RPG Blog http://rpgblog.org/ Wed, 28 Sep 2022 02:03:00 +0000 en-US hourly 1 https://wordpress.org/?v=5.9.3 https://rpgblog.org/wp-content/uploads/2021/05/cropped-icon-32x32.png RPG Blog http://rpgblog.org/ 32 32 Cyberpunk 2077 Phantom Liberty DLC Can’t Repeat The Base Game’s Biggest Mistake https://rpgblog.org/cyberpunk-2077-phantom-liberty-dlc-cant-repeat-the-base-games-biggest-mistake/ Wed, 28 Sep 2022 02:03:00 +0000 https://rpgblog.org/cyberpunk-2077-phantom-liberty-dlc-cant-repeat-the-base-games-biggest-mistake/

Cyberpunk 2077 is booming, breaking records it hasn’t come close to touching since its launch party. As many are probably familiar, Cyberpunk 2077 was billed as the “next big thing” in gaming and many thought it would define the era of PS5/Xbox Series X RPGs. It fell out of favor, and it fell hard. No game deserves to be considered a failure, and Cyberpunk 2077 managed to do something Anthem and other games have not. Cyberpunk 2077The Phantom Liberty DLC is its chance to push that envelope even further, as it generated a ton of hype.

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It should be applauded, but December 2020 and all that followed should not be forgotten. The game was pulled from the PlayStation Store for a reason, and it’s no secret that the release date came as a surprise to the developers. Bold executives lied to consumers and overall it was a very bad image that hurt CDPR. While some liked it at launch, it was heavily criticized and many of those criticisms still stand, even though it is a much better game. However, in all of this, there is one thing that happened with Cyberpunk 2077the initial version of which cannot be repeated with Phantom Liberty, lest CDPR risk another debacle on its hands.

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Cyberpunk 2077’s Hype Train has gone off the rails

Cyberpunk 2077 exited in full organ failure – there wasn’t a single issue that made it a bad exit, but a plethora of them. What makes each of these system failures worse is that CDPR has had time to confess, but because the video game industry is a business (and sometimes worse for it) and for all the other reasons that he said to himself, the CDPR has never admitted how Cyberpunk 2077 has been. There’s a lot of self-justification here, but the result is simple: it’s been delayed not once, not twice, but three times.

CDPR should never have announced a release date, plain and simple, because it clearly wasn’t ready. Once he did, the trap was set. It was delayed from April to September, from September to October and from October to December. There were even reports of the crunch for Cyberpunk 2077 it should have forced the issue, but day after day it was all just a fashionable lie. While that would have been a major hit, delaying it from April or even September to late 2021 or early 2022 would have been his best move. Many of today’s growing pains would not hit like they do now.

It should be noted that, given the secrecy of the industry, there are potentially countless external factors here. This should not be ignored, but it cannot be taken into account either. Cyberpunk 2077 has been delayed so often that the yellow associated with the mark has become associated with delays, and yet Cyberpunk 2077 didn’t take long enough, after all. He had time to communicate his flaws and adapt; instead, the delays created anticipation as fans expected the game to go through varying degrees of polish, not…everything leading up to its release.

CDPR is not expected to announce a release date for Cyberpunk 2077‘s Phantom Liberty until he knows for sure he’s ready. Everything that was wrong with the launch of the game was underpinned by a plethora of lies, and it’s great that Cyberpunk 2077 and CDPR developers must return from executive failures. He can’t go back to that hole. That’s not to say Phantom Liberty has to be perfect, no game is, but it can’t be day one Cyberpunk 2077 once again.

Cyberpunk 2077The Phantom Liberty DLC will be released in 2023.

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]]> Toxoids DLC and Fornax Update, Explained https://rpgblog.org/toxoids-dlc-and-fornax-update-explained/ Mon, 26 Sep 2022 23:18:12 +0000 https://rpgblog.org/toxoids-dlc-and-fornax-update-explained/

Since its launch in 2016, Stellaris introduced new playable species that help define interstellar empires. This list includes plantoids, humanoids, synthetics, aquatics, necroids, and the latest addition: toxoids. The game’s latest species pack adds a species that can survive on a toxic planet that is otherwise uninhabitable for most other species types. This DLC also comes with a free update called 3.5 “Fornax”, which, as Toxoidsadds plenty of role-playing possibilities, interesting stories and even bigger challenges.


Many of the new Civics, Traits, and Origins for Toxoids emphasizes rapidly increasing your population and abilities for short-term gains, at the long-term cost of their health as well as all colony worlds. Not all mutations are guaranteed to benefit your species; they can also sometimes cause long-lasting debuffs. As they say, a candle that burns twice as intensely will burn out twice as quickly.

RELATED: Stellaris: Overlord – What to Know About the Three New Megastructures


What the Toxoid Species Pack adds to Stellaris

The Knights of the Toxic God Origin begins with an empire whose homeworld was visited long ago by a toxic god-like entity. This caused an ecological disaster, resulting in many more district blockers and fewer pops when starting the game. It also starts with a unique knightly order dedicated to finding where the toxic entity has gone and if it can help or hinder their goal expansion across the cosmos. These Knight jobs for pops can produce additional research to develop technologies, as well as a considerable amount of unity. Depending on the completion of the Origin quest, Empires may receive a unique and powerful Colossus-class ship.

Meanwhile, the Reverse Origin begins with an empire whose species can acquire a large number of beneficial traits for their population through mutation and experimentation. However, these traits will be acquired at the expense of your species’ lifespan, meaning leaders will die more frequently. An empire with such a population could still conquer much of the galaxy, but they might not be around long enough to enjoy it.

RELATED: Why Is Age of Empires II Still More Popular Than Age of Empires IV?

What the 3.5 “Fornax” update of Stellaris changes

As for the most recent Stellaris updates, the developers have made the non-player empires AI logic less buggy, providing a greater challenge. Additionally, overall game performance has been improved to be smoother and experience significantly less late-game lag. While not the focus of this update, it’s always good to see these types of improvements.

New unique systems with archaeological sites and anomalies have also been added and can be discovered throughout the galaxy. Improvements have been made to the UI tab, which now has megastructures appearing in outline, and will indicate whether starbases or other structures can be upgraded. A favorite for role-playing games, the culture worker job is back and will now have assigned pops working in monumental buildings. These will provide Unity and increase the appeal of Ethics to the rest of your planet’s population at the expense of consumer goods.

RELATED: Stellaris: What to Know About Overlords’ Three New Enclaves

Many existing relics are being rebalanced, with changes to their passive and active effects. This is intended to make their continued use throughout the game an effective advantage for your Empire. However, this also means that some of the most powerful relics have had their most useful effects removed. The Cybrex Warforge, for example, will no longer increase an Empire’s alloy production by 5%.

those who played Stellaris since launch, have likely defeated one of the three Endgame Crises threats to the galaxy, or possibly all three. Without the use of mods, however, it was only possible for one of them to appear in each game session. This update offers new settings allowing all three crises to occur in the galaxy in an order consecutive. Once one Crisis Force has been defeated, another may appear, each 1.5 times stronger than the last, creating the ultimate struggle to survive in a hostile galaxy.

]]> Warcrow, from the team behind Infinity, redesigns the dungeon crawler https://rpgblog.org/warcrow-from-the-team-behind-infinity-redesigns-the-dungeon-crawler/ Mon, 26 Sep 2022 19:08:13 +0000 https://rpgblog.org/warcrow-from-the-team-behind-infinity-redesigns-the-dungeon-crawler/

In a role-playing game, initiative—that is, the order in which players and enemies take turns—is one of the most important factors in setting the tone and stakes of combat. Traditionally, initiative order takes the form of a list that moves up and down, activating player characters and enemies along the way, then resetting to “top of order” on the next turn.

But the traditional initiative order can be a bit boring. This is especially true for a subset of RPGs known as dungeon-crawler board games. Like Diablo, this genre of action-oriented games, including titles like dark haven and Descent: Legends of Darkness, allows players to quickly switch between fights. Combat can be high stakes, and once you’re locked into a fixed initiative order, it can put some players at a disadvantage. Corvus Belli devs wanted something more exciting for their next game Warcrow Adventures. What they found is not a list or even a line. It’s a circle, and players actually have a say in where their character falls on the edge of that circle each turn.

“We have developed an initiative system to Aristeia, another game we released five years ago,” said Alberto Abal, Game Designer at Corvus Belli. “We knew it would be more interesting if the initiative wasn’t the same every turn, and we wanted something like that in Warcrow.

“We started working with a simple track that had numbers from 1 to 20,” he continued. “When you walk the track, you start again from [position] a. We start thinking about it, and then someone says, “It’s like a circle!” So we set it up in a circle.

This simple change to the shape of the initiative track suddenly unlocked a host of creative new gameplay mechanics. The end result is a system where players can directly influence their position on the initiative track by spending energy – a limited resource – each turn. Players simply deposit a power token on their supply, used to control their player character, to move in initiative order. This means that players can exercise control not only over How? ‘Or’ What they attack enemies on the board, but when.

“We started playing around with this new mechanic, and we developed new mechanics to push and pull the characters around this circle,” Abal said. “That was, I think, one of the key mechanics of the game. Players are now very much in touch with the actions panel, where they expend energy and activate their character.

This is not the only unusual feature of Warcrow. Like many other new board games, Corvus Belli’s latest effort is app-driven. Polygon previewed an early version of this app, and compared to other implementations of the technology, it offers a pretty light touch. While players roll the dice and take turns with their cards and miniatures on the table, the app kind of stays there. I only directly engaged with it when unlocking new sections of the map, slaying monsters, interacting with non-player characters, or making decisions that might affect the outcome of the story itself.

So why an app? Abal said it was a much more effective solution than a book full of numbered narrative bits, which many games have used over the years. It also allows Corvus Belli to add a lot more text than in previous games. Warcrow will be around 200,000 words when it’s all done. The game has a single critical path, but players can choose multiple ways to reach its end.

“Your choices change the scenarios you play,” Abal said.

Picture: Corvus Belli

The world of Warcrow is also a big departure for Corvus Belli. The Spanish company is best known for Infinitea miniature skirmish game with roots in anime and hard sci-fi.

“It’s a fantastic game [set in] a new world,” Abal said, “but we tried to figure out a lot of things in our history. We take many of these ideas – for example, how armor works and how armor is built for different troops in our story – to design, for example, the weapons or armor for our miniatures.

Corvus Belli has worked hard to steer his new franchise away from familiar Tolkien fantasy. His vision is inspired by the American Wild West and the tradition of daring embodied by Spanish explorers, Abal said. The action takes place in a town far from the center of a gambling empire, a place called Hawthorne Point. Ominous and mystical mists have covered the landscape there for generations. But, several years ago, the mists receded, revealing an ancient Elven empire to plunder. The world of Warcrow allows players to explore this dead nation, searching for artifacts and other treasures among the ruins. But each character comes to the place for their own reasons.

The Mornmab, shown in a rendering of the eventual miniature, has multiple converging jaws and is riddled with skulls and claws, trying to leave the distorted form.

Picture: Corvus Belli

“All nations now send people – adventurers or mercenaries, those kinds of people,” Abal said, “to take magic items or information about the past.”

How do these adventurers come together? Abal said part of the story is still being written – the game shouldn’t be released for a while now. Warcrow Adventures is expected to be released in 2023. A crowdfunding campaign is launched on Kickstarter on October 18.

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Ambitious but flawed PS1 games that need modern remakes https://rpgblog.org/ambitious-but-flawed-ps1-games-that-need-modern-remakes/ Mon, 26 Sep 2022 11:30:00 +0000 https://rpgblog.org/ambitious-but-flawed-ps1-games-that-need-modern-remakes/

The Fifth generation of video game consoles brought with it some of the most iconic video games to date. Sadly, some of these games have been almost forgotten over the years, but for some they remain staples of the gaming industry.


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The PlayStation allowed countless titles to gain popularity and even marked the start of many franchises. However, as franchises have grown and evolved, the reason for their success has become less well known. Some video game companies will often attempt to recapture the magic of their games by creating a remake for modern consoles and, most of them will be very successful. The PlayStation was home to some truly ambitious, but flawed games. Although most will probably never be revisited by their developers, there are a few that should be.

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seven Wandering story

Wandering story follows the unpredictable life of Ashley Riot, a knight of peace, whose immediate goal in the story is to locate Sydney Losstarot, a cult leader whose assault on Duke Bardorba’s mansion and theft of her son have makes him a wanted man.

Wandering story is renowned for presenting one of the most carefully crafted stories to date on fifth-generation consoles. It’s clear that a lot of love and care went into creating it, but there are several moments where the story falls flat. A remake could rework those less compelling moments and help them unfold in a more believable way. A remake could also give the game a much-needed visual upgrade because, while the art style was revolutionary for its time, it hasn’t aged too well.

6 Tenchu: Stealth Assassins

Tenchu: Stealth Assassins
documents the story of two ninjas named Rikimaru and Ayame who are tasked with carrying out a series of assassinations by their employer, Lord Gohma, and his daughter, Princess Kiku. The beginning of their adventure is unthreatening, but the further they go, the more they find themselves engulfed in a dark conspiracy.
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After their encounter with Onikage, a dark mage bent on summoning a demon, Rikimaru and Ayame are forced to approach their destinies more tactically to keep the world safe. Progressing through
Technu: Stealth Assassins
will require the player to use stealth as a means of conquering the game’s many obstacles. While it has received much praise for its relief, a remake for a modern console could allow for a much smoother approach to stealth while revitalizing the somewhat linear narrative of the game.

5 Star Wars: Dark Forces

Star Wars: Dark Forces follows the story of a mercenary named Kyle Katarn whose hatred for the Rebel Alliance leads him down a dark path. Believing the Rebels are responsible for his parents’ deaths, Kyle decides to join the Imperial Army to enact his long-sought revenge.

The game works as an arcade-style first-person shooter. Its controls are understandably poor, but its engaging story makes it stand out from the crowd. star warsgames released in his time. The success of the Star Wars Battlefrontseries would suggest that a dark forces remake would be well received, especially if it were to incorporate a similar story and implement smoother controls.

4 Final Fantasy 9

Final Fantasy 9 follows the stories of Zidane and Garnet as they attempt to flee a world beset by war. They encounter a variety of endearing and likable characters in their ventures who each serve a unique purpose in the overall story, but their cartoonish designs have made their roles less impactful.

Although most of the entries in the Final Fantasythe series are strongly inspired by the fantasy genre, Final Fantasy 9 depended on it the most. The world of Gaia is full of dark, medieval imagery, but much of its wonder is diminished due to how the characters are portrayed. A remake could rectify these disproportionate designs and thereby improve the overall themes of the game in the process.

3 beyblade

beyblade was an incredibly ambitious PlayStation game in that it drew very little from its source material. Those familiar with the TV series might expect the game to follow Tyson’s story on his quest to become a Beyblade champion, but the way the game works prevents that from happening.

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The objective of beyblade is to participate in tournaments and emerge victorious. This will reward the player with 30 Beyblade Coins to allow them to further improve their Beyblade’s performance in battle. It’s undoubtedly a cool feature, but the game’s lack of storyline can quickly put players off fully maximizing their spinning top’s power. A remake could improve its story elements, while allowing for more engaging Beyblade customization.

2 The Rugrats: In Search of Reptar

The Rugrats: In Search of Reptar follows the story of Tommy Pickles, a young toddler who has lost his Reptar puzzle pieces. To secure their return, he embarks on a series of adventures alongside his closest friends, but some pieces are much harder to locate than others.

For the majority, The Rugrats: In Search of Reptar is a great game. It takes the best aspects of the TV series it’s based on and reuses them with respect. It’s not without its flaws, however, as its unusual structure can quickly leave players feeling lost in the narrative. A remake could not only remedy that, but also update the game’s somewhat primitive design.

1 Final Fantasy 8

Final Fantasy 8 follows the story of Squall Leonhart, a young mercenary whose reclusive nature often presents him as smug and intimidating. Upon meeting Rinoa Heartilly, the two join forces and embark on a perilous journey to save the world, but the PlayStation’s now aging hardware has somewhat diminished the sentiment the show developers hoped to convey.

However Final Fantasy 8 has been remastered multiple times for modern consoles, it remains essentially the same at its heart. Its combat mechanics, graphics, and pacing were still a bit jarring compared to its predecessors, but a remake might allow the gameto become a fan favorite again.

MORE: Every Video Game Release Is Coming Soon For PS5 & PS4

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Hack the police in this stylish cyberpunk visual novel https://rpgblog.org/hack-the-police-in-this-stylish-cyberpunk-visual-novel/ Sun, 25 Sep 2022 23:23:30 +0000 https://rpgblog.org/hack-the-police-in-this-stylish-cyberpunk-visual-novel/

Call me old fashioned, but I’m happiest with cyberpunk as a genre when it’s a diverse team of marginalized people fighting under the oppressive boot of an authoritarian corporate regime. You know, when it’s both cyber and punk.

I’m pretty happy to see Solace State, then, a uniquely styled visual novel that delves into a cyberpunk world where biotech has been weaponized and used to control society. The player is Chloe, a hacker who lives in a neighborhood under intense surveillance by private police amid a crackdown in the wider city.