Playing Dungeons & Dragons, the Bard class is ideal for anyone who wants their character to have a flair for music and storytelling; they’re a surprisingly underrated class of spellcasters considering their versatility. Bards are charismatic spellcasters who often use music as a vehicle for their abilities – inspiring or attacking with song.
Depending on which subclass a player chooses, some feats may of course work better for their bard or party than others. Every character and campaign is different, but there are feats that complement the bard class wonderfully, regardless of race, subclass, or special abilities the player chooses to build them with.
ten Silver tongue
If the DM allows Unearthed Arcana in his campaign, the Silver Tongued feat may be a good option for bards who wish to be particularly cunning. The feat increases a player’s Charisma score by 1 and they gain mastery over Deception. If they are already proficient, their skill bonus for the ability doubles.
Bards with this feat can also choose to use charm and deception as an attack during an encounter. As long as the bard beats the other creature’s Insight check, she is immune to the creature’s attacks of opportunity and has advantage on attack rolls against the creature until the end of her next turn. .
Spell Sniper allows a player to learn an additional minor spell for their bard. The cantrip can be the list of bard spells or the spell list of another caster class. This feat is especially useful if the player chooses a minor spell from another Charisma casting class, such as Wizard or Wizard. The Spell Sniper allows a bard to acquire powerful spells like Eldritch Blast, the characteristic minor spell of the Wizard class, which can do much more damage than Vicious Mockery, the bard’s signature minor spell. Spell sniper also doubles the range of a bard’s spell cast on an attack roll and grants the ability to hit anyone with a ranged spell that is not fully covered.
8 Magical initiate
This feat, as long as he’s already a caster class like the bard, gives the player two additional minor spells. They are allowed to choose a casting class, even if it is not their own, and to take two minor spells from their spell list. They can also learn an additional 1st level spell from this class’s roster. This feat can be very useful for classes such as Bards who learn spells as they go and have a limited number that they are allowed to know.
The spellcasting ability for minor spells and learned spells matches the class from which they borrowed the spells. The 1st level spell can only be used once per long rest, but spells work regularly. The Magic Initiate feat can save a player from having to multi-class to gain a few low-level spells they want from another class of caster.
7 Fey touched
Fey Touched is a useful feat no matter what class the character is in. One of the funniest aspects of this feat is that the player has access to the Not misty spell, which is generally only available to wizards, wizards, and wizards. Misty Step allows the user to teleport at close range as a bonus action. In addition, the player can choose a 1st level Divination or Enchantment spell and increase their Intelligence, Wisdom or Charisma score. Spells must be cast using the ability that was increased, and they can be cast once per long rest without using a spell slot. They can also be cast after this feature is used by spending a slot at the spell’s normal level.
There can never be too many members in a group with healing abilities. While each party usually has at least one designated “healer”, if the healer is disabled or has used their strongest spell slots in combat, it is a good idea to prepare other players with spells of. healing.
Since the bard class is limited access to healing spells and the few spells they have the opportunity to learn, the Healer feat can be a beneficial way to restore health without spending a known spell slot or spell, as long as the bard has a Healer Kit. . Characters with the Healing feat can roll a d6 to give other players life points and add 4 to the number rolled, as well as add additional life points depending on the number of life dice the healed character has.
The actor is a good achievement for a bard due to his bonuses to a player’s charisma. This also works well if the character is race is a human variant. Players who take this feat get a plus 1 to their Charisma score as well as benefits on certain Deception and Performance checks. It works well with campaign or holiday characters who focus on role play. It can also be fun to relate, as the bard has the ability to try and emulate other characters and pose as different people. Someone trying to see through their masquerade would have to roll a higher Insight check than the Bard’s roll for Deception.
4 Inspirational leader
Inspiring Leader is another feat based on high charisma. The bard starts at 1st level with bardic inspiration which he can use as a bonus action to give another member of his party an additional d6 to use in case he rolls too low on an attack roll. , ability check, or saving throw.
The Inspiring Leader feat allows a bard to cheer on six of her party members, or “friendly creatures,” with temporary hit points. The number of hit points depends on the bard’s level plus her Charisma modifier.
Bards are considered one of the “squishiers” D&D Classes; they tend to have lower armor classes due to their light armor and potentially low dexterity modifier. The Tough feat allows players to increase their maximum health points based on their level. Each level increases, their maximum HP increases by 2 additional hit points in addition to the d8 Hit Dice and the Bard’s Constitution modifier. With this feat, even though the bard is hit more easily, it’s harder to knock him down.
2 War Launcher
The War Caster feat is particularly useful in combat campaigns. If a DM is particular about the number of weapons or shields players hold when trying to cast, the War Caster feat can allow them to cast even when their hands are full.
Additionally, players can usually only perform a melee attack when another creature leaves range. This feat allows the bard to cast a reaction spell against the creature as an attack of opportunity. It also gives an advantage on Constitution saving throws to avoid breaking focus spells if a character is injured.
Regardless of what type of bard a player chooses to build or what type of campaign their DM has, the Lucky feat is extremely useful. Some players and Dungeon Masters find this feat of being mastered, but if he’s allowed to use it, he can be a game-changer in a bard’s repertoire.
The Lucky feat gives a player luck points and allows them to roll an additional d20 when making an attack, ability check, or saving throw. They can also use it to try and block someone’s attack on them by replacing the number the other person got with the number they got if it’s low enough to make their attack fail. According to the rules, the player must decide to use his luck before knowing the result of the first roll of d20. So there is a chance that the second throw will be pointless and the point will be lost, but it is often worth the risk of adding a little extra luck.
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