RPG Blog http://rpgblog.org/ Fri, 23 Jul 2021 00:13:57 +0000 en-US hourly 1 https://wordpress.org/?v=5.8 https://rpgblog.org/wp-content/uploads/2021/05/cropped-icon-32x32.png RPG Blog http://rpgblog.org/ 32 32 Who is D&D Fabulous Fizban https://rpgblog.org/who-is-dd-fabulous-fizban/ https://rpgblog.org/who-is-dd-fabulous-fizban/#respond Thu, 22 Jul 2021 23:42:00 +0000 https://rpgblog.org/who-is-dd-fabulous-fizban/

Fizban the Fabulous of Dungeons & Dragons is a human mage at the heart of the Dragonlance Chronicles. However, his true identity is a divine secret.

D&D Live, airing July 16-17, announced a new Dungeons & Dragons source book titled Fizban’s Dragon Treasure, but not at all D&D fans will know who Fizban is. The new reference book is a compilation of everything players could possibly need to know about dragons, including lore, new dragon species, and a number of dragon buffs for character creation. The book is compiled from the notes of Fizban the Fabulous, an elderly mage with a divine secret about his true identity.

Fizban’s first appearance was in the Chronicles of Dragonlance, a series of books detailing the war of the lance, also known as the Dungeons & Dragons’ Fourth Dragon War. Fizban was responsible for choosing the Spear Heroes, a group of 10 warriors who ultimately ended the war. He is also tangentially responsible for humans learning of the mythical dragon spear, a weapon that allows mortals to slay dragons. At the end of the book, he revealed that he was actually the god Paladine (who is also related to Bahamut). Now through Fizban’s Dragon Treasure, it seems he’s looking to share his dragon wisdom with Dungeons & Dragons players.

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Understanding Paladine is essential to understanding Fizban, as the latter is the dragon’s deadly avatar of choice. It is a rare platinum dragon in Dungeons & Dragons, worshiped as a god. Paladine is a god of law and all that is good, and despises all that is bad. As such, he is a very strict deity, setting the standard for good legal alignment. He is as compassionate towards those in need as he is dismissive of dishonest characters. Bahamut enjoys going through the mortal planes as an old man, seven canaries who are also golden dragons in disguise, as this gives him the opportunity to interact with mortals at their level. Bahamut is a figure originally introduced as part of Faucongris and has since been associated with the Forgotten Realms. Bahamut represents many, if not all, of the same ideals as Paladine, the god Dragonlance. Fizban also appears to roam the land with canary companions, echoing Bahamut’s hobby.

What Fizban means for the future of D&D

Dungeons and Dragons Bahamut and Fizban

If Fizban returns to Dungeons & Dragons multiverse, this could have a significant impact on future campaigns. Not only Fizban’s Dragon Treasure opening a door for the return and expansion of dragons, but it also involves Paladine (or Bahamut) once again getting involved in the affairs of mortals. Fizban’s reasoning for releasing his draconic sourcebook has yet to be revealed, but it’s likely the character is hoping to prepare players for something big. Dungeons & Dragons.

Alternatively, Wizards of the Coast has confirmed two classics Dungeons & Dragons the settings will come back for the 5th gameplay. As a major figure in the Chronicles of Dragonlance, it is possible that Fizban’s reappearance signals the arrival of a Dragonlance campaign. It would be fun for players to create their own Spear Heroes, guided by Fizban through the Dragon Wars. A new Dragonlance campaign could also offer players the opportunity to experience a tale of the Dungeons & Dragons books, continuing the trend started by Dungeons & Dragons: Dark Alliance.

Next: D&D: Everything We Know About Fizban’s Dragon Treasure

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Final Fantasy XI was originally scheduled to end with the PS2 https://rpgblog.org/final-fantasy-xi-was-originally-scheduled-to-end-with-the-ps2/ https://rpgblog.org/final-fantasy-xi-was-originally-scheduled-to-end-with-the-ps2/#respond Thu, 22 Jul 2021 22:50:00 +0000 https://rpgblog.org/final-fantasy-xi-was-originally-scheduled-to-end-with-the-ps2/

Square Enix’s MMORPG, nearly two decades old Final Fantasy XI was originally supposed to end with the lifespan of the PS2, but was reportedly extended with its PC release. In an interview on the game’s 20th anniversary official website, FFXI Producer Akihiko Matsui and former producer Hiromichi Tanaka revealed that porting to the PS3 would have taken a tremendous amount of time, and the company instead decided to devote its resources to developing FFXIV.

While the game’s console servers shut down in 2016, Final Fantasy XI still has a dedicated PC player base and has even recently released new content and campaigns like a few days ago. Although not as tall as its later counterpart FFXIV, the latter owes many of its mechanics – from battles to character creation – to Final Fantasy XI.

Tanaka notes that traditionally game consoles only lasted about five years before becoming obsolete with the release of the next generation. And while the team initially hoped to port the MMO to the PS3 and use the upgraded hardware from the console, it would have required the team to recreate many elements of the game from scratch. Instead, they decided to focus on getting out of FFXIV next to updates for FFXI. The former producer also says that with the ubiquity of smartphones, gaming habits have shifted away from home consoles, making “high engagement games” difficult to maintain in the mainstream.

Current producer Matsui also initially worked on FFXIV, but had felt “exhausted” and had decided to join FFXI as a producer after Tanaka resigned due to chronic illness. Additionally, Tanaka says it was also around the time of the Tohoku earthquake in 2011, when Square Enix had to suspend its servers for several weeks. Among other incidents, the company also had to deal with DDoS attacks for some time.

If you’d like to find out more, the official anniversary site also includes a gallery of official artwork as well as other interviews discussing the history of the game’s development, including how it was inspired by the game. originated from the creator’s gaming experience. Everquest.

[Source: FFXI Anniversary Site]

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Cyberpunk 20 **? Researchers warn of a ‘dark’ future with companies with private thoughts and a world divided between cyborg and human https://rpgblog.org/cyberpunk-20-researchers-warn-of-a-dark-future-with-companies-with-private-thoughts-and-a-world-divided-between-cyborg-and-human/ https://rpgblog.org/cyberpunk-20-researchers-warn-of-a-dark-future-with-companies-with-private-thoughts-and-a-world-divided-between-cyborg-and-human/#respond Thu, 22 Jul 2021 14:57:00 +0000 https://rpgblog.org/cyberpunk-20-researchers-warn-of-a-dark-future-with-companies-with-private-thoughts-and-a-world-divided-between-cyborg-and-human/ Scientists at Imperial College London have warned of a “dark panorama” regarding the commercial use of brain-computer interfaces. If unregulated, they say, the technology could cause companies to harvest our deepest thoughts.

Several large tech companies, including Facebook and Microsoft, and tech investors like Elon Musk have funded projects exploring the use of brain-computer interface (BCI) devices to map neural links. US government agencies are also studying the applications of the technology.

In a new study published in the journal APL Bioengineering, researchers at the university reviewed the state of BCI research. They raised red flags over the potential commercial exploitation of our innermost thoughts and feelings and warned of a divided world along the access lines to BCI technology.

Study co-author Roberto Portillo-Lara described the possibility for legal persons to access BCI readings as “Particularly disturbing” since “Neural data is often considered the most intimate and private information that can be associated with a given user. “

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The most likely approach for real-world BCI applications is electroencephalography (EEG), a relatively inexpensive and non-invasive method of monitoring the electrical activity of the brain. Hospitals use it – through a headgear with electrodes attached to the scalp – to diagnose epilepsy and other disorders.

Researchers claim that EEG-based BCI systems (eBCI) “transform in depth” industries like healthcare, entertainment, safety, education and marketing in “close future.”

However, Portillo-Lara warned that the EEG data could also give companies “Unparalleled perspective” in that of a person “Intentions, preferences and emotions”.

A recent example of a BCI business is a business funded by Facebook “Speech neuroprosthesis” project that used surgically implanted electrodes on the surface of a participant’s brain to create computer models for “Speech detection” and the use of words.

In one blog post Earlier this month, the company said the project had enabled a man who could not speak after suffering a series of strokes 16 years ago to communicate again. He did this by converting his attempts to speak into words on a screen.

However, the project was still far from that of the tech giant. stated goal of a system that “can type 100 words per minute straight from your brain.” Unsurprisingly, Facebook said it would stop funding the project to focus on a product with better short-term sales potential – a virtual reality wrist controller that reads muscle signals sent from the wearer’s brain to the arm.

Last year, Musk’s BCI tech start-up Neuralink announced that it had implanted a chip in a pig’s brain to study its neural pathways – with the possible aim of building “Fitbit in your skull” human implants that would share memories and Tesla cars to be summoned telepathically.

Meanwhile, the US Army’s research arm DARPA would develop BCI technology with the intention of creating supersoldiers who can control “swarms of drones, operating at the speed of thought.” In 2017, the agency awarded contracts to better understand how brain interface technology works and potentially build a device capable of communicating with up to a million neurons at a time.

This has to do with what researchers warn could lead to a world divided between the augmented and the natural. Study co-author Rylie Green said policymakers and regulators need to tackle the “dilemma” commercialization of BCI to avoid this “Dark panning”.

The study authors said there were lessons to be learned from the commercialization and global impact of innovations like the internet and smartphones. These examples have shown that “strict” laws must be put in place to ensure that applications of BCI technology are ethical and secure.

In addition, they recommended that the technology be shared and easily accessible to avoid “Current socio-economic inequalities” to get worse.

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Final Fantasy 3 was originally intended to have a fifth member https://rpgblog.org/final-fantasy-3-was-originally-intended-to-have-a-fifth-member/ https://rpgblog.org/final-fantasy-3-was-originally-intended-to-have-a-fifth-member/#respond Wed, 21 Jul 2021 13:48:00 +0000 https://rpgblog.org/final-fantasy-3-was-originally-intended-to-have-a-fifth-member/

Final Fantasy III has four party members, but one of the main supporting characters was originally slated to be the fifth party member.

The original plans of Final Fantasy III were more ambitious than fans realized, as the game was expected to have five members during development. While the first three Final fantasy titles had four party members, FF4 had five. however, FF3 was nearly the first game in the series to add a fifth party member before those plans were scrapped.

the Final fantasy The series had many different numbers of party members available throughout its run, with 3 and 4 party members being the most common in combat. The advantages and disadvantages are similar to festive compositions in Dungeons & Dragons. A smaller group is easier to manage, while a group of five can survive more dangerous encounters. This is why groups of adventurers with four characters are often considered the ideal number, as they link management and survivability.

Related: Final Fantasy 11 Was Almost Called Final Fantasy Online

In FF2, The group has three recurring characters throughout the game, with a fourth slot reserved for guest characters who join and leave according to the story. It appears that a similar approach has been planned for FF3 at one point, but it didn’t make it into the final version of the game. FF4 game designer and screenwriter Takashi Tokita was recently interviewed by Square Enix’s official website for the game’s 30th anniversary, but he also worked on FF3. He discussed the initial plans to FF3 during the interview.

How FF 3’s Desch almost became a member of the group

According to Tokita, FF3 Originally was to have a five-member party, with the fifth character being Desch. In the final version of the game, several characters join the party, but do not participate in combat. That ended up being Desch’s role. Desch is amnesiac, who briefly joins players in search of clues to his past. He later guides the group through Owen’s Tower and assists them in the final battle against the Cloud of Darkness. In the 3D remake of FF3, Desch (and the other supporting characters) could help the random party by performing a special attack during combat.

It is likely that technical problems prevented the concept of a five-member party from appearing in FF3, because the game was already pushing the NES to its limits. In the end, the four main characters were just blank slates on which the player had to project a personality. It was only after the 3D remake that the party in FF3 received distinctive personalities and motivations. In many ways, the 3D remake of Final Fantasy III is the top version of the game, thanks to its improved characterization and fleshed out system of work, although Desch never reached the position of primary band member.

Next: FF7 Remake: Aerith Mysteries Solved In Ultimania Guide

Source: Square Enix

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Coheed and Cambria share cyberpunk-inspired lyrical video to beat new track Shoulders https://rpgblog.org/coheed-and-cambria-share-cyberpunk-inspired-lyrical-video-to-beat-new-track-shoulders/ https://rpgblog.org/coheed-and-cambria-share-cyberpunk-inspired-lyrical-video-to-beat-new-track-shoulders/#respond Wed, 21 Jul 2021 10:05:23 +0000 https://rpgblog.org/coheed-and-cambria-share-cyberpunk-inspired-lyrical-video-to-beat-new-track-shoulders/

Coheed And Cambria are back with a lyric video for their brand new single Shoulders.

This is Coheed’s first new music since the 2020s Jessie’s daughter 2 collaboration with Rick Springfield – a song that followed their 2018 album Celestial creatures.