Roleplaying – RPG Blog Fri, 14 Jan 2022 23:29:38 +0000 en-US hourly 1 Roleplaying – RPG Blog 32 32 There’s still plenty of time to join the Public Domain Game Jam! Fri, 14 Jan 2022 21:39:00 +0000

from game-like-in-1926 department

Playing Like It’s 1926: The Public Domain Game Jam

This year, for the fourth year in a row, we’re celebrating new works entering the public domain with our public domain game jam: Play like it’s 1926. We are calling for submissions of games inspired by or using material that entered the public domain this year.

We’re approaching halfway through the jam, so there’s plenty of time to sign up to and start working on an entry! You don’t need to be an experienced game designer to get involved – entries can be as simple as an instruction page for a role-playing game or rules that require a normal deck of cards. If you want to try your hand at creating a digital game, there are easy-to-use tools like Story Synth, created by our partner in running these jams, Randy Lubin.

Whichever approach you choose, be sure to read the full rules on the jam page. And if you want to explore works newly in the public domain for inspiration, check out Duke University’s preview and public domain review countdown. On that note, while the jam is primarily aimed at encouraging the reuse of public domain works from 1926, this year we are also open to earlier sound recordings (things from 1922 and before) that have also just fallen into the public domain. because of the music. Modernization Act. The Internet Archive has also made a bunch of these sound recordings available.

At the end, we will choose the winners in six categories:

  • Best Analog Game
  • Best Digital Game
  • Best Adaptation of a 1926 Work
  • Best remix from multiple sources (at least one must be from 1926)
  • Best “Deep Cut” (use of artwork not featured on any of the review articles)
  • Best Visuals

And these winners will each be able to choose one of our great prizes:

You can also check out the winners of previous jams focused on works from 1923, 1924, and 1925 for inspiration. When it hits, join the jam and start working on your game!

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Filed Under: 1926, copyright, game jam, public domain

Things to do in Spokane Jan 14-21 – Drop in and RPG, Thai and Moroccan cooking class, SCORE Thu, 13 Jan 2022 02:13:03 +0000

Things to do

Rocket Market Wine Class – A weekly wine class hosted by Kevin Murphy of Rocket Market. Each week features a new theme with wines to taste and snacks to pair. Call or visit to register. Fridays at 6:30 p.m. Rocket Market, 726 E. 43rd Ave. (509) 343-2253.

Birch Bark Basket – Create a unique low birch basket. Bring fine tweezers and a lunch bag. Taught by Olivia Giannasi. Mandatory masks and social distancing. Register at Saturday, 9 a.m.-4 p.m. Create Art Center, 900 W. Fourth St., Newport. $15. (509) 447-9277.

Drop in and RPG – Play tabletop role-playing games using cooperative problem solving. Open to adults and children from 5 years old. Every first and third Saturday, 1-3:45 p.m. Saturday, 1-3:45 p.m. Spark Central, 1214 W. Summit Parkway. To free. (509) 279-0299.

Thai Cooking Class – Learn how to make curry, dumplings, mango sticky rice and more. Saturday, 5 p.m. Wanderlust Delicato, 421 W. Main Ave. $75. (509) 822-7087.

Cooking Class: A Night in Morocco with Chef Jonathan – Learn how to blend Moroccan flavors and prepare a traditional tagine, a simple Moroccan dish made with lemons, olives, fennel and chicken. For dessert, it’s baklava. Tuesday, 5:30-7:30 p.m. The Culinary Stone, 2129 Main St., Coeur d’Alene. $50. (208) 277-4116.

34th Annual Inland Northwest RV Show – Featuring nine buildings filled with RVs and accessories featured by six dealerships. Learn more at One ticket is valid for entry all weekend. Cash entry only. Thursday, 12 p.m.-8 p.m.; Jan 21 and 22, 10am-8pm; Jan. 23, 10 a.m. to 4 p.m. Spokane County Fair and Expo Center, 404 N. Havana St., Spokane Valley. $10 adults; free for children 12 and under.

SCORE Virtual Workshop: Tools and Ideas for Small Business Resilience – SCORE Mentor Eileen Dempsey provides tips for adjusting your business model and the community resources available to you to build your business resilience. Adults. Registration is mandatory. Thursday 12 p.m.-1:30 p.m. Free.

Wine and Spice Dinner (sold out) – Chef Caleb Smith whips up Spiceology spice creations. Buy your tickets at Thursday, 6 p.m. Arbor Crest Wine Cellars, 4705 N. Fruit Hill Road, Spokane Valley. $60. (509) 747-3903.

“You Will (Not) Remain” is a snapshot of the containment depression with a Lovecraftian twist Tue, 11 Jan 2022 00:49:45 +0000

You are not made to envy You will stay (not)the depressed protagonist. Trapped alone in their apartment complex as a supernatural horror pervades the city outside, there is no contentment to be found in their greatly shrunken and claustrophobic world. Still, I felt a twinge of jealousy as I moved them through their monotonous cycle from bed to kitchen, to balcony, to bed.

At least, I thought, no one expects anything from them.

Created in 48 hours for the Women Game Jam 2021, Bedtime Phobias’ You will stay (not) is a 2D indie game that examines mental health issues such as depression, anxiety and isolation. The 30-minute role-playing game has no puzzles to solve, answers to find or days to save. There are simply days to exist, repeating the same patterns over and over again without anticipating that they might one day change.

It’s an experience that’s sadly familiar in our pandemic-altered world, at least to those of us fortunate enough not to work on the frontlines. As You will stay (not)‘S unspeakable abomination keeps its protagonist confined to his apartment building, the COVID-19 pandemic has also kept us inside while extracting a similar psychological toll. Even the game’s ominous PSAs are familiar, warning citizens to stay inside and not to let anyone in.

Rote rituals performed in the shadow of inevitable terror and overwhelming depression are easily recognizable. Oh, is there a consuming terror that engulfs my city and devours everything that was once joyful or heartwarming? I guess I’ll be watering my plant, because at least it’s something to do.

Credit: You Won’t Stay / Bedtime Phobias

“After facing another lockdown after almost two years, we decided to create a game that explored our collective experiences with isolation from each other and from the world,” You will stay (not)narrative designer of Gabriella Lowgren Mashable said. Based in Melbourne, Australia, her team were excited to collaborate in person, but were forced to do so virtually after the city was locked down.

“I felt that writing a story just about lockdown would be too raw for us and our audience, so I decided that the game needed an external reason that could be a surrogate for the pandemic,” Lowgren said. “Personally, I like the horror eldritch (like the rest of the team) and our artist [T-Dog eXtreme] knew it would be a strong visual motif. Thematically, it ended up working, and strong visuals are a key part of that. “


After COVID-19, we’ll need more than therapy

While You will stay (not)The emphasis is clearly on storytelling, the insanely straightforward gameplay is effective in reinforcing its dark themes. Walk to the factory, interact with it. Walk to the cup of coffee, interact with it. Walk to the strange dog-monster, interact with him. Running out of things to interact with, go to bed because you have nothing else to do. Although a ubiquitous Lovecraftian being rises above his head, he’s just ready to dress in the horror of an austere existence. Is that all there is? Is that all there will be?

You will stay (not) is a relevant and timely snapshot of many of our mental states after countless protracted pandemic lockdowns. Yet despite the relevance and effectiveness of its marriage of themes and gameplay, that excludes one element that made the experience of the pandemic so painfully unbearable: the expectation that we are still functioning. The protagonist may be hungry for human interaction, but he also didn’t panic about his productivity after staring blankly at a cup of coffee for an hour.

The world seems to be falling apart before our eyes, but the food has to be cooked, the work has to be done, the show has to go on. We continue because that’s what’s done, because that’s what’s left. In some ways, these tasks give us purpose and structure, a way to mark time in the midst of a seamless flow of it. But in others, they reduce our existence to a routine job and weigh on our already crushed souls until we forget we were once more than that.

We are dust and to dust we will return. I just thought I would be dead when it happened.

You Will (Not) Remain's protagonist by the barricaded exit of their building.

Also even.
Credit: You Won’t Stay / Bedtime Phobias

Lowgren had not considered doing You will stay (not)The protagonist works from home, but believes it would have hurt the sense of loneliness they wanted to convey.

“I think if they worked from home there would be a clear sign that there was still life in the world, and I wanted them to be completely isolated,” Lowgren said.

As such, there is a strange, almost desirable comfort in the certain uncertainty of You will stay (not)the collapse of society. The protagonist of the game has no sense of purpose, trapped in hopeless apathy. But at the same time, no demands are placed on them, no thought that they should improve their skills, push each other or continue as usual in abnormal times. We let them break down with few consequences, a luxury few afford. It is both suffocating and liberating.

They don’t have a name, but there is no one who could call him if they had any. It has probably been months since the last time they smiled, for no reason to, even as a facade. Everything is falling apart and there is no respite on the horizon. Yet all they have to do is quietly water their plant, feed their monster dog, take care of themselves, and wait for a change. It is far from a good situation. Yet in some ways it is enviable.

You will stay (not) is currently free to play on Steam.

If you want to talk to someone or if you have suicidal thoughts, Crisis text line provides free, confidential 24/7 support. Text CRISIS to 741741 to be put in touch with a crisis counselor. Contact the NAMI Hotline at 1-800-950-NAMI, Monday to Friday, 10 a.m. to 10 p.m. ET, or by email [email protected] You can also call the National lifeline for suicide prevention at 1-800-273-8255. here is a list of international resources.

10 Morrowind quests to transform into your next D&D campaign Sun, 09 Jan 2022 08:30:00 +0000

Find inspiration for a Dungeons & Dragons campaign can be difficult. The possibilities are endless, so it can be difficult to know where to start. A good solution for Dungeon Masters facing Writer’s Block is to turn to their favorite video games for help. The Elder Scrolls III: Morrowind is full of interesting quests which, with a few tweaks, can be dropped directly into a D&D countryside.

RELATED: D&D: 10 Comics That Would Make Fantastic Campaigns

Players who do not know Morrowind won’t know the difference, while series veterans might enjoy these quests like Easter eggs. The biggest difference between Morrowind and D&Dof course, is that one is single player while the other is multiplayer. Additional content may need to be added to each quest to ensure that everyone can share the limelight.

ten Hannat Zainsubani looks straightforward but could introduce the main villains

Ald Skar Inn Elder Scrolls Morrowind

“Hannat Zainsubani” is quite straightforward, as the player is tasked with entering a cave and saving a local’s son. It becomes more interesting when you take into account the content of Mamaea, the cave in question. The ruins are in fact a base for the Sixth House, one of the main antagonists of Morrowind. Have a D&D The group stumbles into the machinations of the campaign’s main villains during a seemingly straightforward rescue mission is a great way to present antagonists while keeping players on their toes.

9 Mad Milk Lord forces players to pass judgment

entrance to the milk cave at morrowind

A Morrowind the player working to secure a place in House Redoran might find himself faced with this quest. “The Mad Lord of Milk” follows the story of Arethan Mandas, a nobleman who went mad after his daughter was kidnapped. He has locked himself in a cave called Milk and demands homage from passing travelers. The player can solve the quest either by saving Arethan’s daughter and calming his madness, or by simply killing him. This structure is a great way to get a D&D party thinking of their enemies, rather than just rushing the sword clear.

8 Players can judge good from bad in I’m NOT a Necromancer!

tomorrow loading screen with skeletons

The morality of magic occupies a central place in this quest for the Mages Guild. The player is tasked with investigating mage Sharn gra-Muzgob to test his claims that he does not practice necromancy. For many Morrowind the quests consist of obtaining certain rewards for the player, this ends with Sharn giving the player several spells in exchange for his silence.

RELATED: Skyrim: 5 Reasons It’s The Best Elder Scrolls Game (& 5 It’s Morrowind)

In one D&D A campaign where the story can be much more flexible, this prompt could be the start of a long debate about what types of magic are allowed. Perhaps the characters themselves are the target of these accusations.

seven An invisible son is a beautiful quest for downtime

city ​​of vivec tomorrow

Not all quests in Morrowind is an extremely high stake, and “An Invisible Son” is a perfect example. While wandering around Vivec City, the player may come across an almost invisible man named Cassius Olcinius. He claims to have been cursed by a wizard and implores the player’s help. The truth is, Cassius requested to be made invisible but refused to pay for the service. This little confusion could be a great way to introduce a set of NPCs to a new colony and give players something to do while resting in town.

6 Ondres Nerano’s slander could spark a political scandal

Ondres Nerano and Nerano Manor tomorrow

In this quest, the player defends the honor of House Redoran against the slanderous remarks of a nobleman. the Morrowind version is solved quite simply through a duel, but there are many more options open in a tabletop role-playing game. A D&D party may be able to right the immediate wrong through a single combat trial, but the implications may be much more difficult to manage. Claims about a noble house, even bogus, could linger in the minds of those who have heard them for months or years, causing problems for the characters long after the slanderer has been dealt with.

5 Scholars and Kagouti mating have players who save people from role models in nature

Kagouti on a hill tomorrow

Science is the driving force behind the conflict in this quest. Two wandering pilgrims are separated when one goes to study the mating habits of the dreaded kagouti. He is trapped, unable to leave the area for fear of provoking the creatures.

RELATED: Skyrim: 10 Cultural References Hidden In Skyrim

This is a fairly narrow concept but could easily be extended to fulfill a D&D countryside. Perhaps rather than a single explorer, an entire city is threatened by the seasonal patterns of a dangerous beast.

4 Falling wizard drops loot straight from the sky

magician in blue robes in a swamp forest tomorrow

“A Falling Wizard” demonstrates dry humor Old scrolls the games are famous for. While wandering the countryside, the player can see a wizard appear in the sky and quickly collapse to his death. A search of his belongings reveals that he was testing an experimental flight spell with disastrous effects. Investigating the remains of a reckless wizard is a great way for a D&D party to stumble upon a resource they might need at the cost of knowing that that resource can actually kill them.

3 Gateway Ghost is an obsession with a twist

Gateway Inn ghost and conjurer morrowind

Player choice is again a theme in “Gateway Ghost,” which involves investigating a supposedly haunted inn. After snooping, the player discovers that the culprit was not a ghost after all. Instead, they encounter a mage specializing in conjuring magic named Uleni Heleran. She has bad feelings towards the owner of the inn and has faked the haunting as a prank. The player can then choose to return Uleni or let her go. Letting players choose the ultimate fate of their “enemies” is a great way to encourage engagement in the game. D&Dbecause it gets them to really think about the people in the world.

2 The codebook is a great way to introduce factions

open morrowind code book with coded message

Most of the Fighters Guild Quests in Morrowind involve fulfilling bonus contracts or collecting debt, but “The Code Book” is a little different. The player is dispatched to retrieve a codebook from a member of the Thieves Guild named Sottilde.

RELATED: Elder Scrolls: 10 Best Thieves Guild Quests

This is part of a larger storyline of the conflict between these two guilds. Interaction between factions is always fun in D&Dand sending players on different types of quests than they’re used to is a great way to keep things up to date.

1 Pilgrimages of the Seven Graces

Morrowind shrine azura on top of a mountain

The intro questline for the Temple of the Tribunal could form part of a D&D countryside. “Pilgrimage of the Seven Graces” allows the player to make seven pilgrimages to seven different shrines on the game map. Each requires a specific offering, not to mention the long travel times between the two. Sending characters to explore the world in search of a set number of objectives is a perfect campaign hook, and it’s easy to complete plenty of extra complications and side quests along the way.

NEXT: D&D: 10 Movies That Would Make Fantastic Campaigns

White tiger and Noh-Varr

10 C-List Marvel Heroes Who Must Be In The MCU

About the Author

Fandom Flames: Soing on Harry Potter Fri, 07 Jan 2022 17:13:29 +0000

See. Harry potter Creator Jk rowling is sort of, well, evil. Maybe she always has been, and as kids we just didn’t get certain things in the books, like Gringotts’ anti-Semitic portrayals of Goblins, or the bizarre AIDS metaphor involving Remus, and the even stranger comparison of slavery with the House Elves. But as adults we can see how transphobic she is on top of all of that. It begs the question of why anyone would so blatantly destroy their perfectly acceptable legacy as a children’s author who made, and still does, a lot of money. But then again, fame is a hell of a drug.

I heard about it for the first time Harry potter back when the first movie came out in 2001, because my cousin was obsessed with the series. They still are, to this day. My parents, conservative Christians, who trembled at any sign of witchcraft around their children, expressly ban books and movies in their homes. And despite my pleas, every time we went to the library, at least once a week, to check the books, they stayed true. I watched from afar. I knew most of the spoilers by the time I finally read them in 2011, just before going to college. I thought my parents couldn’t stop me; I was almost an adult, almost out of the house, and I was right. I devoured these increasingly voluminous tomes in about two weeks. I liked them.

I went to the midnight premiere – remember those – of Harry Potter and the Deathly Hallows Part 2, with an audience full of fellow Potterheads, and we clapped and cried together. It was a truly magical night. I disguised myself as a Ravenclaw, which I thought was my home at the time due to Cousin influence, but I’ve since discovered that I’m a hat stand between all the houses except Hufflepuff. Can you say that I am not generous enough to be one of them? However, I now take about as much inventory in Hogwarts houses as I do astrology i.e. I think Hogwarts houses are nonsense.

At my first wizarding ball, an annual cheesy dance hosted by my college RPG club, I dressed up as a Ravenclaw again and even had my own handcrafted wand, which was created by the Wiccan club. on the campus. Yes, we had one. My university was an entirely different world from the one I grew up in, and I appreciate it for that. I also remember eagerly trying to get into Pottermore in 2012.

Now years later I don’t really care Harry potter more. I haven’t seen any of the Fantastic beasts movies. Although having had the opportunity to see the Cursed child playing when I lived in New York, I never did. I’ve entered the lottery a few times, but it wasn’t a really sincere effort, and mostly I wanted to see the disastrous-sounding writing for myself. Truth be told, the beginning of Rowling’s Potter expansion-verse made me sour on the whole. Harry Potter and the Cursed Child looked silly, the Fantastic beasts the series seemed boring, the appeal of Hogwarts was quickly passing… but when she basically “came out” as a transphobe, I first tried to think of Harry potter like entirely separate from her, but you can’t really do that. Rowling is Harry potter; Harry potter is Rowling.

As someone who has struggled with my sexuality and gender identity since I was a teenager, I find Rowling’s words obnoxious, her later writing even more so. She has a powerful knack for convincing language, although her prose hasn’t always been the greatest. Corn Something attracted so many people to Harry potter, and I would say that was how persuasive she was in writing the books that it was a good universe, a good fight, with good characters, even when they weren’t that good.

Back to Hogwarts is probably something I’ll never watch. It’s partly because I don’t care anymore, and partly because I can’t in good conscience support her. I like the actors who, to me, kept the film series together, but they all do perfectly well, according to the sounds. We didn’t need Back to Hogwarts. We didn’t need everything that came after the last book and the last movie. And we certainly didn’t need Rowling’s vomit of bile and hate. But even though I seem to completely reject my entire experience with the show, I actually am not. I regret it, actually. I don’t think anyone in the fandom wanted it to be that way, and although some may live in a world where Rowling doesn’t exist, and Harry potter does not have an author, as a writer myself, I cannot.

I leave you with a piece of the Harry potter and the sorcerer’s stone soundtrack that still makes me cry, because there was something heartbreaking about it then, and something even more heartbreaking now: “Leaving Hogwarts”.

Over a decade after its release, Project Zomboid attracts an amazing horde of gamers Wed, 05 Jan 2022 15:46:11 +0000

Project Zomboid first came out as a tech demo in April 2011, before hitting Steam in November 2013. It had something of a rough ride in those early years, with the game leaking and, an infamous story at the time, the theft of two laptops containing a bunch of code that had not been saved: developers The Indie Stone would go on, rather winningly, to give an industry talk titled ” How (not) to play ”.

Now it looks like Indie Stone will have to write another presentation: How to Turn Your Passion Project into a Viral Success ten and a half years after its release. As everyone laughed at the turkey and leftovers, Project Zomboid’s player numbers exploded. The cause is a major update that overhauls the game from the ground up.