CD Projekt’s job postings suggest new game mechanics and where he wants to improve Cyberpunk 2077


Job postings from CD Projekt Red seem to suggest the Polish developer is aware of Cyberpunk 2077’s flaws, while also offering some tantalizing details on where we might expect improvements. Next-gen versions of the game are expected to arrive on PS5 and Xbox Series X / S this spring, while new DLCs are also in the works.

Will the CDPR be looking to update the game to include the most realistic damage models, dynamic systems and level of world building detail as seen in the open world game on? more popular, that of GTA 5? a little bit of work messages seem to suggest so, while the number of positions posted implies that significant improvements are desired.

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Lists of destruction technology artists require “optimization of destruction assets insofar as nobody notices [emphasis ours] they are optimized because they look and behave well “, and includes a good to have note that the person has a “sense of physical substances” and “genuine experience of working with materials”.

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A call for a senior technical animator states that the potential employee will “prototype the visual part of the new game mechanics in cooperation with the animators and game designers.” However, it is not yet clear what these new gameplay features are in development.

Meanwhile, the listings for AI and physics programmers strongly suggest that the developer knows where they can improve: “You will be responsible for design, implementation, optimization, and maintenance. low to medium level simulation systems, such as vehicle physics, ragdoll simulation, etc. ”reads the physics programmer’s post.

“You will be responsible for the maintenance of the existing physics elements, implement new features [emphasis ours] and also to maintain the highest quality for our code. This is an exciting opportunity to develop cutting edge simulation systems and new gameplay features, ”he continues.

Rockstar has become known for its expertise in global building and for the breadth and depth of its simulation systems in the GTA and Red Dead Redemption series. Comparison Videos have been done which shows where Cyberpunk 2077 falls compared to Rockstar’s popular crime sim. But the Polish developer is not ignoring these criticisms, it seems.

Numerous rosters of gameplay designers, quest designers, level designers and cinematic designers – who will “improve the readability of the visual storytelling and establish a perfect continuity of the story with the gameplay” – among others, all indicate that CDPR wants to offer gamers a lot more with new content for Cyberpunk 2077.

It remains to be seen whether we’ll see these new features in upcoming next-gen releases, or whether they’ll show up in updates later down the line, or in DLCs. But the world of Cyberpunk 2077 has been built, and the game has been successful in terms of sales despite its flaws. CDPR is certainly invested in its expansion, as it looks like the developer is looking to make some of the improvements gamers have been asking for.

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