Final Fantasy – RPG Blog http://rpgblog.org/ Sat, 25 Sep 2021 15:57:40 +0000 en-US hourly 1 https://wordpress.org/?v=5.8 https://rpgblog.org/wp-content/uploads/2021/05/cropped-icon-32x32.png Final Fantasy – RPG Blog http://rpgblog.org/ 32 32 Final Fantasy 14 removes the belts by not really removing the belts https://rpgblog.org/final-fantasy-14-removes-the-belts-by-not-really-removing-the-belts/ https://rpgblog.org/final-fantasy-14-removes-the-belts-by-not-really-removing-the-belts/#respond Sat, 25 Sep 2021 15:21:00 +0000 https://rpgblog.org/final-fantasy-14-removes-the-belts-by-not-really-removing-the-belts/

Square Enix has detailed how it’s going to go about removing the belts in Final Fantasy 14, and the answer is that it doesn’t really remove them properly.

The information comes from Lodestone’s latest blog post, titled “Belts Removed in Patch 6.0”. The post details what will happen to the belts when patch 6.0 is removed. Ultimately, rather than being removed from the game altogether, the tweaks will instead make them completely useless and unequipped. They are still there.

Related: Final Fantasy 14 Players Honor Stephen Critchlow With In-Game Memorials

The blog post reads, “Belts will no longer be obtainable or equipable after the release of patch 6.0. In light of this change, the armory chest slots assigned to belts will be reassigned to primary weapons and rings. Belts on your characters, restraints, and mannequins will also be removed, along with all belt-making recipes. ”

There’s a pretty long list of things you won’t be able to do with Belts, including equipping, repairing, obtaining, and purchasing them. You will not be able to affix or extract material from it either. If you don’t see it yet, the belts are essentially rendered non-functional and unusable.

After all this belt bashing, you would expect Square to remove them from the game altogether. However, it says, “Although the belts can no longer be equipped after patch 6.0, they will not be removed from the game.” It’s unclear why Square chooses to keep the belts in-game if they’re completely unusable, but it’s all in an effort to reduce the in-game’s inventory management a bit.

One specific belt that fans have been asking questions about since the announcement of the belt removal is the Speed ​​Belt, which is a pretty sought-after item. Luckily, Square addressed it in the blog, saying, “Speed ​​Belts obtained from Eureka Pagos can be exchanged for an equivalent ring by speaking with the Calamity Reclaimer in any city.” It’s not quite a belt, but at least the functionality will be the same.

Next: This Week In Final Fantasy 14: Preparing For Endwalker


HaloPunch
Halo Infinite Super Punch Glitch Proves Spartans Don’t Need Weapons

We will take a melee only mode like this, thanks.

Read more


About the Author

Source link

]]>
https://rpgblog.org/final-fantasy-14-removes-the-belts-by-not-really-removing-the-belts/feed/ 0
Asmonhold congratulates FFXIV for “innovating” on the iconic model of WoW https://rpgblog.org/asmonhold-congratulates-ffxiv-for-innovating-on-the-iconic-model-of-wow/ https://rpgblog.org/asmonhold-congratulates-ffxiv-for-innovating-on-the-iconic-model-of-wow/#respond Sat, 25 Sep 2021 01:15:59 +0000 https://rpgblog.org/asmonhold-congratulates-ffxiv-for-innovating-on-the-iconic-model-of-wow/

There aren’t many games bigger than World of Warcraft when it comes to MMOs, but Asmongold believes Final Fantasy XIV picks up where the classic Blizzard MMO left off when it comes to innovation.

WoW and other Blizzard games haven’t really had the best year in 2021. While the MMO is still one of the biggest in its genre, games like FFXIV only became more popular when streamers like Asmongold and others leave Azeroth for Hydaelyn.

While Warcraft has its issues right now, Asmon has pointed out that it was innovative in the past compared to other MMOs before it. However, now it looks like Final Fantasy is doing the same with WoW.

Asmonor

Asmongold has enjoyed FFXIV much more than WoW in recent streams.

Final Fantasy basically did what WoW did at EverQuest. What WoW has done at EverQuest is take all the annoying time-wasting mechanics and get rid of them,He said on a September 21 broadcast. “And then Final Fantasy took all the boring mechanics that wastes wow time and got rid of them.”

EverQuest, which still exists and works, was first released in 1999 – and, as Asmon said, was a precursor to a lot of World of Warcraft. Blizzard’s MMO definitely dethroned it at the time, but would it be WoW’s turn to be usurped?

“They solve the problems with Shadowlands, but there is no innovation,” he continued. “Taking the most popular post on a thread and just applying it to video games is just not innovation. There is no growth in the game.

But just because there is “no growth” in WoW doesn’t mean Asmon necessarily thinks FFXIV will be the end, that it will soon be all MMOs. Not that he has no potential, but that he could make the same “mistakes” that Warcraft did before.

Final Fantasy XIV does seem to be getting more and more popular with exhausted Blizzard franchise fans, and if the streamer is right, WoW developers will need to start thinking proactively instead of reactivating to really make a difference.

Source link

]]>
https://rpgblog.org/asmonhold-congratulates-ffxiv-for-innovating-on-the-iconic-model-of-wow/feed/ 0
Final Fantasy VII The First TGS Soldier 2021 Open Questionnaire https://rpgblog.org/final-fantasy-vii-the-first-tgs-soldier-2021-open-questionnaire/ https://rpgblog.org/final-fantasy-vii-the-first-tgs-soldier-2021-open-questionnaire/#respond Fri, 24 Sep 2021 11:00:53 +0000 https://rpgblog.org/final-fantasy-vii-the-first-tgs-soldier-2021-open-questionnaire/

Square Enix opened a kind of questionnaire before the Final Fantasy VII The First Soldier broadcast which will appear at TGS 2021. Until September 29, 2021, consumers can submit questions to Square Enix by reply to a tweet found on the Final Fantasy VII The First Soldier official Twitter account. Questions will be answered on October 3, 2021 during the scheduled presentation.

Consumers can ask any questions, as there are no limits to what can potentially be requested. This includes any questions focused on gameplay or even storytelling. More than a handful of Twitter users have already asked if the title will appear on anything other than mobile devices. Square Enix will potentially answer this question when it releases TGS 2021.

FFVII The First Soldier is a battle royale title set in the Final Fantasy VII universe. Players take on the role of a soldier and fight against each other to see who wins. In total, two game modes are available. A mode allows teams of three to line up together and compete against other teams. Another is a single queue mode.

The first soldier also features level-up mechanisms, similar to more traditional mechanisms Final fantasy securities. Players can defeat monsters to level up and increase their stats, or face mini-bosses to receive Summons to take down their opponents. A closed beta took place in June 2021, which allowed for a peek at the title.

Final Fantasy VII The First Soldier will appear on Android and iOS devices in 2021. The Final Fantasy VII The First Soldier The questionnaire will remain open until September 29, 2021. Questions will be answered on October 3, 2021.


Source link

]]>
https://rpgblog.org/final-fantasy-vii-the-first-tgs-soldier-2021-open-questionnaire/feed/ 0
How to transfer saves from Death Stranding PS4 to PS5, Kojima style https://rpgblog.org/how-to-transfer-saves-from-death-stranding-ps4-to-ps5-kojima-style/ https://rpgblog.org/how-to-transfer-saves-from-death-stranding-ps4-to-ps5-kojima-style/#respond Thu, 23 Sep 2021 18:00:00 +0000 https://rpgblog.org/how-to-transfer-saves-from-death-stranding-ps4-to-ps5-kojima-style/

Sam Porter Bridges carries packages on his back as he crosses rocky desert terrain with an assist drone following closely behind.

Wow, porting your save data to PlayStation 5 is like AMC’s Walk with Norman Reedus.
Picture: Kojuma Productions / Sony / Kotaku

While the average Game Director asks players to simply transfer their saves from PlayStation 4 to PlayStation 5 through a low-profile menu, Hideo Kojima is built differently. No, the players who want to play Death Stranding Director’s Cup on PS5 for high frame rates and fast load times will have to put their boots on and make one final delivery, literally carrying their old save to the PS5.

According to MP1er, the in-game menu that PS5 gamers have become accustomed to doing intergenerational save transfers in games like Final Fantasy VII remake and Ghost of Tsushima is only accessible Death stranding players after starting their PS4 game and driving an additional mile to a delivery terminal.

While it’s easy to roll our eyes over this admittedly additional process that Kojima imposes on players just to wear their saves, I personally find it to be a typically inspired decision for Kojima from a director’s perspective, making save transfers a real in-game task – providing packages – that couldn’t be more central to the game’s actual themes and gameplay. There’s a joke somewhere about your character, Sam Porter Bridges, that port your PS4 save data to your PS5 like a bridge would, but I’ll spare you my attempt.

Read more: Kojima: Death Stranding Director’s Cup Ain’t that a director’s cut

It almost goes without saying that this isn’t the first time Kojima has experimented with the meta in his games. In the past, its characters have asked players to turn off their consoles throughout the game. Solid metal gear series and asked Psycho Mantis to read players’ memory cards and “move their controller with their mind.” Subtlety is for cowards, and Kojima is no coward when it comes to making his game mechanics literal. Never change, Kojima-san. Well, at least on the meta shit. Could have done without Calm.

Death Stranding Director’s Cup releases on September 24, so gamers who want to jump into Kojima’s next-gen gaming experience would do better to prepare for a hike.

Source link

]]>
https://rpgblog.org/how-to-transfer-saves-from-death-stranding-ps4-to-ps5-kojima-style/feed/ 0
Belts will not be removed from FFXIV – you can no longer equip them https://rpgblog.org/belts-will-not-be-removed-from-ffxiv-you-can-no-longer-equip-them/ https://rpgblog.org/belts-will-not-be-removed-from-ffxiv-you-can-no-longer-equip-them/#respond Wed, 22 Sep 2021 23:05:11 +0000 https://rpgblog.org/belts-will-not-be-removed-from-ffxiv-you-can-no-longer-equip-them/

You may have heard that the belts are being removed from Final Fantasy XIV. This is true in practical terms, but not technically precise – they won’t be removed as soon as Endwalker’s release date arrives. The developers just provided more details on what to expect from the big belt change in version 6.0, so here’s what you need to know.

You will no longer be able to obtain or equip belts (whether for yourself, restraints, or mannequins) in version 6.0. All belts in your armory chest or gear will transfer to Calamity’s reclaimer. You will still be able to return Belts for Expert Delivery Missions, sell them to NPCs, or De-Synthesize them after the change, but you won’t be able to sell them on the Market Board.

However, you will no longer be able to extract material from belts after version 6.0. Therefore, if you have any Bound Belts in mind, you will need to deal with them before updating. However, you will still be able to remove the affixed materials after the update.

If you’re worried about your speed belt going missing, don’t worry – the Calamity Reclaimer will give you a ring with the same effect.

Thanks to the recent live letter, we now know more about the changes made to deal with the inventory bottleneck, the increased cost of teleports and a little more of what is on the roadmap. of Endwalker.

{“schema”: {“page”: {“content”: {“headline”: “Belts will not be removed from FFXIV – you can no longer equip them”, “type”: “news”, “category”: “final-fantasy-xiv-a-realm-reborn”}, “user”: {“loginstatus”: false}, “game”: {“publisher”: “Square Enix”, “genre”: “MMO”, ” title “:” Final Fantasy XIV: A Realm Reborn “,” genres “:[“MMO”,”RPG”]}}}}

Source link

]]>
https://rpgblog.org/belts-will-not-be-removed-from-ffxiv-you-can-no-longer-equip-them/feed/ 0
Start ‘Em, Sit’ Em Fantasy Football Week 3: Tight Ends – Sleepers, Fades, Matchups, DFS Bargains https://rpgblog.org/start-em-sit-em-fantasy-football-week-3-tight-ends-sleepers-fades-matchups-dfs-bargains/ https://rpgblog.org/start-em-sit-em-fantasy-football-week-3-tight-ends-sleepers-fades-matchups-dfs-bargains/#respond Wed, 22 Sep 2021 15:03:13 +0000 https://rpgblog.org/start-em-sit-em-fantasy-football-week-3-tight-ends-sleepers-fades-matchups-dfs-bargains/

Start ‘Em, Sit’ Em is the ultimate look at the best and worst PPR based scoring system clashes in fantasy football. This column will not cover elite NFL players like Patrick Mahomes, Christian McCaffrey, Davante Adams or Travis Kelce. Instead, I’m going to look at which players you have the most questions about to help you define the most effective starting roster possible. For all of your final fantasy roster decisions, be sure to check out my weekly player rankings which will be updated daily throughout the 2021 NFL season.