in general | June 8, 2021
It’s only fitting for developers to put their games through rigorous quality assurance before the game’s eventual release. However, it looks like CDPR may have skipped that step by releasing Cyberpunk 2077, which apparently couldn’t live up to the hype. media created when the game was announced in 2012, with fans waiting for it for over eight years. The game suffered several delays, with the yellow background of CDPR’s signature being turned into an internet meme as the color meant another delay.
When the game finally launched, many fans who had been waiting for years to get their hands on the game were very disappointed with the outcome of the game as it was littered with issues, bugs, etc. The game was unplayable on PS4 and Xbox One, with many fans asking for refunds. At that point, CDPR entered damage control mode, issuing refunds for the security. Other companies like GameStop, Xbox, and PlayStation also participated in the refunds, with GameStop issuing full refunds for open-box copies of the game, even though this was against company policy. PlayStation removed the title from its online store and hasn’t reinstated it since. Xbox also left a hefty disclaimer on its store page.
The game suffered a lot due to the huge issues with what was considered the most anticipated game of 2020. However, a leak from inside CDPR presented a bunch of issues and discarded content for the title.
The origin of the leak is open to debate, but the leak was recorded on the hard drives of many and spread to both Reddit and 4Chan. The videos consist of a montage of issues from the pre-alpha versions of the games and beyond over the years.
Fair warning to those who want to investigate the videos, however; it includes nudity. Due to the nature of Cyberpunk’s “extended customization”, NSFW-type issues and bugs are included in the linked videos if they have not yet been removed.
While these montages are anything but professional, the authenticity has been proven by Slava Lukyanenka, developer at CDPR. He responded on Twitter to a now-deleted Tweet from Jason Schrier that the videos are “a fun composition of bug material collected by QA and developers over years of development.” His reply has since been deleted, but Twitter user @tomwarren managed to Capture a screenshot of the tweet before it was removed.
What can be found directly inside the videos are clips of the game in its pre-alpha state and more, featuring everything from characters posing in fights, cars going up skyscrapers, to water. elastic that somehow sends the players into the outside atmosphere.
Another video featured in the clips online was of the player character walking through the world of Cyberpunk 2077 completely in third person. It was a feature fans have been asking for since the game’s reveal, and something CDPR left on the editing room floor, leaving the task of bringing in features for different perspectives in the hands of the modding community.
While some clips in the video are infuriating due to the condition the CDPR title was in, the videos are anything but malicious. The purpose of the video is to highlight the progress made from the pre-alpha versions of the game to the state of the game in its final product. Developing something for so long makes it seem like they haven’t made any progress, and videos like this put the project path into perspective, showing how far the development team has come to the end of the process. project. This video showcase was done before, with God of War in 2018, with a three-minute video showcasing many of the bugs and issues encountered by testers and QA developers while developing the critically-acclaimed title. The only difference between God of War and Cyberpunk 2077 was that the former was extremely polished and lacked all of the issues that were in that showcase, while the latter was still littered with many bugs seen in its videos when it was released.
While fans point out this video which is a glorified version of blooper for video games, the reasoning behind Cyberpunk 2077’s disappointment is absolutely right, as the game’s launch was just as bad, if not worse, than the release of No Man’s Sky, which launched in 2016. However, the difference is that No Man’s Sky had almost no functionality and then regained the trust of its consumer base. Whether Cyberpunk and CDPR can do the same or not is entirely up to the developers.