Dungeons and dragons: all abjuration spells by level


Abjuration is one of the eight schools of magic in Dungeons & Dragons, with its spells specializing in the protection and banishment of extradimensional enemies.

Abjuration is one of the eight schools of magic Dungeons & Dragons, the abjurers being the specialists who focus on the spells belonging to the school. Abjuration spells focus on protection, avoiding detection of magic and dealing with extra-dimensional beings. Bards and Clerics have a reputation for being the best buffers in the game, but Abjurers are also good at protecting themselves while strengthening their allies.

Wizards who choose D&D The school of abjuration for their arcane tradition has access to amazing abilities. Arcane Ward allows them to create a magic buffer that absorbs damage, which can be applied to any ally using a reaction at level 6. Improved Abjuration at level 10 allows the player to add their skill bonus to ability checks on abjuration spells, which is particularly useful for counterspellbecause it makes it easier to stop enemy spellcasters in their tracks. If an Abjurer can reach 14th level, they gain the almighty spell resistance ability, which grants damage resistance to all spells and advantage on saving throws against spells. Abjurers are as adept at keeping themselves alive as they are their allies, and they make a powerful team with priests who focus on healing.

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The Player’s Manual lists all spells alphabetically, with specific schools noted in spell descriptions, rather than in the initial lists. This guide contains all of the best abjuration spells in D&D which are used by all classes in the game, with notes next to all ritual spells. The guide also contains all of the abjuration spells that appear in the official rulebooks, such as Tasha’s Cauldron of Everything and Xanather’s Guide to Everything, which are all marked, so players know where to find these spells if they want to learn more.

Abjuration spells in Dungeons & Dragons


Cantrips of Abjuration

1st level abjuration spells

  • Absorb the elements (Xanathar’s Guide to Everything)
  • Alarm (Ritual)
  • Agathys Armor
  • Ceremony (Xanathar’s Guide to Everything)
  • Mage armor
  • Protection against evil and good
  • Sanctuary
  • Protect
  • Shield of faith
  • Trap (Xanathar’s Guide to Everything)

2nd level abjuration spells

  • Aid
  • Arcane lock
  • Snacks
  • Pass without a trace
  • Protection against poison
  • Burning ray
  • Bond

Level 3 Abjuration Spells

  • Glimmer of hope
  • Counterspell
  • Dispel Magic
  • Glyph of Protection
  • Fortress of Intelligence (Tasha’s Cauldron of Everything)
  • Magic circle
  • Non-detection
  • Energy protection
  • Remove the curse

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4th level ASpells of bjuration

  • Life aura
  • Aura of purity
  • Banishment
  • Death hall
  • Freedom of movement
  • Mordenkainen Private Shrine

5th level ASpells of bjuration

  • Anti-life shell
  • Banishment punishment
  • Circle of power
  • Chase away the evil and the good
  • Greater restoration
  • Planar binding

6th level ASpells of bjuration

  • Druid grove (Xanathar’s Guide to Everything)
  • Fizban’s Platinum Shield (Treasure of the Fizban Dragons)
  • Prohibition
  • Globe of Invulnerability
  • Guards and guards
  • Primary protection (Xanathar’s Guide to Everything)

7th level ASpells of bjuration

8th level ASpells of bjuration

  • Antimagic field
  • Sacred aura
  • empty mind

9th level ASpells of bjuration

  • Invulnerability (Xanathar’s Guide to Everything)
  • Imprisonment
  • Prismatic wall

The school of abjuration has phenomenal spells, with mage armor being a great choice at the first level, except for those who opt for an armored wizard character built in a D&D campaign. The dispel the magic The spell is incredibly useful, as there are many situations where breaking or removing an enemy spell is useful. Arguably the best spell for abjuration at lower levels is banishment, as it can temporarily remove an enemy from the field, allowing the rest of the party to face other enemies or better prepare for the encounter. It always helps to keep the party alive in Dungeons & Dragons, that’s why abjuration spells are so useful.

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