Since the release of Cyberpunk 2077, there has been a common question from those who played at the start of the game. Very close to the start, right after you complete your entire Life Path quest, there is a montage that shows you performing tasks and interacting with characters alongside Jackie, your heist buddy who (spoilers from a year ago) dies during your first big mission which launches the general plot of the game.
The question is why these missions and cut footage couldn’t be playable, and now CDPR finally has a real answer to it.
On the YouTube channel in story mode, Pawel Ochocki, Senior Cinematic Designer, and Igor Sarzynski, Narrative Director, were asked about this specific question.
You can see what they have to say around 30:56 in this video, but I’ll transcribe the key bit below.
In short, it wasn’t about ‘cutting the content’ the way some speculate, and it was always intended to speed up this section from a storytelling standpoint:
“From my perspective, if we spent those six months here with Jackie, from a storyline structure perspectiveâ¦ And that starts at the end of the heist when you get the chip with Johnny Silverhand in your head.” Developing the game on that part … like doing gigs with Jackie all over town, sure, that’s cool, but it’s just an open world formula with a particular focus on the character or the conflict, and just like this guy trying to make money, but there’s no real tension in that. Once you start dying and the cyber terrorist of the past is in your head, that’s where the tension builds.
This is where I think the tension, between the players and the CDPR, arises over this issue.
I think players enjoyed Jackie as a character and consider the heist mission to be probably one of the best segments of the game. I think the idea is that if we had had more time with Jackie, we would have we were able to have even more fun with him and even more of this type of mission. Overall, I think people enjoyed their time with Jackie more than with Johnny Silverhand.
And yet, I sort of agree with them from a narrative point of view. Cyberpunk 2077 wasn’t meant to follow an open world formula like a GTA game, where you start small and progress through gigs and the goal is just to build up more and more power. Cyberpunk 2077 has one main course of action that has nothing to do with it all, it tries to survive the chip in your head that is killing you. So given that it’s the main point here, a 5-6 hour aside where you fight random gangs with Jackie kind of gets in the way of that.
I mean, it’s possible that Cyberpunk 2077 might have had a better story about the rise of V and Jackie instead of the Johnny Chip, but with the latter as their stated goal, I understand what they mean why they would want to move quickly through this section. Still, I can also understand why players wanted to play this role given what the game Is give us with Jackie. It would also have been a great time to flesh out the idea of ââ’Life Path’ further, rather than everyone getting a 10 minute intro, meeting Jackie somehow, then getting that identical montage beforehand. to lead to the scrapyard.
Either way, it’s a very interesting conversation about the game in general, and there’s a lot more good stuff going on in this hour-long interview. Check it out.