese role-playing games are one of the only game genres explicitly played for their stories. The long campaigns and detailed fantasy worlds that define the typical JRPG style are perfect for weaving powerful storytelling webs to keep gamers glued to their consoles like flies.

RELATED: The 10 Best JRPG Developers According To Metacritic, Ranked

But sooner or later fans will inevitably be fed up with going through the same old adventure with the same spiky-haired amnesiac, the same dead parents, the same themes of fate and fate, the same battle between good and evil, same buttons for speed through text boxes, and the same repulsed female love interest. The following games deliver the classic JRPG experience without even having to think about advancing the central story.

ten My world, my way

The pout menu in My World My Way

Most JRPGs require players to save a princess, but My World, My Way is one of the few to pick one as the main playable character. As a wealthy teenage girl in a royal family with no responsibilities, the heroine Elise’s unparalleled talent is her pout, which turns her quest to find a boyfriend from an intrigue into a suggested intrigue.

Any obstacle in this game can be bypassed by spending the princess pout points. This applies to item prices, death penalties, and, as you might have guessed, story restrictions.

9 Ragnarok DS

A combat encounter in Ragnarok DS

This forgotten title is a Japanese Nintendo DS player adaptation of the once popular Korean MMO Ragnarok Online and it shows. Ask any fan to name their favorite thing about MMOs and the chances of them saying this is the main storyline are slim, as these games are at their best when they focus on various interactions. multiplayer between users instead of guiding them through linear story rhythms.

Ragnarok DS follows a similar philosophy, presenting players with an open world positively brimming with digressions for the player to skip the main quest. This nonchalance towards the game’s story is even verbalized by the protagonist, who reacts to the completion of the plot progression segments with a “good that was unnecessary”.

8 Dragon Quest Builders 2

Dragon Quest Builders 2 Farming Cinematic Main Character Plowing Soil

The main Dragon Quest games have always featured JRPGs in their purest forms, but aren’t afraid to combine them with other styles for their spinoffs. For example, the Dragon Quest Builders games took a classic Dragon Quest story and art direction with a few light gameplay elements and put them into a Minecraft-esque building set.

RELATED: Dragon Quest: 5 Things About The Series That Changed (& 5 Ways It Has Stayed The Same)

While the second game is much more story-driven than your typical block game, it also opens up creation options for players who want a freer experience. Those who want to forget the intrigue and get lost in their construction projects can do so easily.

7 Fantastic Star Online

Phantasy Star Online 2000 Dreamcast

There is some sort of plot that runs through all of the Phantasy Star Online games and fans could engage with it if they really wanted to, but none really did. While not the MMO the name might suggest, the original PSO was all about experiencing the whole new frontier of online gaming by pursuing small quests with your friends and their cool customizable characters, without saving. worlds or fulfill destinies. .

Those who have spent countless summer vacation days searching for rare levels and gear through the game’s unprecedented multiplayer JRPG action will attest that the game didn’t need a complex plot to be anything. beautiful.

6 Mario tennis

It might not seem like a tennis game can be an RPG, but in this case, it surprisingly is. Mario is no stranger to sports games or JRPGs, as strange as it may sound for developer Camelot to think about combining the two genres for the Game Boy Color version of Mario Tennis, the fact that it works so well is not surprisingly in hindsight.

The game’s story mode puts players in the shoes of an aspiring tennis star and tasks them with improving his stats, recruiting party members, and defeating bosses like in any normal RPG in order to keep up. Prepare for a trip to the Mushroom Kingdom to face off against Mario and his friends. But with no end of mini-games, NPC conversations, or normal tennis games to play, this goal is far from a necessity.

5 Mario Golf: advanced tour

Mario Golf Advance Tour gameplay screenshot

Camelot took everything they learned from Mario Tennis and took it to the extreme for this Game Boy Advance golf game.

While the story mode puts even more emphasis on an original character on an RPG golf trip, it also featured more mini-games, more skill tests, more secondary content, and more ways to play. to a good old fashioned game of golf for those interested. Advance Tour appropriately advances the formula established in the previous tennis game to give players more JRPGs and more things to ignore it with.

4 Xenoblade Chronicles X

A few party members and a flight upgrade for their flyable mechs are pretty much all behind the story progression for players in this game. After completing the introductory hours of Xenoblade Chronicles X , Mira’s entire planet opens up for players to explore.

But the Wii U killer app doesn’t just leave players alone to find their own fun (unless they want to) as it provides hundreds of hours of secondary content with quests, raids, social links and much more. It is one of the most open JRPGS ever created by volume alone.

3 Rune factory

Some crops are watered in Rune Factory

This underrated Nintendo DS gem from developer Neverland Co. comes across as “a Harvest Moon fantasy,” and that’s probably the best way to describe it in one sentence. Part action RPG and dungeon crawling adventure and character-based life simulator, the beauty of this game is in its ability to conform to the player’s desires.

RELATED: 5 Things Rune Factory Does Better Than Animal Crossing (& 5 That Animal Crossing Is Best For)

Rune Factory’s two playstyles are expertly balanced to the point that players who want more farming experience, more JRPGs, or a mix of the two can have what they want. Whether you want to go on an adventure and save the day, or just take care of your crops, this is one of the best DS offerings.

2 Atelier Ryza 2: The Lost Legends & The Secret Fairy

Synthesis material in Atelier Ryza 2

Atelier Ryza games do indeed like to let players leave their critical paths alone, to the point where doing it for several hours is sometimes necessary to avoid struggling – not because it requires leveling up, but rather because it requires a mastery of his system of alchemy. .

This crafting mechanic is pretty much a game in itself, opening up countless possibilities for customization, character creation, and side quests. While the typical JRPG formula is present, it almost feels like a simple way to advance your chemistry.

1 Fantastic life

If there was ever a JRPG that treated its story as just an option, it would be Fantasy Life. Everything in this game is determined by the construction of the character, especially through the classes which determine the professional orientation. Classic staples like paladins and wizards are all present of course, but so are others like the fisherman, carpenter or miner.

The game is all about contributing to a fleshed-out medieval fantasy society and allows you to do so as you see fit. Whether you help your fellow citizens by accepting the royal quest and protecting the land from the monsters that threaten it or spending a relaxing day fishing in the pond, it’s all up to you. After all, this is your Fantasy Life.

NEXT: Nintendo Switch: 10 Best JRPGs Of 2020, Ranked According To Metacritic

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Naheulbeuk Dungeon: Amulet of Chaos – Ruins of Limis DLC Review https://rpgblog.org/naheulbeuk-dungeon-amulet-of-chaos-ruins-of-limis-dlc-review/ https://rpgblog.org/naheulbeuk-dungeon-amulet-of-chaos-ruins-of-limis-dlc-review/#respond Thu, 10 Jun 2021 13:00:39 +0000 https://rpgblog.org/naheulbeuk-dungeon-amulet-of-chaos-ruins-of-limis-dlc-review/

I was looking forward to other adventures with the group The Dungeon of Naheulbeuk: The Amulet of Chaos (DoN). Some players will find that the DLC Ruins of Limis (RoL), Artifacts Studio and publisher Dear Villagers, will scratch that itch. Unfortunately, between the length of the DLC and the frustrating fight, that itch can end up looking like a minor rash. This is our review of The Dungeon of Naheulbeuk: The Amulet of Chaos – Ruins of Limis.

The RoL DLC picks up where the base game ends. Once Thawed by Midranthir the Magnificent, he asks the characters to help him retrieve an item. After a long discussion, the group teleports to the ruins with the wizard. Midranther tells them not to touch anything while he retrieves the item in question. So, of course, the group goes around and “dabbles” in the name of profit.

Once free to explore, I was delighted that the humorous banter between the characters was still intact from the base game. The developers even don’t care about reusing assets from the base game. It was nice to fall back into the adventure with this group, and the first fight against the living dead was interesting. The group faced zombies that kept spawning until I deactivated several pillars. If I was too slow there was a real risk of being overtaken.

The DLC also had other memorable encounters. While exploring the ruins, I encountered two factions engaged in combat. After the fight was over, I had the opportunity to speak with each group and decide if I wanted to support the necromancers or the vampires. It was a tough choice, but the ranger’s response to the vampires was too funny not to side with them.

There were also a few side quests that I really enjoyed. One was a fight against trolls dressed in football gear. The other was interacting with a wishing well. The new DLC loot was also interesting, but not too impactful on the combat. Even items that added extra capacity when equipped were limited in their usefulness.

While I enjoyed the new thief personality quirks and story progression, I was disappointed that there wasn’t any real character story growth or new character abilities. character that changed the gameplay significantly. It was as if the story of this DLC was a short intermission.

It didn’t help that one of the encounters requires you to pull a lever before time runs out to stop the poison gas, and I had the game frozen right as I pulled it. Fortunately this was fixed by restarting the encounter and I had no other technical issues with the DLC.

But I have two main complaints. The first is the short playing time. It took me just under nine hours to complete. In most cases, this would be fine for a $ 10 DLC. But during those nine hours, I was taking my time. I explored each section of the new map. I also struggled to find a few quest items. For most players, I would say cut an hour or more from my playing time.

The second problem was most of the fighting. When fighting the necromancers, almost all the fights were fancy. Spellcasters regularly used freezing spells, and the undead continually used knockdown abilities. Once a character is down, another undead would use execution to do massive damage.

These tactics locked characters down for multiple turns, which is fine once per fight, but it happened multiple times in each fight. It was as if the developers didn’t know how to handle a powerful group of characters in combat without continually using crowd control. Suddenly, as a player, I am not having fun, and the fights seemed to drag on. Because the DLC is so short, it made this problem worse, making most fights appear to be based on these tactics.

The Ruins of Limis DLC had the potential to be another fun release and a great addition to the game. Unfortunately, it needs a bit more content to explore and less combat relying on crowd control tactics. Even with the frustrating fights, I still enjoyed the experience a bit. Hopefully, with the two upcoming DLCs, Artefacts Studio will learn from the mistakes made in this one.

A copy of the game and DLC has been provided for review.

COMPARE TO: XCOM 1 & 2, Battletech, Shadowrun: Dragonfall

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