A Cyberpunk 2077 player logs a unique and hilarious bug that shows his car spontaneously deciding to drive away from them.
CD Projekt Red recently released their next-gen console upgrade for Cyberpunk 2077 and with it the long-awaited 1.5 patch. Update 1.5 didn’t deliver any substantial new content, but it did bring some dramatic changes to some of it. Cyberpunk 2077key passive systems. Crowd movement and AI driving intelligence have been overhauled, in particular. Yet making such significant changes to such complex systems is not without problems, as evidenced by a Cyberpunk 2077 the player’s recent hilarious interaction with his own car.
In a Reddit post titled “First my wife, now my car!!?” a Cyberpunk 2077 player showed a completely random and stupid event that happened while working on a mission. It is a relatively basic configuration. The player has to go get someone, so they have to go through Night City. As they are on foot, they begin by calling their vehicle to come to them. That’s when things take an unexpected turn.
What should happen is that the vehicle pulls up to the player and stops, allowing them to board and leave. Instead, the vehicle, a speedy 911 II (930) Turbo, approaches the player and seemingly decides they don’t like what they see. The car spins back and forth, as if shaking its head to say “no”, then turns 180° and drives away. To repeat, the car that’s supposed to stop and pick up the player apparently decides not to and leaves the player behind.
To add to the embarrassment of the situation, the car doesn’t just start, it starts slowly. It’s just slow enough that it looks like the player can catch it if they run as fast as they can. But the car moves just fast enough to be able to stay one step ahead of the player. It’s almost so unbelievable that it feels scripted, which might make sense in a cyberpunk world where e-cars can be hacked. But in fact, it’s more of a Cyberpunk 2077 thing.
What seems to be happening is that the technology for automated vehicle driving is broken. When it approaches the player, it treats the player not as the target it is heading towards, but as an object to avoid and run away from. Patch 1.5 recently added this type of behavior for vehicles, which now avoid hitting pedestrians and the player. Perhaps new driving technology has not been tested enough to work with existing automated driving systems.
Whatever the reason for the problem, it doesn’t seem to be widespread. It’s not even clear if this is an issue introduced with patch 1.5. Really, it’s not even such a serious problem that it needs to be fixed. It may just be one of those fun quirks of the game that’s funny and not so serious. It’s nice to have that kind of stuff in an open-world game, as opposed to the game-breaking bugs that Cyberpunk 2077 was otherwise known for.
Cyberpunk 2077 is available now on PC, PS4, PS5, Xbox One and Xbox Series X/S.
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