Dungeons & Dragons – RPG Blog http://rpgblog.org/ Sat, 25 Sep 2021 15:58:44 +0000 en-US hourly 1 https://wordpress.org/?v=5.8 https://rpgblog.org/wp-content/uploads/2021/05/cropped-icon-32x32.png Dungeons & Dragons – RPG Blog http://rpgblog.org/ 32 32 Gold Items vs. Unique Items in Minecraft Dungeons: What’s the Difference? https://rpgblog.org/gold-items-vs-unique-items-in-minecraft-dungeons-whats-the-difference/ https://rpgblog.org/gold-items-vs-unique-items-in-minecraft-dungeons-whats-the-difference/#respond Sat, 25 Sep 2021 04:13:24 +0000 https://rpgblog.org/gold-items-vs-unique-items-in-minecraft-dungeons-whats-the-difference/

There are different types of weapons in Minecraft Dungeons, offering a lot more possibilities than standard Minecraft. There are different types, classes, categories and more to distinguish weapons.

Unique is a category of weapons in Minecraft Dungeons, and they are quite strong. There are several types of unique weapons including bows, scythes, swords, etc., but they are all of high quality. They are highly sought after because they are such a great weapon to have.

On the other hand, golden weapons are a new addition to Minecraft dungeons. They were added as part of the “Flame of the Nether” DLC, which adds weapons, armor and many other items. Not all players have access to them, but the golden weapons are worth it for those who do.


Distinction between golden and unique weapons in Minecraft Dungeons

The main difference between these weapons is simply the accessibility. Everyone has access to unique weapons, although it is difficult to acquire a few. However, only players with the Flame of the Nether DLC can get Golden Weapons.

The most significant difference between the two groups of weapons is who can get them.

There are more contrasts, which is important to be aware of for users who have access to both loot pools. They can be acquired in the same way, although the levels and methods that offer these types of weapons differ.

Unique weapons, although rare, can be dropped by slain monsters. However, if players get a unique weapon from a mob more than once or twice in a game, it is considered extremely rare, so other methods are better to get them.

Unique weapons are available for all players (Image via Minecraft)
Unique weapons are available for all players (Image via Minecraft)

Golden chests have a much better chance of dropping unique weapons. They can also be replayed and chests reopened to keep trying.

Big bosses stand the best of luck, however. The Nameless One in the Desert Temple and Heart of the Ender represent the best odds for players.

Piglin Merchants can sell Golden Weapons once the DLC is purchased and installed. Ancient Hunts are another way to acquire them and will likely be the first Golden Weapons players get. Once they have a golden weapon, it allows for more later.

Golden weapons are also golden, so they stand out against unique and other weapons.


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UK Halloween Events 2021: Best Days to Book Now https://rpgblog.org/uk-halloween-events-2021-best-days-to-book-now/ https://rpgblog.org/uk-halloween-events-2021-best-days-to-book-now/#respond Fri, 24 Sep 2021 23:00:00 +0000 https://rpgblog.org/uk-halloween-events-2021-best-days-to-book-now/

Struck with what you can do with your little monsters this Halloween season?

So look no further than our picks of the UK’s best Halloween-themed attractions for you and your family in October.

This list will allow you to face your fears as you explore the highest peaks on a thrilling roller coaster or discover the scariest creatures of the depths.

Fun guaranteed for the whole family and with locations across the country, this features family favorites like Alton Towers, Dungeons and SEALIFE.

The best Halloween events include SEALIFE and ghost bus tours. Credit: SEALIFE and The Ghost Bus Tours

There is also a range of prices and activities on offer, as the only thing that is scary should be the fun itself.

What are the best Halloween events for families?

Alton Towers Scarefest

Harrow Times: Alton Towers

In October, Alton Towers becomes “the house of Halloween”. Suitable for families and thrill seekers, Scarefest has something for everyone, even sacred cats.

From spooky mazes and live shows, rides in the dark and the family-friendly Freaky Fun Zone, Alton Towers should be on your list of things to do this spooky season.

Or– Alton Towers Resort, Stoke-on-Trent, ST10 4DB

When– 8 – 10, 15 – 31 October

How to book – Day passes are available for £ 39 per person on the Alton Towers website.

The SEA LIFE Ascarium event

Harrow Times: SEALIFE's Ascariu Event.  Credit: SEALIFESEALIFE’s Ascariu event. Credit: SEALIFE

SEA LIFE is hosting a spooky event throughout October with an immersive tank trail, a sea witches mystery, and a celebration of their spookiest creatures in the deep sea.

Or– SEA LIFE Centers in UK and Ireland

When – From Saturday October 2 to Sunday October 31, 2021

How to book – Tickets are available at individual SEALIFE centers, check our list to see which one is closest to you.

Dungeons

Harrow Times: Doctors Assistant applies the finishing touches to her makeup at the London Dungeon.  Credit: PADoctors Assistant applies the finishing touches to her makeup at the London Dungeon. Credit: PA

Why not go down to the dungeons this Halloween? They’re scary at the best of times, but in October their scary events will leave a chill down your spine.

With actor-led shows and thrilling rides across the country, these spooky events are sure to sell out, so book early.

Or – Alton Towers, Blackpool, Edinburgh, London, York and Warwick Castle

When – From Tuesday October 5 to Wednesday November 3

How to book – Tickets and available on individual dungeon websites, see links above to reserve your spot.

Ghost bus tours

Harrow Times: Ghost Bus Tours from Edinburgh, York and London.  Credit: The Ghost Bus ToursGhost bus tours from Edinburgh, York and London. Credit: The Ghost Bus Tours

Would you rather have your sides parted with laughter? Or your eyes leaping in horror? The only wheeled horror and comedy theater show in the world gives you both.

With award-winning actors and a terrifying ride in a classic 1960s routemaster, it’s a way to experience the darker side of your city.

But you have been warned, Ghost Bus tours are where “terrible truths and sinister secrets” are revealed. So beware!

Or– Edinburgh, London and York

When– Now

How to book– Tickets and times vary by city, follow the links above for your nearest visit and for more information.

The making of Harry Potter

Harrow Times: People are looking around the sets of the Warner Bros.  Studio Tour London Ð The Making of Harry Potter attraction in Leavesden.  Credit: PAPeople look around the sets of the Warner Bros. Studio Tour London Ð The Making of Harry Potter attraction in Leavesden. Credit: PA

Dark Arts is back in the Making Of Harry Potter for a very magical spooky season.

Practice your spells against the Death Eaters and hunt the Dark Mark through the Forbidden Forest.

The 100 pumpkins floating in the Great Hall are the perfect setting for Halloween feats and should be a regular part of your Halloween calendar.

Or– The Making of Harry Potter, Warner Bros Studio Tour Drive, Leavesden, Watford, WD25 7LR

When– from Thursday September 24 to Sunday November 7, 2021

How to book– You can get your tickets for Pier 9 3/4 from £ 47.00 per adult and £ 38.00 per child. A family of four (two adults and two children OR 1 adult and three children) costs £ 150.00.

LEGOLAND Windsor Resort

It will be brick or spoil for you this Halloween? Before you whimper, you should see what LEGOLAND has to offer this spooky October.

There is something for everyone, whether you are young or just young at heart.

Lord Vampyre will host an ultimate Halloween party to accompany their merry-go-round, shows, and haunted trails.

Or– LEGOLAND Windsor Resort, Winkfield Rd, Windsor SL4 4AY

When– from Thursday October 14 to Sunday October 31, 2021

How to book– Day tickets start at £ 39.00 and can be booked on the LEGOLAND website.


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New Dungeons & Dragons Path of the Planesbreaker supplement announced https://rpgblog.org/new-dungeons-dragons-path-of-the-planesbreaker-supplement-announced/ https://rpgblog.org/new-dungeons-dragons-path-of-the-planesbreaker-supplement-announced/#respond Fri, 24 Sep 2021 14:37:00 +0000 https://rpgblog.org/new-dungeons-dragons-path-of-the-planesbreaker-supplement-announced/

has announced its intention to release a new source book Monte Cook Games has announced its intention to release a new source book compatible with Dungeons & Dragons Fifth edition. Breaker path is a new reference book centered on the mysterious Planesbreaker, a perpetually traveling moon that races through the multiverse, visiting every existing plane. The new book will contain tons of new content for players and dungeon masters, with a focus on the multiverse and various blueprints. Players will get a new planar species to use as a character option, as well as new planar class options and subclasses, as well as new feats and spells. DMs will benefit from the new lore contained in the book as well as a bestiary of planar creatures from across the multiverse.

Breaker path will be written by Bruce R. Cordell, Sean K Reynolds and Monte Cook. All three are experienced TTRPG designers who have contributed to many official and third-party D&D supplements. In particular, Cook has designed a number of D&D modules linked to the popular Planescape campaign framework, which appears to have at least partially inspired the new Breaker path delivered.

Monte Cook Games has released a mix of new D&D compatible game systems and settings since its founding in 2012. Its most popular projects include the Ptolus campaign parameter (which was converted for fifth edition use last year) and Numenera, an RPG system and a campaign setting. Monte Cook Games has also converted Numenera’s world for use in 5E.

Dungeons & Dragons getting ready for a few busy months of going out. Wizards of the Coast just released The savage beyond the light of the witches, a full D&D campaign that takes place mostly in the Feywild. Wizards of the Coast has two more releases slated for 2021 – Fizban’s Dragon Treasure and Strixhaven: A Chaos Program. The former is a lore and bestiary book focusing primarily on dragons, while the latter is a campaign book which details the Magic: The Gathering world of Strixhaven.

The Kickstarter for Breaker path will be launched in October. You can sign up to be notified of the launch of Kickstarter here.

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How to unlock the Demi-Ozma mount in Final Fantasy XIV https://rpgblog.org/how-to-unlock-the-demi-ozma-mount-in-final-fantasy-xiv/ https://rpgblog.org/how-to-unlock-the-demi-ozma-mount-in-final-fantasy-xiv/#respond Thu, 23 Sep 2021 21:53:29 +0000 https://rpgblog.org/how-to-unlock-the-demi-ozma-mount-in-final-fantasy-xiv/

With over 200 mounts available to unlock in Final Fantasy XIV, it’s hard to pinpoint a small handful to consider “the best,” but it’s hard to object to the Demi-Ozma mount being one of them. This flight-capable mount takes three forms: a sphere, cube, and pyramid, each of which has face textures that appear as portals to another world. It’s actually three mounts in one, and all three could be considered the coolest mount in the game. In this guide, we’ll see how to unlock it.

The process to unlock the Demi-Ozma mount can be summed up in one step, but it’s a real doozy. This mount will be offered to you once you unlock the achievement “We’re On Your Side I”, obtained by completing the Baldesion Arsenal, as part of the Stormblood expansion. Baldesion Arsenal is an extremely difficult open dungeon in the Eureka region, accessible only to Disciples of War or Magic who have completed Eureka’s story and are at an elemental level of 60+. You will need a team of highly skilled, well-equipped, and diverse allies if you plan to clear this dungeon.

Image via Square Enix

In order to access the dungeon, you will first need to complete the FATE “I don’t want to believe”, which will appear randomly after the above conditions are met. You will be notified when this FATE starts, and by killing his boss Onvi, players will gain the Aetherically Primed buff and many portals around the map will appear. Entering a portal will take you to the Baldesion Arsenal, but it requires the buff for you to enter initially. After five minutes, the portals will change color and become open to everyone, buff or not.

When your dungeon run begins, you have to be wary that leaving an instance or accepting a knockback will end the run, so make sure you’re well equipped with defensive actions and being incredibly careful throughout. There are a total of four bosses, and it’s the last one – Proto Ozma – that will grant you the mount when completed. This boss has four shapes: cube, sphere, pyramid, and point, and they all come with their own catalogs of attacks.

Image via Square Enix

Be especially careful to avoid the black hole attack when it comes to a sphere. Players must stand on six light panels in the area before the black hole is triggered, and any player not doing so in time will be kicked out of the dungeon. If a panel is left untouched, all players will be kicked out. When it transforms into a triangular or spiked shape, be prepared to dodge AoE attacks. Be ready to descend from the main platform to dodge the AoE Column’s attack when it transforms into its spiked form, and keep your distance from it during the triangular transformation to avoid damage. Finally, when Proto Ozma transforms into a cube, run close to him, as he will emit an AoE torus attack, from which you will be closely shielded.

Always keep an eye out for Ozma and you should be able to dodge these deadly transforming attacks. In order to minimize the damage it causes to the party, players should try to stay away from each other as much as possible, while being wary of empty pits around the area. Keep a constant stream of attacks coming and stay agile, but most importantly, communicate with your team and provide help where it’s needed.

By killing this final boss, you will gain the “We’re on Your Side I” achievement, as well as the Demi-Ozma mount to keep. It’s one of the most intimidating achievements in Final Fantasy XIV, so don’t worry if it takes a few runs to get there. Practice makes perfect, and the Baldesion Arsenal will certainly take some practice.

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Go for the initiative with these essential Dungeons & Dragons adventures https://rpgblog.org/go-for-the-initiative-with-these-essential-dungeons-dragons-adventures/ https://rpgblog.org/go-for-the-initiative-with-these-essential-dungeons-dragons-adventures/#respond Thu, 23 Sep 2021 07:30:00 +0000 https://rpgblog.org/go-for-the-initiative-with-these-essential-dungeons-dragons-adventures/

At Kotaku, we independently select and write things that we love and think you will like, too. We have affiliate and advertising partnerships, which means we may collect a share of the sales or other compensation from the links on this page. BTW – prices accurate and items in stock at time of posting.

Of all the tabletop RPGs I’ve played, the 5th edition of Dungeons & Dragons has been a constant in my life as a gamer since its launch in 2014. I see it as the gold standard of what I personally want and enjoy in role-playing games. Especially after the slog that was the 4th edition.

I was constantly surprised at how good to great the adventures in the book have always been. If you are looking to start playing or just fancy a new mod to run, pay your attention to these D&D campaigns. Just open one of these books and almost everything you need to run it is there.

If you played D&D online, all these adventures are also available digitally via Roll20.

The only additional things I would recommend picking up are a Player’s Manual, as it contains pretty much everything you need to know to actually play the game, and a Monster Manual, because these adventures do not list the statistics of every monster you will encounter in their pages.

This article has been updated since its original publication.

Image: Wizards of the Coast

If you are looking to start playing D&D, both the Starter set and Essentials Kit are great options to help players and dungeon masters familiarize themselves with the game. You learn by doing, and there is a lot to do in these kits.

Depending on what you collect, you will experience a different adventure: The Phandelver Lost Mine (Starter) and The Peak Icespire Dragon (Essentials). The booklets for these adventures might seem slim, but you’d be surprised how much there is to do in both. I ran Phandelver several times, both as a player and DM, and enjoyed every part. If you are a big fan of The adventure zone, the gang ran Phandelver for the first arc of the podcast,

Not only do you get a solid starting adventure, but you also get pre-rolled dice and character sheets. If you don’t know which one to choose I would say go with the Essentials kit. The campaign is longer and includes a mini-DM screen and additional dice. These are always handy to have.

You can retrieve the D&D Starter set here and the D&D Essentials Kit here.

Image: Wizards of the Coast

Located in the frozen tundra of Icewind Dale, Frost Maiden of Frost released a little over a year ago, and I would easily consider it a must-see Dungeons & Dragons adventure. The Adventurer Party is tasked with preventing the mysterious Frostmaiden from discovering an ancient Forbidden Power, while traversing the frozen region and facing off against many exciting monsters unique to the setting, such as polar bears and ceremorph gnomes.

If you’re someone who enjoys horror as a genre, this adventure exudes atmospheric terror. This shouldn’t come as a surprise, as it draws heavily on sources like John Carpenter’s. The thing, Ridley Scott’s Extraterrestrial and HP Lovecraft To the Mountains of Madness.

The first half of the adventure is a bit more open, encouraging players to explore Ten Towns and build a reputation for their party, with the second half being more linear in its progression. The adventure is quite heavy, so don’t expect a short game – it will take characters from level 1 up to level 12.

You can buy Icewind Dale: Rime of the Frostmaiden here.

Strahd's Curse of Dungeons and Dragons
Image: Wizards of the Coast

The campaign setting for Ravenloft and the vampire lord, Count Strahd von Zarovich, has been a constant since the very first edition of Dungeons & Dragons. Released in 2016, Strahd’s Curse is an adaptation of the original Ravenloft adventure. It all begins when the party is subconsciously trapped in Barovia, a cursed land surrounded by a wall of impenetrable fog where everyone lives in a constant state of despair.

If the campaign name and setting didn’t make it obvious, Strahd’s Curse is a gothic horror adventure, so the focus is on supernatural and undead opponents. At first, players are given vague clues regarding the location of two magical weapons, a staunch ally, and the location of Strahd’s coffin. (All of these are chosen at random by the DM.) From there, the party is allowed to travel through Barovia, looking for these items, encountering a fun mix of NPCs, and then off to confront Strahd at Ravenloft Castle.

I love Strahd as a villain, as the DM is actively encouraged to make him a constant threat that constantly stalks the party. Did they just finish fighting werewolves? Then it’s time for Strahd. Did they just escape from a grave that almost killed the whole group? Time for Strahd. Did they just wake up? Oh, you better believe it’s time for Strahd.

Strahd’s Curse is available here.

Tomb of Annihilation Dungeons & Dragons
Image: Wizards of the Coast

If I had to pick an absolute favorite 5th edition Dungeons & Dragons the adventure would be Tomb of annihilation.

A curse of death afflicts the Chult, whose source is located somewhere in the vast rainforest of Chultan. The sprawling sandbox jungle setting that you absolutely will never be able to completely cover, with a good degree of gameplay variance that will appeal to any party’s individual preferences.

There are also a lot of wonderfully weird things to come across in the jungles of Chult. A tribe of yuan-ti trying to unleash a terrible serpent god over the world; goblins who build their village on a giant catapult, so that they can escape quickly in the event of a problem; a teleporting dinosaur that can shoot bees from its mouth.

The chances of your character dying permanently are high (I personally went through three during my game) and Tomb can sometimes be a bit punitive. However, this is never the type of punishment that makes you wish you were playing a different game. You will start out as a lump of coal and emerge as a hardened diamond.

Enter the Tomb of annihilation here.

Dragon Heist Dungeons Dragons
Image: Wizards of the Coast

Deep Water Dragon HeistThe name of is a bit misleading as there is no real heist per se. Sorry to anyone hoping for a fantastic version of Ocean 11. There is a hidden safe containing a great treasure, but you don’t make meticulous plans to steal it – you are just trying to beat everyone there.

If you’re someone who prefers more open-ended gameplay than dungeon crawl or storyline, this is the Dungeons & Dragons campaign for you. Waterdeep is a gigantic city that is divided into different districts, each with its own unique vibe. There is a staggering amount of NPCs the party can interact with, resulting in plenty of choices. whether you like it or not. Dragon heistthe approach to gameplay reminds me a lot Grand Theft Auto. There is one main quest you can complete, but sometimes you just want to scramble and complete missions for the Xanathar Thieves Guild or try to steal a guard’s griffin mount.

You can enter Deepwater dragon’s heist here.

Dungeons & Dragons Baldur's Gate Descent into Avernus
Image: Wizards of the Coast

what if Mad Max: Fury Road was put in hell?

This campaign is huge, you can easily dive into it for a few months. The main plot is that the city of Elturel has been ripped off on the material plane and now hangs over the River Styx in Avernus, the first layer of the Nine Hells. It’s a race against time to keep the city from collapsing in this hellish realm. It is also literally hell, so everything sucks. There is even a bloody war between demons and devils. Didn’t I mention that this whole campaign is as metal as a Slayer album cover?

The biggest circulation of War machines, twisted vehicles that are powered by the souls of the damned. At one point, the group of players will mark the keys to their own war machine, which they can use for a relaxed ride through the hellish landscape.

Take the .

Image: Wizards of the Coast

Whatever book you pick up, The mysteries of the candle and Tales of the gaping portal are perfect if your players want a small adventure between big campaigns or unique fun moments with new characters.

Tales of the gaping portalThe attraction is that it is not an adventure, it is new. Gaping gate is sort of a hit album that brings together absolute classic adventures of Dungeons & Dragonslong story, remastering them to work with the mechanics of the 5th edition.

The biggest circulation of Gaping gate is the inclusion of Tomb of horrors, one of D&D‘s most iconic adventures. Designed by Gary Gygax, the co-creator of D&D, Tomb of Horrors is an absolute dungeon nightmare. A constant barrage of insta-kill traps. The challenge is not how long it takes you to die, but how many times can you die. Even when you reach the final boss, he can just teleport you out of the dungeon. Now I know it doesn’t sound so appealing but trust me Tomb of Horrors is something that every D&D player must experience it at least once.

Similar to Gaping gate, The mysteries of the candle includes 17 adventures, ranging from level 1 to level 16. These adventures are all themed in some form of intelligent mystery and are short enough that you can easily complete them in one or two sessions. If you are a creative DM, you easily build on these short quests to make it into something bigger.

These adventures also allow you to introduce players to monsters they’ve never faced before, instead of the usual goblins, dragons, and slime suspects. When was the last time you fought a Mummy Lord or Medusa?

You can pick up Tales of the gaping portal here and The mysteries of the candle here.


Update 09/22/21: We’ve added the Candlekeep mysteries and removed Out of the Abyss.

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Mojang Studios Celebrates Success As Minecraft Dungeons Finally Comes To Steam https://rpgblog.org/mojang-studios-celebrates-success-as-minecraft-dungeons-finally-comes-to-steam/ https://rpgblog.org/mojang-studios-celebrates-success-as-minecraft-dungeons-finally-comes-to-steam/#respond Wed, 22 Sep 2021 15:00:01 +0000 https://rpgblog.org/mojang-studios-celebrates-success-as-minecraft-dungeons-finally-comes-to-steam/

Source: Mojang Studios

Minecraft Dungeons has had a long and successful journey since its initial release almost a year and a half ago, and it is now poised to embark on the next chapter of its adventure. Today, Minecraft Dungeons Ultimate Edition is available for a whole new group of players on Steam who may not have experienced what this unique action RPG has to offer. This is the perfect start for Mojang Studios’ latest project on Steam as it includes the base game and all previously released DLCs.

To mark the occasion, I had the opportunity to speak with executive producer David Nisshagen and game director Måns Olson. We discussed how Minecraft Dungeons got to this point, what it took to release the game on Steam, and a little clue as to what’s to come for the game.

VPN offers: lifetime license for $ 16, monthly plans for $ 1 and more

Minecraft Dungeons has arrived so far

Minecraft Dungeons Flames Of The Nether Dlc CelebrationSource: Mojang Studios | Twitter

With the release of the Echoing Void DLC, Minecraft Dungeons officially concluded the story that followed the Arch-Illager and the Orb of Dominance. When Minecraft Dungeons was first released, the general consensus was that it had a wonderful foundation, but was a bit light on content (especially in the Endgame). Mojang Studios isn’t known for leaving a game alone, however, and has released a slew of paid DLC updates and expansions for its title in the months following launch, including more than a dozen updates. day, featuring six premium expansions, which means Minecraft Dungeons is a much bigger game than it was at launch. I’ve already explored in depth why I think Minecraft is the best game ever, and Minecraft Dungeons was certainly part of that discussion, especially when it comes to Xbox games.

“We had a lot of plans for things that we would like to release… mostly to bring more content to the players,” said Olson. “So with all of the DLC, we’ve released some free content that we think complements the base game experience well.”

Devotion to Minecraft Dungeons has led to over 10 million unique players.

However, it was not all set in stone from the start, with Nisshagen adding, “A lot of these things, from our perspective, I won’t say they were experimental, but they were things we liked to try. . We don’t have one. Blueprint. We try things that we think are fun and cool. And that also seems to be very popular with the players, doesn’t it? So having that kind of light approach, trying things, was a very nice trip. “

Many community-requested features and changes, such as cross-play and cross-save support, were added to Minecraft Dungeons after its release. There have also been significant content additions to the endgame of Minecraft Dungeons, such as exciting Ancient Hunts, all-new secret levels, new gear and enchantments, and much more. These have all been released for free, while new story content has been explored in larger paid expansions.

This devotion to gaming has led Minecraft Dungeons to rack up over 10 million unique players across all of its platforms. Olson and Nisshagen have confirmed that the number of players is indeed higher now, but they have chosen not to reveal the exact number.

With Minecraft Dungeons’ latest DLC concluding its current story, however, and the Ultimate Edition bundle all Minecraft Dungeons content in one complete set, many players are wondering what will come next. When I asked about it, Olson said, “We’re not ready to talk about all of our future plans. As you may have guessed, there is more to come in the not-so-distant future. game, and we’re not done with Minecraft Dungeons. We’re done with the story of the Arch-Illager and related DLCs, but we have some exciting plans, I think, for what’s to come.

A whole new pool of players

Minecraft Dungeons Unified LauncherSource: Mojang Studios | Twitter

“Steam is a very interesting platform in that it is very important,” said Nisshagen. “It’s especially important in Sweden or Scandinavia, so it’s almost considered a bit of the natural state. A game should be on Steam, so we’re very happy to be able to bring dungeons there.”

Minecraft Dungeons, of course, was already available on PC through the Microsoft Store and Mojang Studios’ own launcher, which can also be used to play Minecraft: Java Edition. However, a large number of PC gamers play almost exclusively through Steam, which is by far the largest single platform to buy and play PC games in many parts of the world. Minecraft Dungeons is the latest Microsoft game to arrive on Steam, alongside titles like Halo: The Master Chief Collection, which means the game is about to be exposed to a whole new pool of potential players.

I asked Nisshagen and Olson about their experience with porting Minecraft Dungeons to Steam, and luckily it seemed like a relatively painless process. Between Minecraft Dungeons already available through Mojang’s PC launcher (which apparently shares many similarities with Steam), Steam support, and Mojang’s own experience with multi-platform game support, bringing Minecraft Dungeons to Steam was simple. One thing that was important to Mojang, however, was making sure that the experience on Steam matched the experience everywhere else.

Minecraft Dungeons offers the exact same experience for everyone

“If we’re on a platform, we want it to be treated like all other platforms – we want full parity,” Nisshagen said. “No one should have a better or worse experience because you choose to play the game on a platform you own or love. And, to some extent, it causes us a bit of a headache. We could have done it. things are more automatic with cross-platform progression if we look at some platforms and away from others. It’s a little more manual now … but we have full parity, and we treat every platform the same. We think it is as it should be. “

This means Minecraft Dungeons on Steam still fully supports cross play. and player-centric and cross-save features, such as players being able to play with friends who have DLC expansions, even when they don’t. Besides being through the Steam platform, Minecraft Dungeons offers pretty much the same experience for everyone, and it’s great to see.

Minecraft Dungeons is available now via Steam, joining Minecraft Dungeons on the Xbox, PC, PlayStation and Switch platforms. Minecraft Dungeons is also available through Xbox Game Pass and Xbox Cloud Gaming. When you grab Minecraft Dungeons on Steam, you get the Ultimate Edition, so you don’t have to worry about missing anything.

The complete pack

Minecraft Dungeons Ultimate Edition Reco Image

Minecraft Dungeons Ultimate Edition

The ultimate collection for Minecraft dungeons

Minecraft Dungeons has evolved in leaps and bounds since its initial launch, and now Mojang Studios offers players a way to access absolutely everything the game has to offer in one sleek package. Minecraft Dungeons Ultimate Edition includes the base game and all previously released DLC, and it also marks the debut of Minecraft Dungeons on Steam.

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How to get golden weapons in Minecraft Dungeons https://rpgblog.org/how-to-get-golden-weapons-in-minecraft-dungeons/ https://rpgblog.org/how-to-get-golden-weapons-in-minecraft-dungeons/#respond Wed, 22 Sep 2021 04:09:40 +0000 https://rpgblog.org/how-to-get-golden-weapons-in-minecraft-dungeons/

There are many types of weapons that players of Minecraft Dungeons can use. Regular Minecraft has around five legitimate weapons provided to players, but in Minecraft Dungeons the list is almost endless.

There are different classes of weapons, and each has advantages and disadvantages over the others. Some weapons have advantages at certain levels, while other weapons are suitable for different levels.

Golden Weapons are a new modification to Minecraft dungeons, added as part of the Flame of the Nether DLC. This DLC adds weapons, armor and a lot of good stuff to the game.

Not all players have access to them, but finding golden weapons is worth it for those who do.


Obtain golden weapons in Minecraft Dungeons

Golden Weapons are only accessible if players have purchased and installed the Flame of the Nether DLC. If they do, the golden weapons will be marked with a golden tag and a familiar golden coloring. These weapons also come with enchantments already applied.

Weapons, armor, and other golden items have a significant advantage over other weapons: they are not sold for emeralds, the typical in-game currency. However, golden weapons can be redeemed for gold.

This is important because gold can be used to buy from the Piglin merchant, who sells golden weapons.

The Piglin Merchant is a place where one can find golden weapons (Image via Mojang)
The Piglin Merchant is a place where one can find golden weapons (Image via Mojang)

PPiglin merchants will not always have the same items. The golden weapons and its other items follow one another and may be different at different times of purchase. Minecraft Dungeons players will be able to choose from what he offered them at the time.

Ancient Hunts are another way to acquire them and will likely be the first Golden Weapons players get. Once they have one, it opens the door for more in the future.

Golden Weapons can be used to offer Ancient Hunting, although it is probably more interesting to use them for Gold to buy more Golden Weapons. It’s a safer way to get new golden weapons.


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Neon Abyss patch 1.43 patch notes https://rpgblog.org/neon-abyss-patch-1-43-patch-notes/ https://rpgblog.org/neon-abyss-patch-1-43-patch-notes/#respond Tue, 21 Sep 2021 15:10:34 +0000 https://rpgblog.org/neon-abyss-patch-1-43-patch-notes/

Update 1.43 arrived for Neon Abyss, and here is the full list of changes and fixes added with this fix. This frantic, rogue-lite action platformer has almost everything; some players say the game is a mix of The Binding of Isaac and Enter the Gungeon. The fast-paced gameplay and procedurally generated dungeons will have players on the edge of their seats as they decimate every enemy on sight with a wide selection of weapons, items, and companions that provide additional buffs and abilities .

Neon Abyss has received numerous content updates since its launch in July 2020. The looks are interesting to say the least, offering a semi-futuristic environment without entering cyberpunk territory; if you are looking for a fun rogue-lite game similar to The Binding of Isaac. Neon Abyss has you covered, but don’t expect a deep storyline; the game gives you the right amount of knowledge to make you look for more in each new dungeon. Here is all the news with Neon Abyss update 1.43.

Neon Abyss patch 1.43 patch notes

Abyssonauts!

Neon Abyss is here with another new update! So get ready for update 1.43!
New features:

  • The all new Seed Machine:
    There will be new quests after unlocking the vending machine, which will ultimately lead to the unlocking of the new seed machine.
  • New special levels:
    The Abyss is growing with more special levels!
  • Changes and item balances:
  • Many more special seeds!

Veewo Games has released a lot of updates for Neon Abyss, so don’t be surprised if you hear about it again. These new features are a nice upgrade to the title, changing the gameplay and the way players interact with dungeons.

Neon Abyss is now available on PC, Switch, Xbox One, and PS4. For more information on this update, visit the official website Neon Abyss Twitter page.


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Echo and Incarnation Head to World of Warcraft MDI Global Finals https://rpgblog.org/echo-and-incarnation-head-to-world-of-warcraft-mdi-global-finals/ https://rpgblog.org/echo-and-incarnation-head-to-world-of-warcraft-mdi-global-finals/#respond Mon, 20 Sep 2021 23:29:04 +0000 https://rpgblog.org/echo-and-incarnation-head-to-world-of-warcraft-mdi-global-finals/

After a weekend of matches, Echo and Incarnation secured a spot in the World of Warcraft Mythic Dungeon Global Finals. The two teams will join Complexity, Obey Alliance, Team Name, Perplexed and Aster.Y between October 29-31, where they will compete for a $ 300,000 prize pool in the tournament.

Echo vs. Incarnation

Echo and Incarnation started strong in the top group, with both teams beating their opponents 2-0 in their first round matches. Both teams continued this winning streak in quarter-final matches, with Echo 2-0 over Reload Esports and Incarnation securing a 2-0 victory over Omega Pump.

In the semifinals, however, Incarnation beat Echo 2-0. This pushed Echo into the elimination bracket, where they fought Reload Esports. With a score of 2-0 against the opposing team, Echo entered the final for a rematch against Incarnation.

Incarnation against Echo in the dungeon of the Theater of Pain. | Provided by Blizzard Entertainment

World of Warcraft MDI Group C Final

During the final, the teams faced off in the dungeon of the Theater of Pain. The two teams were neck and neck, but Echo took the win. The team defeated Mordretha, the Endless Empress, first with a time of 18:50.

Next, the teams battled against the clock in the Mists dungeon of Tirna Scithe. Incarnation tied the score with a completion time of 16:16. As for the match point within Sanguine Depths, it went to Incarnation with a time of 16:49.

    Echo and Incarnation Head to World of Warcraft MDI Global Finals
Incarnation against Echo in the Sanguine Depths dungeon. | Provided by Blizzard Entertainment

Since Echo and Incarnation finished in the top two teams in Group C matches, they have both secured berths in the World of Warcraft Mythic Dungeon Global Finals.

The last fight tournament

Last Stand tournament winners will also join Echo, Incarnation, Complexity, Obey Alliance, Team Name, Perplexed, and Aster.Y in the Global Finals.

Information on the Last Stand tournament. | Provided by Blizzard Entertainment

Between October 1 and 3, the top six teams in the open entry time trials will have 15 hours to press the keys. The team with the best score will get a place in the World Final.

Viewers can visit YouTube to watch World of Warcraft’s next esport action.

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Tabletop RPG about people playing RPGs https://rpgblog.org/tabletop-rpg-about-people-playing-rpgs/ https://rpgblog.org/tabletop-rpg-about-people-playing-rpgs/#respond Mon, 20 Sep 2021 14:10:00 +0000 https://rpgblog.org/tabletop-rpg-about-people-playing-rpgs/

While many TTRPGs are about fantasy or sci-fi areas, there are tabletop RPGs that are about the people who play those games.

Most tabletop role-playing games allow players to create fantastic heroes, but there are also RPGs that go the meta-fictional route and tell stories about people who play role-playing games. Some of the RPGs below are about kids who played early Dungeons & Dragons in the 1980s, while others involve people playing MMOs in the near future. Everyone’s common mechanic is a dual character creation system, in which players craft a narrative description of a “player” character and then describe the RPG character that fictional player chooses to create.

People have been designing and playing tabletop RPGs since the mid-1970s, and the experience of playing RPGs with others has seen many changes, iterations, and transformations over the next 45+ years. Players of every generation, whether they’re old-school vintage dungeon players or people connecting online through modern MMOs, have their own unique stories about the RPGs they’ve played with their friends and the shenanigans they committed.


Related: Dungeons & Dragons: What Is A Hobo Murder (& Why They Are Bad)

The tabletop RPGs listed in this article are mostly about friendship – not the friendship of adventure games in an RPG setting, but the connections between people who meet on weekends to munch on snacks, roll the dice and weave stories born from both their imagination and real-life struggles. Sometimes the stories of these fictional playgroups end well, and sometimes they don’t; Either way, the RPGs invented in these meta-fictional RPGs are catalysts for “CPs” and their own CPs to grow and change.

Venture & Dungeon is a great TTRPG meta

Tabletop RPG about people playing Venture and Dungeon tabletop RPGs

Adventure and dungeon is a book on itch.io with two complementary RPGs – one by Riley Rethal, the other by Jay Dragon, both using the “Belonging Outside Belonging” system without dice. In Business, players collaborate to tell a classic D&D-a heroic fantasy style story, but with an introspective approach to character creation where a PC’s personality, dreams and inner struggles influence his abilities and the adventures he encounters. Dungeon, on the other hand, is about a group of teenagers playing an RPG with characters and monsters analogous to their high school life – a caring child defending his friends might play a Paladin, while a stalker or nosy the school could take the form of a monster with countless eyes in a “play session”.

.Dungeon is a TTRPG on playing an MMO

Tabletop RPGs based on Dot Dungeon video games

.Dungeon is an RPG system designed to tell stories about a group of players playing together a fictional and futuristic MMO – a procedurally generated multiplayer world that can incorporate settings and stories from other RPGs or fantasy books into its own simulated universe . The simple and flexible mechanics of .Dungeon are designed to make it easy for GMs and gamers to assemble elements of their favorite fantasy works into a cohesive gameplay setting, while PC attributes, skills, and classes are designed to simulate the abilities of MMO characters and the personalities of their “players.”

DIE RPG is a great TTRPG on people playing a D&D type game

Tabletop RPG about people playing tabletop RPGs DIE Beta

In TO DIE, a horror fantasy comic that deconstructs the “trapped in another world” trope seen in works like Chronicles of Narnia (or the Dungeons & Dragons cartoon), a group of teenagers playing a new D&D-The tabletop-style RPG is sucked into a world of magic and imbued with the powers of the characters they’ve created; 27 years after escaping to the real world, these same players, now adults with their own lives and lingering traumas, are brought back to this world by a deranged gamemaster to complete what they started.

Kieron Gillen, the writer of TO DIE, ended up creating a true tabletop RPG system, inspired by the first arc in his comic book series. In the opening story of a TO DIE RPG session, players create a group of friends who come together to create characters in a mysterious new Dungeons & Dragons-Esque tabletop RPG system. After being magically transported to the icosahedron world of TO DIE, the “players” try to find a way home while struggling with the traumatic aspects of the “characters” they have created. Meanwhile, the real players of the TO DIE RPG roll six-sided dice pools as well as D4, D8, D10 and D12 which embody the powers of character classes such as the Madman, the Godbinder, the Dictator or the Emotion Knight.

Next: Video Games About People Playing Tabletop RPGs

Sources: DIE Comic RPG, itch.io

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