Roleplaying – RPG Blog Sat, 25 Sep 2021 16:07:55 +0000 en-US hourly 1 Roleplaying – RPG Blog 32 32 D&D: 10 comics that would make fantastic campaigns Sat, 25 Sep 2021 14:18:41 +0000

Any good Dungeons and Dragons DMs know that inspiration can come from anywhere. TV shows, movies, novels and even real life. Anything and everything can spark ideas for the next great adventure. Comics and graphic novels are one of the best places to find inspiration.

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There are thousands of titles to choose from, many of which are available for free at a local library. The medium’s combination of powerful visuals and intense storytelling is an inspiration to DMs looking for their next big idea. Some may require some mastery of the genre to fit into a classic D&D setting, but most will ensure an engaging and fulfilling game.

ten Dawn Of X Event Marauders is a fun naval adventure

XMen Marauders Dawn of X Kitty Pryde and her crew

Just a small piece of the sprawling event that spanned a century and was Dawn of X, Marauders follows Kitty Pryde and her crew of misfit mutants as they sail the seas to free oppressed mutants from tyrannical governments. Naval campaigns are an evergreen favorite among D&D players, and Marauders makes it more awesome than ever.

Opportunities for swashbuckling heroism abound as players sneak, fight, and fight their way through dangerous locations to free those trapped there. The comic also features the intrigue and politics between Emma Frost and Sebastian Shaw, an opportunity to involve role-playing and cheating for players who enjoy this aspect of the game.

9 Marvel 1602 is a vintage frame

Marvel 1602 characters broadcast

A Marvel event written by Niel Gaiman, Wonder 1602 sees all of the classic Marvel characters translated to Elizabethan England. Matthew Murdoch the blind minstrel, Nicholas Fury the head of royal intelligence and a young assistant named Peter Parquagh are just a few of the many heroes who find themselves immersed in a story of intrigue, interdimensional divisions and superheroism.

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The clever ways in which each character is adapted to the setting provide a great starting point for players to try the same thing. Whether it’s creating fantasy medieval versions of their favorite superheroes or trying to adapt their own characters to a modern setting, beloved times-shifted characters are a campaign premise for sure.

8 The Distant Sector can bring a little sci-fi to your game

Distant Sector Jo Mullein Close-up

NK Jemisin’s 2019 The Green Lantern Far Sector story is one of the most unique angles on the Corps that readers have seen in a long time. A Green Lantern of Earth is called to one of the most remote sectors of space to offer its expertise to a cosmopolitan world that believed to have eliminated violence.

When the first murder in decades is committed, Lantern Sojourner “Jo” Mullein must try to solve the case and remove the city from the brink. Grooving a D&D the party in this premise is an instant hook, and Jo’s fish-out of the water experience is easily translatable into any tabletop RPG.

7 Sandman would make an epic campaign

Sandman with colorful background

Niel Gaiman’s fantasy epic is full of surreal visuals, bizarre monsters and gods, and bizarre planes of existence. A DM looking for inspiration need only flip through any volume of Sand seller to spin the creative gears.

Whether they take direct inspiration from comic book history or simply choose to allow its style to inform a campaign of high magic and plane jumps, this book is sure to provide a wealth of material from which to draw inspiration.

6 I Kill Giants would be an innovative scenario

I kill the giants Barbara and the fairies

Joe Kelly’s 2008 limited series released by Image Comics depicts a young girl, Barbara Thorson, facing her anxieties and grief by retreating into a world filled with monsters. She is the hero of this world, using her giant hammer to slay impossibly huge giants.

A group looking to explore another dimension of their characters could use this as a starting point. Who are the frightened little children behind every hero? What are they so afraid of in real life that they have to dive into dungeons and fight terrible dragons to escape?

5 Watchmen would be perfect for a story that allows players to play with morality

Watchmen characters broadcast

One of the most successful comics of all time, Alan Moore’s Watchmen is a cornerstone of the superhero genre. He turns the camera on the classic heroic archetypes, asking questions about who they really save and why.

RELATED: Watchmen: 10 Most Inspirational Quotes From Comics

The classic D&D structure is ripe for this kind of self-examination, with larger-than-life heroes wielding incredible power. Maybe it’s time to ask if their exploits really save what they think they are doing? Watchmen provides a foundation on which to build a serious and grounded campaign that questions the very nature of heroism.

4 Demon Knights would be a classic frame

Demon Knights Etrigan Fire Hands

One of many titles revamped during DC’s New 52 reboot, Demonic knights is a classic high fantasy adventure that will be familiar to most D&D fans. This comic does not offer a huge divergence from D&DIt’s classic structure, but there’s nothing wrong with getting back to shape.

Filled with wizards, dragons, knights, and of course demons, anyone looking to inject a new set of ideas into their high fantasy campaign will find something to shoot for. Demonic knights.

3 Hellboy and the BPRD could lead to an interesting adventure

Hellboy, Cabin, And strange men

Mike Mignola’s Hellboy the comics are full of inspiration for monsters and storylines for the characters to test out their monster hunting chops. The Hellboy and the BPRD the books specifically present an overall distribution, a structure more conducive to a D&D campaign than Hellboy’s more introspective solo trips.

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This book can almost serve as a manual for a dark, episodic campaign that sees players travel from place to place to fight demons, ghosts, and wizards of all kinds.

2 Runaways: Finding Your Way Home Could Be Great For Role-Playing

Marvel Runaways Character Streaming

Marvel runaways asks teens the ultimate question: “What if my parents were really mean?” The year 2018 led by Rainbow Rowell sees the characters grow slightly taller, for the most part having extricated themselves from their pasts before fate reconciled them.

This setup of reluctant heroes who think they’re out of life is full of opportunities for drama and role-playing, as well as plenty of dangers to keep them on their toes. Plus, any game that features a smart pet dinosaur is sure to be a hit.

1 Immortal Hulk could inspire great body horror game

Immortal Hulk Three-Faced Hulk

In one of the more mature versions of the character, that of Al Ewing Immortal hulk sets up a complicated and interesting myth around old Jade jaws involving extradimensional planes, Jungian psychology, and Cronenberg-style body horror.

It’s an exciting campaign premise, with each character being like the Gamma-irradiated characters of the story, irrevocably altered by bizarre magic, and using powerful and terrifying abilities.

NEXT: The Best D&D Achievements For Wizards

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What We Do in the Shadows Season 3, Episode 5 Recap & Spoilers Fri, 24 Sep 2021 23:45:00 +0000

WARNING: The following contains major spoilers for What We Do in the Shadows Season 3, Episode 5, “The Chamber of Judgment”, now available on Hulu via FX.

Season 3 of What we do in the shadows started off with a surprising twist that Nandor sums up quite succinctly in the opening moments of Episode 5. “Where we were once prisoners on death row, now we will sit as judge and jury,” he says as Nadja mimics Oprah Winfrey, chanting: “You are going to die and you are going to die!” Indeed, it is an exciting night for the roommates: their first court of the Vampiric Council. But the first episode of Season 3 ended in a conflict. Nandor and Nadja both wanted to sit on the throne. Now it looks like “the Trial Chamber” will solve this problem.

But first, Sean is back! He invited Laszlo to a “boys’ party,” which the vampire lothario mistakenly interprets as something sexual, and Colin Robinson came in for the fun of it. The boys drink beer and watch hockey, but Colin is ready to drain himself a bit with an Agatha Christie game that should only take until morning to play. The men moan, but Sean has something even worse in store for them. He awkwardly asks a few questions about the quality of everyone’s sleep in Agatha Christie’s role-playing game. When his friends try to change the subject, he intensifies his sales pitch. It turns out that Sean has joined a pyramid scheme and is trying to unload a garage full of “Guy Pillows” (as opposed to My Pillows) for fifty dollars each, although it will cost his friends ten dollars.

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Meanwhile, in the offices of the Vampiric Council, it’s time for judgment to begin. Nandor and Nadja enter the bedroom, dressed in exaggerated white ceremonial robes, and the Guide reminds them that although they have agreed to be co-rulers, this is a one-person throne. They both try to claim it, but Guillermo whispers some advice in Nandor’s ear, in Littlefinger’s way. He suggests letting Nadja have it first because the power ends up flowing to those who seem to want it the least. At first it seems that Guillermo is looking for his master, but it soon becomes clear that – again, like Littlefinger – he is truly watching over himself.

His plot works. When Nadja is embarrassed that Nandor’s head is higher than hers with him standing and she seated, Guillermo suggests removing the throne altogether. The guide insists that this is an important symbolic element, so Guillermo volunteers as a visual prop. He dons his own white robe as the ritual dance begins around him. The first offender is brought before the council, accused of having sold a fake magical herb supposed to protect vampires from the sun. The council looks at “crow cam” footage of some vampires venturing out of their campervans in the light of day, only to catch fire. Nandor and Nadja decide that, even though he must be put to death, they must show mercy from their first act. Instead, they sentence him to 500 years in prison.

Then there is a vampire who broke pretty much every vampire rule. It’s Derek, a former member of the Mosquito Vampire Hunting Club that Guillermo infiltrated last season. He’s been left behind and turned into a vampire, but he doesn’t have anyone to show him the ropes, so he accidentally committed a lot of no-our vampires like turning into a bat on the subway and owning a dog. from hell unlicensed. Worse yet, he buys his clothes from Hot Topic. These public transgressions put the entire vampire community at risk, and since they were kind to the last guy, Nadja wants to go crazy. Guillermo protests, but Derek is taken to a cell where the morning sun will kill him.

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Guillermo feels guilty about what has become of Derek, so he tries to use his influence on Nandor and Nadja to free the novice vampire, to no avail. Back at boys’ night, Sean’s tough sell went wrong – pathetically and hilariously. He is hurt that “Nandor and her boyfriend” did not survive, and he confides in Laszlo that once again he squandered all his money and must appear in small claims court the next day. Laszlo doesn’t use a pillow, but he has an idea. In pictorial flashbacks, audiences find out that Laszlo was a lawyer. He bursts into small claims court with a powdered wig with Colin by his side and carrying his files. As the trial begins, it is evident that the 300-year-old vampire is passed. He goes against everything, accuses the man chasing Sean of having the hair of a pedophile and loses the case, which means Sean owes the plaintiff $ 12,700.

To heal their wounds, Laszlo and Sean go to bars with finance guys. They mysteriously disappear and Laszlo finds himself drunk (with blood, of course). They return to the vampire’s house, where Guillermo frantically tries to find a way to save Derek. It’s Sean’s first time inside, and he notes that they must really like to go hunting. When Guillermo learns that Laszlo was a lawyer in his former life, he sees an opportunity.

He frees his old acquaintance from his cell and puts a drunken Laszlo in front of the council. Laszlo can barely speak, but Guillermo uses a made-up status and an never-made promise from Laszlo to guide Derek as a motive to absolve him. The council accepts, and in a final act of justice, the goalie turned bodyguard opens the hell dog cage. A friendly golden retriever emerges. In a mid-credits scene, Derek – in more appropriate vampire finery – uses his newfound powers to hypnotize unsuspecting neighbors into buying the excess Guy pillows.

The first five episodes of What We Do in the Shadows are now streaming on Hulu via FX.

KEEP READING: What We Do In The Shadows: Nandor’s Love Life Isn’t Going Well

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Ryan Reynolds’ movie Free Guy coming soon to Disney Plus Fri, 24 Sep 2021 16:08:47 +0000

free guyThe theatrical release may still be active, but that hasn’t stopped the Disney + streaming service from speeding up its debut next week.

Of Wednesday September 29, Ryan Reynolds and Jodie Comer’s video game blockbuster will be viewable on the UK platform (under its Star offerings) in all of its bonkers glory.

Imitate Shang-Chi and the legend of the ten rings, this complies with the exclusive 45-day window it had in theaters.

20th century workshops

Related: dead Pool Star Ryan Reynolds’ New Movie free guy rated Fresh on Rotten Tomatoes as the score is revealed

Do you prefer physical outings? Well, Monday October 4 is the date when you can grab DVD, Blu-ray and 4K Ultra HD copies of the movie.

As to whether following the adventures of Blue Shirt Guy is worth it or not, Digital spy awarded free guy a solid four-star in our review from last month, a snippet of which you can check out below:

“Reynolds shares fun chemistry with Jodie Comer who has a dual role playing the badass Molotovgirl in Free city and the more reserved programmer Millie in the real world. In his biggest movie role to date, Comer fits effortlessly and showcases his impressive lineup, including wider comedy chops and action prowess.

Ryan Reynolds as Guy and Jodie Comer as Molotov Girl

20th century workshops

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“Reynolds and Comer may be the leaders, but there are some great performances throughout. free guy. Taika Waititi frequently steals the show whenever Antwan shows up, delivering meta-discoveries about originality and video games.

“While he might be all of the worst people you’ve ever met, Waititi reveled in hate so much it’s still hilarious.”

Free Guy 4K Ultra HD Zavvi Exclusive Steelbook

And if you’ve seen the movie in theaters before, you might be interested to know more about the writer’s original ending Matt Lieberman had in mind.

free guy is now available in theaters and will be available on Disney + starting September 29.

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Gloomhaven digital game to launch next month Fri, 24 Sep 2021 02:07:00 +0000

The long-awaited digital version of the blockbuster board game Gloomhaven will be released next month. After two years in open beta, Asmodee Digital announced that its IT adaptation of Gloomhaven will officially release on Steam on October 20. The game comes with over 250 different missions to complete, split between a campaign mode and the Guildmaster mode which is unique to the digital game. Asmodee estimates that the game will take around 200 hours or more. All 17 classes from the original board game will also appear in the digital adaptation of Gloomhaven, and the digital version will include the ability to play up to four players in cooperative mode.

Gloomhaven is an in-depth strategy game that combines the attributes of a fantasy tabletop role-playing game with a tense and evocative combat system. Campaign mode is split into two parts – players can upgrade their gear and abilities in the town of Gloomhaven before venturing into the wilderness surrounding the border town to complete various scenarios. At the start of each turn, players choose two cards from their hand. Each card contains two actions – players choose the upper action of one card and the lower action of the other card. Once the cards are played, they are discarded and can only be collected by taking a long rest. One of the keys to Gloomhaven’s strategy is that taking a long rest requires a player to permanently get rid of one of their discarded cards for the remainder of the scenario. This means that players not only have a list of abilities to use, but they also have a limited number of turns before they run out of cards and lose automatically. You can check out a preview of the game below:

Gloomhaven is currently the top ranked game on BoardGameGeek, the leading review site and forum for table games. The two Gloomhaven Kickstarters (for a first and second impression) raised over $ 4 million. A sequel game, Frosthaven, is currently in development and has raised nearly $ 13 million on Kickstarter.

The full digital version of Gloomhaven will retail for $ 34.99 and be available on PC and macOS devices. The game will officially release on October 20.

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Rapid growth of horror-themed escape rooms in China raises concerns over impact on minors Thu, 23 Sep 2021 10:09:00 +0000

An escape room designed by Tu Chao in Chengdu, Sichuan Province of China Photo: Courtesy of Tu Chao

In a dark “mourning” room, a group of students hold hands firmly. They try to complete various tasks given to them by a “ghost” in the hopes of soon “escaping” from the room and ending the story with a spooky theme – the posthumous marriage.

“When the ghost woman suddenly appeared in the mirror, it exceeded my limits and I decided to quit halfway,” Han Rui, a 22-year-old student, told the Global Times after she and his roommates had experienced a thrilling escape room in Beijing.

In the game, an employee playing a female ghost comes out to scare the players.

Han said the game had a bad influence on her as she began to believe that the world really did have ghosts and that she would never dare to enter a mourning room, whether real or not.

Li Yumo, a 21-year-old student, also shared her terrible experience participating in a spooky escape room in Xi’an, northwest China’s Shaanxi Province.

“I was scared when the lights were turned off. We sat around a table with a faint candle lit in front of us, accompanied by sad music. The dark atmosphere scared me even more and j quit, ”Li told the Global Times.

Role-playing games and escape rooms have become one of the most popular forms of entertainment in China, especially among young people.

According to a research report by the entertainment service and ticket booking platform Meituan, 75% of customers are under 30, with students accounting for 28% of that number.

Meanwhile, the number of sites has increased over the past three years. The report noted that the number of related stores has grown from 2,400 in 2019 to its current 45,000 locations, and that number is expected to grow to around 60,000 by the end of 2021, about 25 times more than in 2019.

With increasingly fierce competition in the industry, some stores have started trying to capture shoppers’ attention with gimmicky themes that go towards the morbid or even violent, which has sparked some concern about the possible impact on minors.

Wang Ying, a psychologist at Beijing Reading the Heart Psychological Health and Technology Company, told the Global Times on Thursday that escape rooms and live role-playing games can be a good social tool because they provide a new environment in which people can socialize. However, if the content or scene is too bloody or violent and disregards dominant values ​​and positive spiritual guidance, it will affect the mental health of players.

The Xinhua News Agency reported that many sites do not include warnings about adult content or prohibit minors from reading such content and that the emerging industry has found many loopholes to circumvent. regulatory measures and management.

“Psychological endurance, the perception of reality and imagination of minors, as well as self-control are still developing, so minors are not recommended to come into contact with too frightening content”, Wang said, warning that too scary content could cause psychological issues such as tension, fear and insomnia, and could even lead to psychopathic or criminal behavior.

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Global MMORPG (Massively Multiplayer Online Role-playing Game) Games Market 2021 Industry Scenario on Major Vendors – Activision Blizzard, Inc., Electronic Arts (EA) Wed, 22 Sep 2021 09:46:00 +0000

The last research, named Global Massively Multiplayer Online Role-Playing Game (MMORPG) market from 2021 to 2027, provides a comprehensive overview of the industry, including product descriptions, market segmentation based on a range of parameters, and the current vendor landscape. The analysis provides an in-depth look at the global Massively Multiplayer Online Role-playing Game (MMORPG) market including market trends, market size, market value, and compound and annual market growth rates for the market. forecast period 2021-2027, with 2020 as the base year and 2015-2019 as the historical period.

The segmentation of the report is divided into the following categories:

  • Mobile
  • Tablet
  • Game console
  • computer


The segmentation of the report is divided into the following categories:

  • Online download
  • Offline game store


The analysis examines the potential and current status of the global Massively Multiplayer Online Role-playing (MMORPG) games market for the forecast period of 2021 to 2027, offering data and updates on key segments. In this study, subject matter experts and market analysts have made minimal efforts to provide market estimates and analysis.

The global Massively Multiplayer Online Role-playing Game (MMORPG) market research study also includes a critical assessment of the customer journey to help decision makers develop an effective plan to convert more prospects to customers.

The main manufacturers are:

  • Activision Blizzard, Inc.
  • Electronic Arts (EA)
  • Ubisoft Entertainment SA
  • NCsoft Corporation
  • Giant Interactive Group, Inc
  • Tencent Holdings Limited
  • Amazon game studios
  • Nexon Co. Ltd.
  • Jagex Limited
  • Bright star studios
  • Dawn game company
  • CCP games UK Ltd
  • NetEase Games Inc.
  • Air games
  • Gravity

The report is divided into regional parts based on the following criteria:

  • North America (United States, Canada and Mexico)
  • Europe (Germany, France, United Kingdom, Russia, Italy and rest of Europe)
  • Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)
  • South America (Brazil, Argentina, Colombia and the rest of South America)
  • Middle East and Africa (Saudi Arabia, United Arab Emirates, Egypt, South Africa and Rest of Middle East and Africa)

ACCESS TO THE FULL REPORT: – application-forecast-to-2026

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The Wild Beyond the Witchlight shows how D&D downtime can be as interesting as any dungeon tour Tue, 21 Sep 2021 16:24:05 +0000

It is difficult not to get distracted in most role-playing games, but it will be impossible for you to stay focused on a task for Nature beyond the light of the witches. You can blame his carnival for that. A toy box of unusual distractions, this fairground is the star of Dungeons & Dragons’ latest adventure.

Offering a ‘wicked fantasy’ story with undertones of Alice in Wonderland for good measure, The Wild Beyond the Witchlight begins with your visit to a Disneyland-esque carnival that only lands on player’s world. times every eight years. Even if this is just the start of your journey (the bulk of this campaign is outside the fair’s borders), you’ll probably be happy enough to explore its attractions, and if you’re like me, you’ll forget also why your character is there in the first place.

Roll, roll

That’s because the Witchlight Carnival brings your D&D world to life in a way that no dungeon exploration can. Rather than slapping you in the head with an end of the world threat or a rare monster going on a rampage, her stories are a refreshing slice of life. It might sound boring, but it’s a chance to explore the depths of your character that you normally don’t get the chance to fathom. How does your adventurer react when performing in front of a crowd or working to be crowned Witch Monarch of the Day? Are they willing to help when a proposal goes awry? Role-playing opportunities abound, and it’s always a good sign when it comes to best Dungeons and Dragons books.

Nature beyond the light of the witches

(Image credit: Wizards of the Coast)

You are also free to browse the fair at your own pace; Unless players are determined to cause trouble, combat is completely absent from this section. Meanwhile, the stakes are much more relaxed – they’re tied to a mood tracker that goes up or down depending on what the party is doing while there. This influences what happens next, leading to a domino effect which leads to a different experience each time you perform the carnival. Such freedom is a hallmark of the best tabletop RPGs, so that’s a big thumbs up right away.