Dungeons & Dragons – RPG Blog http://rpgblog.org/ Tue, 21 Jun 2022 15:24:20 +0000 en-US hourly 1 https://wordpress.org/?v=5.9.3 https://rpgblog.org/wp-content/uploads/2021/05/cropped-icon-32x32.png Dungeons & Dragons – RPG Blog http://rpgblog.org/ 32 32 How I Learned to Stop Worrying About Diablo Immortal’s Pay-to-Win Mechanics https://rpgblog.org/how-i-learned-to-stop-worrying-about-diablo-immortals-pay-to-win-mechanics/ Tue, 21 Jun 2022 15:11:01 +0000 https://rpgblog.org/how-i-learned-to-stop-worrying-about-diablo-immortals-pay-to-win-mechanics/

Image: Blizzard Entertainment, Inc.

Microtransactions in Diablo Immortal, the recently released and mobile version of the series, are predatory, obnoxious and make the game pay to win. Diablo fans and the wider community have railed against the game’s monetization strategy. Is that person at the top of the leaderboards only there because they pumped thousands of dollars into the game? What about the person who just killed my character in a competitive match? Was the duel really fair? At first I had these questions too, but I was surprised how quickly I personally overcame them, because, and perhaps few people remember, Diablo Immortal is not the first game Diablo pay-to-win.

I’ve played Diablo a lot, and specifically Diablo 3 endgame. According to my playtime stats on my Nintendo Switch, the platform I’ve worked on many, many nights, I put nearly 400 hours into the game. I think I played about four seasons, where you level up a character from the start, through the campaign, and through to the end of the game. The fun here was to endlessly running through procedurally generated dungeons in hopes that the item or two you need to finally complete your armor set will drop. Alongside this, you also tackled increasingly difficult dungeons to see how far you could climb up the difficulty curve. I’m high enough. I liked it.

But Diablo 3 on Switch had a problem. The top of the leaderboards where you can see how you stack up against other players has been completely overrun with obvious cheaters. Players at the top kind of had items that technically didn’t even exist in the game, with obscene amounts of extra damage and bonuses that a regular player just can’t access. Of course, I wasn’t the only one who noticed. Some people have also made YouTube videos about the issue:

In Diablo 3, I had to come to terms with the fact that I would never top the leaderboard without cheating. And was it good. I pushed and pushed my characters as far as I could and found it incredibly satisfying.

Diablo Immortal is essentially identical in this respect. Replace cheating with payment, and the problem is ultimately the same. It’s harder to say, but chances are the person who killed you in a player versus player match or the person who is at the top of the ranks paid for one of the different ways the money can net you more powerful in Diablo Immortal. Also, yelling “cheat” when you lose at a video game is an age-old tradition, and one that I’m happy to carry on in Diablo Immortal.

Would it be better if Diablo Immortal’s microtransactions didn’t tap into a game mindset that lets you buy items just for the chance of another dropping from an enemy? 100 per cent. Would people be less annoyed with the game if its monetization was something closer to Path Of Exile, a Diablo-like game that focuses more on cosmetics and inventory slots? Totally. And wouldn’t Diablo Immortal probably be better without any monetization? Yes.

For me, the instant gameplay loop of pushing myself and getting new gear in Diablo Immortal is fun enough that I don’t feel the need to pay. It would be different if my explicit goal has been be at the top of the leaderboards. But once you accept that’s an unachievable goal, it’s easier to just enjoy the game. And, learning from my Diablo 3 experience, that’s fine.

What DMs can learn from Elden Ring about NPCs https://rpgblog.org/what-dms-can-learn-from-elden-ring-about-npcs/ Sun, 19 Jun 2022 14:06:17 +0000 https://rpgblog.org/what-dms-can-learn-from-elden-ring-about-npcs/

soulsborne games are full of fascinating and engaging NPCs, and the latest of FromSoftware’s punishing RPGs is no different. Ring of Elden has a large cast of engaging and interesting characters and many unique questlines that the player can follow regarding these NPCs. Besides having their own objectives and scenarios, many of these NPCs give the player the only instructions on where to go or what to do in the game.

The soulsborne series of games draw a lot of inspiration from Dungeons & Dragons, as well as other table games. Naturally, as is recognized in these video games, many gamers are interested in how to apply some of the concepts of Ring of Elden their J&D Games. Since NPCs are one of the greatest storytelling devices in both J&D and Ring of Eldenit is a logical starting point.

RELATED: How Flexible Are Dungeons & Dragons Rules?

Elden Ring NPCs Provide Direction

One of the closest similarities between J&D and Ring of Elden, and therefore one of the easiest concepts to translate, is NPC direction. While a DM can give players direction themselves, or allow player characters to infer direction from an action or event, direction is most often given by NPC interaction. . Quest givers, enemies, allies, innkeepers, and rival adventurers can all be sources of direction for players in J&D. In Ring of Eldenalthough the NPCs are far fewer and farther apart than in most J&D games, they perform a similar function. The player encounters many NPCs on their journey through the Midlands, and often they can point them towards something interesting, give them crucial information about an upcoming area, or even sell them useful items.

In J&D, the best way to apply this NPC style is quite simple. The DM will need to carefully consider how many NPCs the party will interact with, what those NPCs will provide, and give each of them a little information that could lead to a bigger set. Various NPCs at different points along the group’s route could give them more and more information about their destination, for example. The main difference here is that in J&Das this is a completely open system, players can ask any question to the NPC, but having at least a rudimentary understanding of who a given NPC is and why they know the information they have will allow the DM to answer most questions.

RELATED: How Music Can Make a Tabletop Game More Immersive

Elden Ring NPCs are interesting and different from each other

One of the main aspects of Ring of Elden NPCs are their individuality and sense of agency in the world. They have their own motivations that parallel or even contradict the player, and they progress through their storylines even without the player’s help in some cases. One of the greatest qualities of Ring of EldenNPC’s compared to others soulsborne games is that they don’t expect the player to meet them every step of the way. Sometimes, due to events in the world or the player reaching a certain point in the game, an NPC will simply progress without meeting the player at a certain stage, and this can change their story.

Things a DM can learn from Ring of Elden NPCs are their agency and recurrence, as well as their tone. Tone is one of the easiest things to apply to an NPC in J&D, as it stems more from presentation and role-playing than design, although some design is still required. In Ring of Elden, almost all NPCs have a basic concept. This often takes the form of ambition or obsession with one of the game’s items or characters.

These concepts can take many forms, and even if J&D NPCs need to be fleshed out a bit more due to necessity, the same concepts can be easily applied. NPCs should each have a strong goal – something they’re constantly working toward, and many should have an obsession, moral, or code that drives them to want to work toward that goal. These concepts are often twisted against the NPC in some way along the way. For example, a royal guard loyal to the king they serve might remain loyal even if that king was corrupt.

RELATED: Dungeons & Dragons: How To Make Martial Combat As Interesting As Magic

Elden Ring NPC narration can make campaigns more interesting

Similar to the agency and theme of its NPCs, Ring of EldenNPC questlines can be easily applied to J&D. Characters could succumb to their obsessions and become corrupted, traveling the world without players by their side or even going out to fight certain villains on their own. Another unifying concept of several Ring of Elden NPCs are that their stories rarely end well, especially if the player doesn’t get involved. If it were to be translated into a J&D campaign, an NPC undertaking a dangerous task, such as fighting a boss or sneaking into a fortified castle without players getting involved, that NPC would most likely die.

It’s also important to provide some NPC variety from a storytelling perspective. This is why characters like Alexander the Warrior Jar exist in Ring of Elden, offering a lighter, sometimes even comedic character to take a break from grim or darker stories. Of course, Alexander’s story doesn’t have a particularly happy ending either, in keeping with the tone of the game, but J&D is a great place to take an initially comedic character like this and take his story in an unexpected direction.

]]> 5 Best Common Magic Items in D&D https://rpgblog.org/5-best-common-magic-items-in-dd/ Fri, 17 Jun 2022 01:45:00 +0000 https://rpgblog.org/5-best-common-magic-items-in-dd/

Dungeons & Dragons is a game absolutely filled to the brim with magic items. While players often focus on the most powerful or destructive items they can find, in addition to legendary and rare artifacts, the game is home to a wide range of simpler and more mundane common magic items.

RELATED: D&D: Tips for Playing a Pacifist Character

However, despite the fact that many common magic items lack strategic advantages and offer fun rather than practical flavor, there are several common magic items that can provide significant benefits to a party. If a DM is looking for rewards and bonuses for their low level party that won’t break the game, these are the best common magic items currently available in D&D Fifth Edition.


5 witchcraft hat

As the name suggests, a wizard hat is a common magic item exclusive to Wizard class characters. First, a wizard familiar with this item is able to use it as an arcane focus to cast their spells. Although it’s solid, the main appeal of the sorcery hat is its ability to allow a wizard to cast minor spells they don’t know.

As an action, a suited character can make a DC10 Aracana test, something that should be easy enough for most wizards to pass. If the wizard in question passes this test, he can choose any minor wizard spell of his choice and cast it. Although this ability can only be used once per day, it is incredibly flexible as the wizard spell list contains over thirty lesser spells! Whether a wizard is looking to use a key utility minor spell they normally don’t have access to or capitalize on an enemy’s weakness with a minor spell of a certain damage type, a sorcery hat can be a excellent reward for the low level of a group. Wizard.

4 Message Earring

Recently included in the adventure mod, Critical Role: Call of the Netherdeep, a Message Earring can effectively function as a magical walkie-talkie for a party. Totaling five charges and recovering 1d4+1 of those charges each dawn, a creature wearing this ring can expend one charge to cast Message as an action. Although Message is a cantrip, it is only available to warlocks, warlocks, and bards, making it a great asset for a party that lacks characters of those classes.

RELATED: Best Race Class Combinations in Dungeons & Dragons

As Message allows characters to communicate up to 120 feet away, this can be a great option for keeping a group informed and up to date with information during upcoming scouting.

3 Masquerade Tattoo

Tasha’s Cauldron of Everything has introduced several types of magical tattoos that can provide a suitable character with a wide range of benefits depending on the type of tattoo at hand. Despite their common rarity, a masquerade tattoo can be a great asset to any character, granting them access to magic regardless of their class.

Once a character has adapted to the ink of this tattoo, not only can it shape how it looks on their body, but it can also be used to cast Disguise Self once per day. While this flexible spell can be used to move around without arousing suspicion, the Masquerade Tattoo allows even martial characters like Fighters, Rogues, and Monks to access it, enhancing their usefulness.

2 Mechanical Amulet

A mechanical amulet is an item of deceptive utility fueled by the magic of Mechanus’ loyal neutral plane. If a creature makes an attack roll while wearing this amulet, rather than rolling a d20, it may instead automatically roll the result of a ten rolled.

RELATED: Dungeons & Dragons: Best Class-Exclusive Magic Items

Although this ability can only be used once per day as it recharges at dawn, in the hands of a character with a substantial attack modifier, if a party has determined the armor class of an enemy, a mechanical amulet can allow a character to automatically hit their enemy, providing substantial reliability when needed.

1 Moon Touched Sword

Although it may not seem like much at first glance, a moon-touched sword is an incredible advantage for any low-level character of a martial class such as a fighter or a barbarian. Taking the form of any type of sword, from a rapier to a two-handed sword, as long as a moon-touched sword is unsheathed, it provides bright light within a radius of fifteen feet and a light sifted in an additional fifteen feet beyond. While the advantages of a torch over a sword are interesting, that’s not the main appeal of this article from a practical standpoint.

In D&D, a significant number of monsters are resistant or even immune to bludgeoning, piercing, and/or slashing damage as long as that damage does not come from a magical source. If a low level martial character has to face such a creature, he cannot do anything to damage said monster. By simply being a magic item, slashing or piercing damage inflicted by a moon-touched sword is automatically magical, allowing characters who might not otherwise be unable to damage particular enemies more viable in combat against them . If a DM plans to include a monster with these types of resistances or immunities at the start of a campaign, the inclusion of a moon-touched sword for the party’s martial fighter is a must.

Next: Dungeons & Dragons: Best Magic Items For Melee

Is It Wrong To Pick Up Girls In A Dungeon Confirms Season 4 Episode Order https://rpgblog.org/is-it-wrong-to-pick-up-girls-in-a-dungeon-confirms-season-4-episode-order/ Mon, 13 Jun 2022 22:30:00 +0000 https://rpgblog.org/is-it-wrong-to-pick-up-girls-in-a-dungeon-confirms-season-4-episode-order/

It’s time for DanMachi to return to television! Season four has been on our minds for over a year now, and it won’t be long until the show returns. After all, the series is set for a summer comeback, and we’ve learned how long that comeback will last.

According to new reports (via Sugoilite), DanMachi: Is it wrong to pick up girls in a dungeon will take place over two full courses this season. A total of 22 episodes will be included in the package. This will bring the anime’s total episode count to 59, and then there are its OVAs to consider.

For those curious about season 4, DanMachi is slated to air its new episodes in July. It will rival other summer novelties such as Overlord IV, The Devil Is Part-Time, Elite High Schooland more.

READ MORE: Is It Wrong To Try To Pick Up Girls In A Dungeon Season 4 Trailer Confirms Release Date | Anime Expo 2022 revises COVID vaccination and testing requirements [UPDATED]

Want to know more about DanMachi? You can check out the anime’s full synopsis below for all the details:

“Some adventurers delve into the sprawling labyrinths beneath the city of Orario to find fame and fortune. Others come to test their skills against the legions of monsters that lurk in the darkness below. However, the grand- Bell Cranel’s father told him a different reason: it’s a great place to rescue (and later meet) girls!Now that Bell is a dungeon digger himself, the ladies he meets are no longer the helpless damsels in distress he had imagined, and one of them, the beautiful swordswoman Ais Wallenstein, goes on to save Bell instead. happens when goddesses get involved. Freya, Hephaestus, and Loki, with their powerful Familias, are quite intimidating, but there is one goddess whose relationship with Bell is sure to cause trouble. After all, Bell is the ONLY member from the family of the goddess Hestia.”

What do you think of this last one DanMachi update? Are you excited for season four to make its grand debut? Share your thoughts with us in the comments section below or hit me up on Twitter @MeganPetersCB.

Elder Scrolls Online: High Island https://rpgblog.org/elder-scrolls-online-high-island/ Sat, 11 Jun 2022 18:30:00 +0000 https://rpgblog.org/elder-scrolls-online-high-island/

The Elder Scrolls Online High Isle: Spire of the Crimson Coin dungeon features two achievements and six bosses that players can conquer with friends.

In The Elder Scrolls Online: High Isle, players will face the Spire of the Crimson Coin dungeon with two achievements available and six bosses to defeat. As a public dungeon, players will have the option to join up with friends or join other players to help them conquer the dungeon. To earn the Crimson Coin Conqueror title, players will need to defeat the five mini-bosses lurking in the dungeon.

Players will face the Blighted Carapace as the first of a series of bosses in The Elder Scrolls On line. This enemy will primarily fight with Shockwaves, which players will need to dodge to avoid taking heavy damage. Additionally, players should be prepared for the boss to suddenly drop his weapon directly in front of him, which will cause significant damage if he hits. Blighted Carapace’s final attack is when it traps players, and they will have to fight to free themselves from its entrapment.


Related: Best Armor in The Elder Scrolls Online (May 2022)

The second boss in the Spire of the Crimson Coin dungeon is Chillspine, an ice-themed fight. The hardest attack to dodge is when Chillspine summons a pillar of ice directly where the player is standing, so players will have to constantly move around the arena to avoid this attack in The Elder Scrolls Online: High Isle. Players should also be prepared for the boss to throw ice at them in a quick attack. Once Chillspine is defeated, players will face the Crimson Apprentice. This fight will take place in a hedge maze, so players will need to be careful while navigating while fighting the boss. In addition. the Crimson Apprentice will summon coagulants to aid him and a blood storm attack to follow the player through the maze. To defeat this boss, players will need to locate the Blood Pillar in the maze and use a knockback attack to damage the boss.

How to beat the final bosses in ESO High Isle: Spire of the Crimson Coin Dungeon

Elder Scrolls Online: High Isle - Spire of the Crimson Coin Dungeon Guide

After battling the Crimson Apprentice, players will face the Unkempt in the Spire of the Crimson Coin dungeon. This undead enemy inflicts poisonous attacks that can continuously damage a player even after landing in The Elder Scrolls Online: High Isle. To avoid these attacks, players can fly Shambleback around the arena and land between boss attacks to deal damage. The final mini-boss in the dungeon is Mouz the Unclean. Players should note that Mouz will summon Harpys to aid him in battle, so players should focus on taking out these minor enemies first. Additionally, players must continually move around the arena to avoid its large area of ​​effect attacks.

Players can also win the Crimson Coin Group Event in the Crimson Mother zone dungeon. Players can find the entrance to this area near the arena where they fought Mouz the Unclean. Once inside, players will find the Crimson Mother as the sixth and final dungeon boss in The Elder Scrolls Online. Players should note that this is a tough fight and nearly impossible to defeat solo. However, once this boss is defeated, players will have earned both achievements in the Spire of the Crimson Coin dungeon.

Next: The best weapons in The Elder Scrolls Online (May 2022)

elder scrolls online is available on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S and PC.

GTA 5 Michael

GTA Online Datamine teases Michael from GTA 5

About the Author

Sorry, but Joseph Quinn is not a Dungeons & Dragons fan https://rpgblog.org/sorry-but-joseph-quinn-is-not-a-dungeons-dragons-fan/ Thu, 09 Jun 2022 21:32:39 +0000 https://rpgblog.org/sorry-but-joseph-quinn-is-not-a-dungeons-dragons-fan/

stranger things has a running theme of using popular Dungeons and Dragons to name their gruesome monsters. The new season continued with the appointment of Vecna. While newcomer Joseph Quinn’s character Eddie Munson is the leader of the Hellfire Club in stranger things Season 4 Volume I, the actor isn’t well versed in popular D&D.

Joseph Quinn plays Eddie Munson ‘Stranger Things’ Season 4 | Astrid Stawiarz via Getty Images

Eddie Munson is the hard rocker who is a hardcore D&D player

D&D is a role-playing game where players can create their own characters and embark on a fantasy journey directed by the Dungeon Master. In stranger things Season 4, the new master is Eddie Munson. Everyone is the new resident idol. He is a high school student and leader of the Hellfire Club, of which Dustin and Mike are part.