Cyberpunk 2077 internal bug montage shows game launch reality

Some time ago, hackers managed to acquire a fair amount of digital material from CD Projekt. Hackers claim to have got their hands on the codes for an unreleased version of The Witcher 3: Wild Hunt, as well as early versions of Cyberpunk 2077. Plus, they’ve probably grabbed all the gubbins you’d expect to see on a internal site. system. These wouldn’t normally be of interest, except that Cyberpunk 2077’s launch was so disastrous. As a result, it’s interesting to see what files, if any, are circulating detailing the period of time around the game’s delayed and eventual release. Personally, I’d like to know what the developers actually thought about the game they did. were coming out. Well, now we can find out.

A recent thread on Reddit, that I will link here, appeared to say that there is a video from CD Projekt that features a plethora of known bugs that were in the game at launch. This video was made before the game was released, and it’s incredibly revealing. This shows us that CD Projekt knew exactly what was wrong with the game, but they released the product anyway. There was no warning whatsoever regarding these issues, and it led to the most disastrous launch I think I have ever heard of. The problems have caused countless problems for the company, with stocks falling in value, investors pulling out and everyone losing confidence.

Why the hell did this video exist, showing how bad the game was, and yet it still came out? I will tell you why. The video was made to show investors and shareholders that Cyberpunk 2077 was not ready to ship. The developers were trying to show that this game should not be in the hands of the public. Word from above then came down to ship it anyhow. Investors in game companies often know very little about games, and they just want to see their stock value increase. They thought these were surface issues that no one would notice. Well the joke is on them, because they have caused their own misfortune. I just hope this shows that no one should be deciding when to launch the game other than the developers who are working on it.

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