Cyberpunk – RPG Blog Wed, 22 Jun 2022 15:39:09 +0000 en-US hourly 1 Cyberpunk – RPG Blog 32 32 Cyberpunk 2077 board game brings the sci-fi action RPG to the tabletop Wed, 22 Jun 2022 15:39:09 +0000

Manufacturer of tabletop games CMON, the creators of Zombicide: Undead or Alivee and Masters of the Universe: The Board Game – Clash for Eterniahas launched a new Kickstarter campaign for its next project: a tabletop role-playing game set in the CD Projekt Red universe Cyberpunk 2077 and Mike Pondsmith’s dystopian tabletop RPG cyberpunk.

Cyberpunk 2077: Gangs of Night City is a competitive board game in which up to four players take on the role of one of the game’s four street gangs – the Tyger Claws, the Valentinos, the Maelstroms and the Voodoo Boys – as they compete for dominance about the criminal underworld of Night Ville.

To do this, players will be able to hire Edgerunners (i.e. notable characters from Cyberpunk 2077 like Jackie Welles, Johnny Silverhand, and Judy Álvarez) to support their gang units as they secure territory, perform nethacks to secure information, rack up street credibility, and dominate their opponents.

CMON has a long history with crowdfunding, and with Kickstarter in particular. Cyberpunk 2077: Gangs of Night City is the company’s 51st campaign on this platform, and when it’s over, it will have raised over $240,000 from more than 3,000 backers, easily surpassing its crowdfunding goal of $100,000.

The only level of pledge for Cyberpunk 2077: Gangs of Night City is priced at $110, which is essentially the equivalent of pre-ordering the game with Kickstarter-exclusive bonuses in the form of additional Edgerunner figures of characters including V, Emmerick Bronson, and Evelyn Parker. Orders for the game are expected to ship in July 2023.

Cyberpunk 2077 anime is better than the game Mon, 20 Jun 2022 20:00:00 +0000

Needless to say, the debut of one of the most high-profile games in recent history was controversial. Upon its (rather premature) release to the gaming world in 2020, Cyberpunk 2077’s long list of glitches, bugs, and incompatibility issues made the game disappointing, frustrating, and expensive.

Why? Because to say the game completely failed would not be accurate. It’s won a handful of awards, managed to implement Keanu Reeves’ iconic avatar (and voice) in the majority of scenes, and generated a buzz rarely matched in the gaming world. It’s just a shame it didn’t. That wasn’t the goal, and that the associated anime looks even more promising than the game.


Futile efforts

CD Projekt Red has been trying sleeplessly to win back the affections of fans with several initiatives, including addressing and removing reported issues with each update and issuing apologies left and right. Remember the overpriced T-2077 blockchain watch released in honor of Cyberpunk 2077’s anniversary? Few fans really do. The damage to Projekt Red’s reputation and the amount of money lost was indeed considerable, so maybe it’s best to let the sleeping dogs lie to lick their wounds. Where is it?

Saved by a spin-off

These days, it seems fans can’t — and won’t — accept the word “goodbye.” A slew of retired and beloved TV shows have either resurrected a supporting character’s story or completely rebooted the franchise, in order to satiate a hungry audience obsessively waiting for a bone thrown by the leaders of the studio. If you find yourself in this group (as I shamelessly do), Lady Luck has given us mercy. Cyberpunk 2077 is getting a second chance in the form of an anime adaptation.

From what we know so far, Studio Trigger will give us Cyberpunk: Edgerunners, a ten-episode series that will debut in early 2023. According to Netflixthe premise is seemingly simple: “In a dystopia riddled with corruption and cybernetic implants, a talented but reckless street kid strives to become an edgerunner: an outlaw mercenary.”

The response to the trailer has been ecstatic, akin to the adulation of praise its source material garnered prior to its release. Even the writers/executive producers of Cyberpunk 2077 admit that the anime takes viewers to places previously impossible in video gaming. Showrunner and executive producer Rafal Jaki says, via Cyberpunk 2077 on YouTube“In gaming, it’s all about immersion and the powerful fantasy of being in Night City…for the show, we’re exploring things and topics that weren’t possible in that specific experience of a video game.”

Made with love

A successful spin-off is a balancing act: the content must be lovingly adapted to its medium of choice, while also placating the source material’s sensitive fan base. In Studio Trigger’s case, it’s obvious they’re a fan of the game. They’ve spared no expense in capturing the dystopian essence of Night City, but have also dug deeper into portraying the emotions of the characters through the (often very graphic) action that will be seen throughout the series.

It’s unclear at this point why Studio Trigger was tapped, or what the backstory of the collaboration entails. We can only speculate what the end result will be based on the studio’s previous work and accolades. Judging by the team in charge, she can’t lose.

Director Hiroyuki Imaishi (Neon Genesis Evangelion, Full Metal Alchemist, Kill La Kill) and character designer/art director Yoh Yoshinari (Little Witch Academia and more) are both on board to ensure the anime’s success, per RPG website, as well as the Japanese composer Akira Yamaoka (OST of the Silent Hill series). From the precious few seconds shown in the action-packed trailer, it’s clear that Studio Trigger has injected some timely new lifeblood into the tired bones of Cyberpunk 2077.

Break down the bits

Not only did fans receive a meticulously unboxing trailer, but an exclusive 54-second clip featuring the Maelstrom gang. Players will immediately recognize the gang’s menacing faceplates and various body modifications that look even more intimidating, thanks to Yoshinari’s art direction. The other tough-looking group in the clip is revealed to be the eponymous Edgerunners.

A thrash metal soundtrack opens the stage and heightens the tension between the Maelstrom gang and the Edgerunners as they watch each other in an intense standoff. A member of the Maelstrom gang opens a refrigerator to reveal a terrified person stuffed inside. The camera then cuts to the crackling electricity of neon moving up a character’s spine. The next second, the captive person disappears, much to the dismay of the Maelstrom. A smiling youth in a yellow jacket materializes, holding the prisoner in his arms. It’s the same to assume it’s the aforementioned “street kid”; the series’ protagonist, whose use of quick edits seems to be for good (at least in this scene).

A bloodbath ensues, resulting in the death of all members of the Maelstrom by means of nanowires and heavy weapons. After the scrum, the “street kid” and his fellow Edgerunners smile broadly, giving each other a thumbs up. The juxtaposition of gore and goofy bonhomie is a classic anime trope, which fits like a glove here without seeming too over the top.

It should be mentioned that the anime is a perfect vehicle to fully showcase the power of sandevistan. It’s something akin to “bullet-time”, where a player can outwit other characters through the use of slow-motion. In Cyberpunk 2077 game, V can equip cyberwear modification to enhance his speed, strength, vision, etc. This is also very useful for getting those critical headshots.

The waiting game

The anime is slated for release in September, but now that we’ve had a taste of it, it feels like an eternity. Hopefully Studio Trigger, CD Project Red and Netflix will provide us with a handful of clips, interviews and goodies in the meantime.

Thanks to the upcoming series, many fans’ interest in Cyberpunk 2077 seems to have officially been renewed. Although only snippets have been revealed at the time of writing, the anime seeks to deliver all the nonstop flashy action and intrigue that the game couldn’t quite live up to its potential. Regardless of its losses in the past, I think a lot of fans would agree that Cyberpunk 2077’s future hasn’t looked so bright in some time.

TheGamer staff is playing Final Fantasy VII Remake and Animal Crossing: New Horizons this weekend Sat, 18 Jun 2022 18:00:00 +0000

Lately it has been extremely hot where I live. As I write this, I’m in my home office, sweating it out, drinking fresh coffee with as many ice cubes in a mason jar as I can get, and daydreaming about when the next polar vortex will bring my home back to a more manageable ice cream. Age group time.

The temperature will briefly return to the 70s – Farenheit, to be clear; I know that sounds weird to my Celsius friends – over the weekend, before soaring into the mid-90s for much of next week. When the outside is this unbearable, the only solution is to point an oscillating fan at your head, slip an ice pack under your t-shirt, and play, baby, play. Here’s what TheGamer staff will be playing while hiding from the heat.


RELATED: Which Multiplayer Game Are You Missing?

Andrew King, Features Editor

Well, between Pentiment and Starfield, I feel very excited about the future of RPGs. At the moment I have a few that I would like to complete, including Citizen Sleeper and Vampire: The Masquerade – Swansong. But, I’m most excited about the Obsidian Isometric RPGs I downloaded this week, Tyranny and Pillars of Eternity 2: Deadfire. Am I trying to play too many games? Yes. Will I quit anytime soon? If my decision to download Teenage Mutant Ninja Turtles: Shredder’s Revenge this afternoon is any indication, no.

Justin Reeve, editor

I’ve had a busy week so I’m going to dive back into Animal Crossing: New Horizons. While sometimes you want a real challenge, other times you want a game that won’t push you back too hard. When you just want to relax, you can’t do better than Animal Crossing: New Horizons. I haven’t played the game in a long time, so I’m looking forward to a whole lot of lawn care, a little tinkering, and some reunions with friends. That’s it. It’s my weekend.

Stacey Henley, Editor-in-Chief

Keep an eye out for TheGamer next week, because what I’ve mostly been playing are previews, previews, previews. I’ve played (almost) all of the Tribeca Festival games, plus an unrelated preview, and I’m still working on the review I mentioned two weeks ago. It’s an incredibly long delay, but also, we just got SGF and that game is massive, so I’ll still have to rush into it. Fantastic. Between all I’ve played Perfect Gold, which is a lesbian visual novel on Switch, and from there, you’ve all already decided if you love it or hate it, right?

David W. Duffy, Editor of Evergreen

Guess it’s gonna have to be Final Fantasy 7 Remake, right? The announcement of Rebirth reminded me that I still hadn’t finished 7R, although I considered the original FF7 to be the game that had the most impact on me as a youngster. It’s not that I Do not like Remake, it’s just that life got in the way, so I’ll probably start over and really try to absorb everything it has to offer. Oddly, however, I find myself more excited for Ever Crisis. Oh, and I still have to complete the Leviathan Expedition in No Man’s Sky, before it’s too late.

Harry Alston, Editor-in-Chief

Neon White is my favorite this rainy weekend (yes, it’s hot everywhere but where I live, go figure) and I have a few people on my friend list that I want to beat. I have a real case of “one-more-runs” and if I don’t see a doctor soon, I’m afraid I won’t be working next week as I try to squeeze 0.3 seconds off my best time. Other than that, I’m going to dabble in Frozenheim, because a sleepy Sunday is really nothing without a citybuilder of some sort.

Rhiannon Bevan, Editor-in-Chief

I just finished Cyberpunk 2077, after the recent update finally gave me an excuse to pick it up a second time. And even though after all the hype it turned out to be nothing more than a slightly above average RPG, I can’t fucking put it down. I’ve rolled the credits twice on this game, and I keep mindlessly blasting some gigs. Some people have Skyrim as a game forever, others have GTA 5 or Fallout 4. After years of not seeing the appeal, I’ve found the game I’m going to sink 2,000 hours into for the rest of my life. And like Skyrim fans, I don’t even know if I like it this a lot. But yeah, I’ll be in Night City this weekend, and probably every weekend for the rest of my life.

Helen Ashcroft, Editor of Evergreen

I’m jumping on the DLC bandwagon this weekend. My two favorite simulation games decided to release new content at the same time so now I’m spoiled for choice. After finishing the campaign in Jurassic World Evolution 2: Dominion Biosyn, I’m now about to get stuck in Chaos Theory mode. I’m ready to collect these dinosaurs and show Owen how to run a real dinosaur sanctuary on a ranch. The Sims 4 also brought werewolves into the game, so I’m going to howl at the moon, bite random people, and scratch furniture. Then I’ll play The Sims 4: Werewolves…

James Troughton, News/Photo Editor

I just finished my first game of Silent Hill. Already. And I didn’t imitate, little promise. I bought my PS3, went to eBay and found a semi-cheap copy for £50. Manual and all. It was a little clunky at first, maneuvering with a single analog stick and archaic tank controls, but I’m glad I persevered. There’s a reason this game is recognized as one of the best horrors in the medium and that’s because it’s terrifying even by today’s standards. The Otherworld is a gruesome, industrial version of our mundane normality, like a piece of Nine Inch Nails coming to life, while the monsters are all vaguely familiar, dropping into this strange Valley territory. Sure, the characters are uncertain and I didn’t feel invested in the hunt for my daughter, but the atmosphere came through. Now onto the original Resident Evil 2.

Issy van der Velde, News and Evergreen Editor

I played Dislyte for a review. It is a mobile gacha game that draws heroes from gods and mythological stories from multiple cultures. Not only that, but it also makes them absurdly sexy. My team is made up of those I find the hottest and that’s it. The guy with the ridiculously muscular six arms? Check. The rock chick in fishnets? You bet. The scorpion-tailed woman wrapped in embalming bandages that look like a straitjacket? Yes too. I’ll be going there soon, I promise.

Amanda Hurych, Evergreen Content Manager

I finally have some time to myself after spending weeks visiting my sister, so I’m going to spend my weekend doing (hopefully) endless, uninterrupted runs of Risk of Rain 2. I have the Metamorphosis artifact unlocked, so I’ll just activate it and enjoy the ability to be different characters all at once. It’s extremely fun having to acclimate to a new Survivor kit every 20 minutes, especially if I’m going from something like Commando to Artificer to Mercenary. And just to add more spice to my life, I’ll do it on Monsoon. It will be the most enjoyable weekend ever.

NEXT: TheGamer’s Best Features of the Week: Starfield Size, The Last of Us Remake & Devolver Showcase

]]> Spoilers for Cyberpunk 2077’s biggest story Tue, 14 Jun 2022 16:56:00 +0000

Despite a hectic launch at the end of 2020, Cyberpunk 2077 is a deep game steeped in rich lore and a story spanning many different themes and plot threads. Moving away from the third-person hack-and-slash gameplay of the Witcher series in favor of a tight first-person shooter and rarely leaving gameplay for cutscenes meant that Cyberpunk 2077 turned out to be a much more personal and in-depth experience. Combined with the ever-evolving relationship between the two protagonists and the urgency the story hammered home every time a Relic malfunction occurred, Cyberpunk 2077 tells a unique, personal and intimate story.


Players take on the character of V in Cyberpunk 2077, a mercenary from one of three different backgrounds trying to make a name for himself in the bustling dystopian metropolis of Night City. After carving out a place for himself in the mercenary scene, V is asked to steal The Relic, a prototype piece of technology that can supposedly save someone’s soul like any software. The relic is currently owned by Arasaka Corporation, one of the largest megacorporations in the world. If V can steal the chip and get away, not only would they be rich beyond belief, but they’d go down in history as a legend of Night City.

Related: Cyberpunk 2077‘s Best Cars, Ranked

When preparing the Cyberpunk 2077V’s first big heist, V is introduced to a variety of characters. They are supported by Jackie Wells: a close friend and fellow mercenary, Dexter DeShawn: a notorious local repairman and legend in his own right, and Evelyn Parker: the mysterious client entangled with Arasaka who wants the chip for unknown reasons. V is introduced to more allies during Cyberpunk 2077, including a sensitive vending machine; Goro Takemura, bodyguard of the head of the Arasaka company; Alt Cunningham, an AI version of the greatest netrunner of all time; and, of course, the game’s mascot, Johnny Silverhand, rocker legend and digital ghost.

Both V and Jackie are killed at the end of Cyberpunk 2077’s first act

Cyberpunk 2077 Jackie Welles dying

Even the best laid out plains fall awry, and Cyberpunk 2077The Relic Heist does this in spectacular fashion. The heist is first derailed when Saburo Arasaka, the reclusive leader of the Arasaka Society, is killed by his son Saburo while V and Jackie watch from hiding. Yorinobu then puts the building under lock and key, telling Takemura (Saburo’s bodyguard) that Saburo had been poisoned. Before long, V and Jackie are forced to jump from the penthouse window and land somewhere in the building below, seriously injuring them both. The landing also damages the relic’s casing, forcing Jackie to insert it into her brain to keep it stable.

After taking one of the many paths through Cyberpunk 2077‘s Konpeki Plaza, he later passes it to V shortly before bleeding into the getaway car. Despite having the relic and having momentarily escaped Arasaka, Dexter DeShawn decides it is safer to cut the details. At the climax of the mission and Act I of the game, Dexter ambushes V and shoots them in the head, killing them. Death is not the end for V, however, as the relic repairs the damage to his brain and begins crushing him to make room for his current occupant, Johnny Silverhand.

Johnny Silverhand was killed by Soulkiller, an advanced AI designed to copy a person’s psyche into data

Cyberpunk 2077 Johnny Silverhand Cosplay

Johnny Silverhand’s engram, or a copy of his psyche, ended up on the relic after he was captured and killed during his attack on Arasaka Tower. 10 years earlier, Arasaka had kidnapped Alt Cunningham – a brilliant netrunner and author of Soulkiller – to take control of it. Prove why Johnny Silverhand is so convincing in Cyberpunk 2077, he tried and failed to save her, only succeeding in sealing his engram in Arasaka’s computer system outside of her body. He spent the next 10 years gathering resources for an attack on Arasaka, and in 2023 he returned to the tower to free Alt and destroy it.

Related: What Cyberpunk 2077 Leaked Dialogue Could Mean For New DLC

Johnny was successful on both fronts, causing more property damage than Cyberpunk 2077 cost to do, but not without being captured by Arasaka. He was then taken to a remote location and interrogated by agents of Arasaka before being subjected to Soulkiller and having his engram stored on the relic. He will remain there until the events of Cyberpunk 2077 happen and put Johnny back in V’s head.

Cyberpunk 2077 – V will die unless relic is removed or canceled

Cyberpunk 2077 Cut Content CD Projekt Red Response

V passes the majority of Cyberpunk 2077The long history of trying to find a way to postpone or reverse their impending death at the hands of the relic. The chip is designed to take over a non-functioning brain and allow the psyche stored inside to take over the body. The Relic’s creators never considered caring for a non-brain-dead host, and as such, V’s subconscious is slowly being overwritten by Johnny Silverhand’s.

While initially okay with this, Johnny quickly changes his mind and tries to help V save his life. There are several paths V takes to pursue this goal, each dealing with a specific part of the design of the Relic or the heist itself. During Cyberpunk 2077 V tracks down the mysterious puppeteers behind the Relic’s heist, the Relic’s chief engineer, and even Empire heir Arasaka in an effort to save their lives. V may also take some time to pursue some of the Cyberpunk 2077Extended romances if they need companionship.

Evelyn Parker wanted the Voodoo Boys relic in Cyberpunk 2077

Evelyn Parker, the woman who originally contracted the Relic heist, was doing so under orders from the Voodoo Boys, Cyberpunk 2077The Pacifica gang of netrunners are based in the ruined yachting town of Pacifica. They are in a perpetual turf war with the rest of Night City, and outsiders are expressly not welcome in their territory. However, V is able to find an in thanks to the local repairman, Mr. Hands.

Related: Cyberpunk 2077 Roadmap: What To Expect In 2022

V discovers that the Voodoo Boys knew Silverhand’s consciousness was on the relic and wanted to use it to try to contact the A.I. version of Alt Cunningham that Johnny had freed from Arasaka Tower years before. V eventually tries to work with Cyberpunk 2077‘s feared the Voodoo Boys gang, believing they could help remove the relic without being killed in the process. After a conversation with Alt deep in the Net, V discovers that the Voodoo Boys are unable to help with the chip.

Cyberpunk 2077 Spoilers – Relic Chief Engineer Can’t Help V

Anders Hellman in Cyberpunk 2077 endgame

Mid Road Cyberpunk 2077, after a daring kidnapping involving shooting down a hovercraft and chasing after the survivors of the crash, V is able to sit and talk with Anders Hellman, the chief engineer of the version of the relic in their head . After talking with Hellman, it is revealed that not only is it impossible to remove the relic without killing V, but that the process of crushing V’s personality may have already begun and be irreversible. He talks about the process of imprinting an engram (which some consider to be Cyberpunk 2077 and black mirror making the same mistake), and finally concludes that V and Silverhand may already be a single entity. After retrieving the schematics and documentation for the project from Hellman, V leaves him with Takemura and sets out to find another possible lead to keep himself alive.

Cyberpunk 2077 Spoilers – V Can’t Be Saved, But Johnny Can

Cyberpunk 2077 Mess 1.2 Patch

After following all the leads in Cyberpunk 2077 and choosing from his available endings, it is revealed that regardless of the outcome, the damage done to V’s system was too severe to heal. Their brains have been overwritten by the chip to make it more inhabitable for Johnny, and as such is now uninhabitable by V. If V chooses to be separated from Johnny in one of the endgame missions, he will not will remain only a few weeks before dying. brain damage suffered by the relic. If V decides to let Johnny have his body in one of the Cyberpunk 2077‘s many endings, then Johnny will be able to live but V will remain a ghost on the Net. Although some ending paths hint that there may be more to V’s condition, the implication is that V was doomed at the time Dex shot them.

Next: How Big Is Cyberpunk 2077’s Map Compared To Other Open World Games

The Career How to Save Everyone Best Ending Save Everyone

The Career: How to Save Everyone (Best Ending)

About the Author

Nivalis asks you to run a business in a cyberpunk city Sun, 12 Jun 2022 20:53:00 +0000

Pick a business and make it the best it can be in Nivalis.

There’s something appealing about management games, especially business management games. It’s an opportunity to develop your boss skills without any risk, but Nivalis takes it a step further and merges it with a cyberpunk environment. Take a look at the gameplay trailer shown at the PC Gaming Show.

Nivalis received a little more attention during the PC Gaming Show on June 12, 2022. This game lets you choose a business, like a restaurant or nightclub, and run it, attracting customers and moving up the ranks. You’ll start with a small shop or stall and progress to owning all the nightlife in town.

The Nivalis Steam Page lists some features players can expect from the game. Not only will you be able to start a business, but you will also have a house to decorate and relax in. Plus, there’s fishing!

  • Discover your simulated life in Nivalis and choose how you spend your time each day.
  • Run businesses like restaurants, ramen stands, or nightclubs.
  • Buy or grow your own ingredients.
  • Cook unique dishes and mix cocktails to attract the right customers.
  • Stop working for the day and go fishing instead!
  • Decorate your home or buy and customize a new one.
  • Discover the stories of the people you meet in the city, your friends, your clients, and maybe even find love.

Be sure to list Nivalis on Steam and keep it locked on Shacknews for more information. Many announcements were made today by PC Gaming Show as well as Xbox & Bethesda Games Show, so check those pages for more information. There’s also our own E6 2022 Shacknews coming June 14th – so stay tuned.

Guide Editor

Hailing from the Downlands, Sam Chandler brings a bit of Southern Hemisphere flair to his work. After touring a few universities, earning a bachelor’s degree, and entering the gaming industry, he found his new family here at Shacknews as a guidebook editor. He loves nothing more than creating a guide that will help someone. If you need help with a guide, or notice something wrong, you can tweet it: @SamuelChandler

Cyberpunk 2077 thrives on its most underrated feature Fri, 10 Jun 2022 17:46:00 +0000

Cyberpunk 2077 has an enormous and understated attention to detail, although many examples of this can easily be missed by the player.

Cyberpunk 2077, for many enthusiastic fans, has finally reached its ambitious potential thanks to a series of recent updates, and the full-featured nature of the game now allows players to embrace the CD Projekt Red title’s most underrated feature – l attention to detail. Ahead of the December 2020 release of Cyberpunk 2077most of the gaming world expected a title that would match the universally loved and critically acclaimed game The Witcher 3: Wild Hunt, the latest major project from the developer. Despite a rocky two-year opener, the next-gen version in particular allowed fans to dive deep into the unpredictable and dynamic world of Night City.


For those who know The Witcher 3CD Projekt Red’s flagship title, it wouldn’t be surprising if the attention to detail in Cyberpunk 2077 is equally comprehensive – and many of the smart touches in the world can easily be overlooked. For an RPG to feel fully immersive and true to form, each separate game should be unique and have moments that those who pay close attention to the game world will feel rewarded for, and cyberpunk follow through on those promises. Whether it’s a single line of dialogue or an event in the game world, if the player is looking for that extra detail or information in a quest or on the streets, they’ll likely find one.

Related: Cyberpunk 2077’s Most Useless Feature Shows Its Lack Of Real Controversy

This is often the case with RPGs, like the witcher Where Skyrim, that many of these hidden details can be found by reading notes or listening to dialogue with a keen eye or ear for new information. Throughout the game, there are 156 NCPD scanners located throughout Night City, and these can provide additional quests and rewards to V (the named protagonist of Cyberpunk 2077), although they can be easily missed. Due to the detective nature of these short side quests, some involve an investigative storyline and therefore a heightened sense of attention to detail.

How Cyberpunk 2077 details improve its story and quests

Cyberpunk 2077 NCPD Jackie Bridge Scene

One mission, in particular, “Reported crime: don’t forget the parking brake,” displays the level of detail (proven by Kansaqe on YouTube) and variety in Cyberpunk 2077, which is arguably more impressive since it’s such a short and ultimately avoidable mission. The quest itself is very simple – find a van full of loot that has sunk in the water and collect it. Around the area where the van is suggested, V will find scavengers actively searching for the sunken vehicle to no avail, which will need to be dealt with. In the days following this Cyberpunk 2077 On the concert side, V can return to the site and find Jeremiah Franklin – a Nomad mourning his eliminated V friends before looting the van – who will ask the player to be left alone.

Details like this aren’t completely new to RPGs, but they’re still exciting and unique to see, and CD Projekt Red has taken steps to ensure that occurrences like these are more common in cyberpunk. Away from quests, random events like NPCs fighting and arguing in the streets, and even characters crashing into the roads, as the Reddit user recounted. Crooked Loycan happen at any point in V’s adventures. The charm of understated random events and sheer attention to detail make Cyberpunk 2077now fixed after patch 1.5, a must-have for fans of the genre.

Next: Cyberpunk 2077 Lore Shows Outer Space DLC Expansion Is Possible

Sources: Kansaqe/YouTube, CrookedLoy/Reddit

The Young Justice Ghost Death Problem

The problem of the young judge’s death has grown so much worse

About the Author

FOX AND HARE #1 brings new life to a familiar genre Wed, 08 Jun 2022 17:30:43 +0000

By Hayden Mears

Fox and hare #1

Writer: John Tsui
Artist: Stacey Lee
Colorist: Raul Angulo
Letterer: jim campbell
Cover artist: Stacey Lee
Editor: Vault Comics

The highly anticipated Fox and hare #1 was pushed back almost seven months so that its creative team could rework the story. The problem, according to the series scribe Jon Tsuei, was that there wasn’t enough “punk” in his cyberpunk comics. The genre has long been associated with the fetishization and erasure of Asian culture and Tsuei wanted her story to combat these harmful tendencies. Now, with her debut issue finally hitting the shelves, it looks like artist Tsuei Stacey Leeand the folks at Vault Comics churned out the product they wanted: a heart-pounding, evocative, “punky” cyberpunk thriller that further cements Tsuei and Lee as two of the best creators in the business.

The plot, on its barest bones, follows mercenaries Fox and Hare as they attempt to save a savvy coder from the wrath of Synastry Designs. The mega corporation will stop at nothing to silence the coder – and recover what she stole – before she can jeopardize their plans.

Fox and hare #1 is an energetic cyberpunk adventure filled with everything we love about the Vault library. It’s an offbeat story with boundary-pushing characters and fresh angles on tired ideas, a piece of sci-fi that only feels familiar because it uses genre-specific conceits as starting points. But from there, anything goes.

Tsuei and Lee shine a light on this crafty world through the struggles of its main players: black market coder Aurora Yi and the pair of mercenaries known as Fox and Hare. Lee and colorist Raul AnguloMazu art clearly and clearly establishes Mazu Bay as a distinct yet familiar place. We have seen rainy port cities before. We saw neighborhoods tinged with neon and resembling red-light districts. The setting feels like places we’ve all been before, whether through a transportive story or physically.

What we haven’t seen, however, is how these new characters interact with what we already know. That’s part of why you won’t find many detailed establishment plans or backgrounds in Lee’s work here. She knows we have a sense of place and is more interested in selling these people and their problems to us. Taking it a step further: its panel structure deftly communicates the focused action and frenetic energy of the storyline, further streamlining Tsuei’s busy story. Lee’s art shines when highlighting a character participation in the action rather than in the action itself.

fox and hare #1 is a fast-paced, vividly realized cyberpunk action-thriller tasked with bringing new life and flavor to a genre that desperately needs both. Everything feels tight, transparent and intentional; the delay obviously did wonders for the story.

Published by Vault Comics, fox and hare #1 is available in-store and digitally now.

Cullen Bunn dives into the surreal world of Parasomnia: The Dreaming God Mon, 06 Jun 2022 22:40:00 +0000

Prolific author Cullen Bunn is preparing for a busy summer. Between his work on the next Valiant Comics movie book of shadows and his Godzilla vs. Mighty Morphin Power Rangers series with IDW and BOOM! Studios, fans will have plenty of opportunities to read his comics in the months to come. In addition to all this, Bunn finds the artist Andrea Mutti to revisit the universe of their series Parasomnia. The four-issue mini-series Parasomnia: The Dreaming God, is set to be published by Dark Horse Comics on Wednesday, August 17.

Parasomnia: the dreaming god will continue to follow the unnamed hero from the first series as he explores a surreal dreamscape in search of his missing son. The fantasy world of the first series has been replaced with a cyberpunk dystopia, where a malware company called Damocles Worldwide seeks to take over. CBR recently spoke with Bunn about his experience revisiting the series, working with Mutti, and his appreciation of cyberpunk as a genre.

Related: EXCLUSIVE: Marvel’s Bucky Barnes Embraces His Winter Soldier Legacy In ‘Cold Front’

CBR: Your approach to the world of Parasomnia changed heading in the new series?

Cullen Bunn: For sure! In many ways, everything about the series changes. Half of the first series took place in the dream realm, after all. If there’s one thing we know about dreams, [it is that] they are constantly changing. One second, you find yourself in a 17th century forest, [and] the next day, you’re in a dystopian cyberpunk future. From this series, we really explore the changing nature of dreams. But we don’t stop there. We also explore the changing nature of waking reality.

What made you want to start a new series to follow Parasomniarather than continuing digitally?

Parasomnia has always been designed as a series of limited series. I think it works well considering how the stories change from arc to arc. It’s a continuous tale, but we put a very fine point on the idea that they are very different types of stories.

What made you want to change the aesthetic and tone of the dream world?

That was always the idea. I have a list of settings and genres that I want to explore under the Parasomnia banner. As you’ll see in this series, the story gets weirder and weirder, not just from series to series, but from issue to issue, and sometimes from panel to panel. It’s a story about despair, hope, and the endless possibilities that surround these two states of being. We don’t hold back from making things happen. When this series ends, readers will know that the stories to come will be even crazier.

Related: The Boys’ Jensen Ackles, Chace Crawford & Claudia Doumit Tease A Wild Season 3

How did you and Andrea Mutti go about designing this new aspect of the story?

I knew Andrea would be up to the challenge of just about anything I threw at her. We talked a bit about the new direction, and he sent me some big requests in terms of things that might appear in the book. I made sure to incorporate these ideas. At the same time, I wanted him to be surprised and excited by what was coming his way.

How has seeing his works influenced your writing?

From the moment we started working together, I couldn’t help but keep his style in mind on every page I wrote. I can’t name a specific story element, but I know it was all influenced by his unique view of the world, dreams, and characters.

Were there any particular cyberpunk stories that you drew inspiration from?

All? I don’t know if one cyberpunk story played a bigger role than another. I wanted it to feel like a new cyberpunk universe, something with its own story and style. I certainly drew inspiration from all the other books and comics I’ve read, all the movies I’ve watched, and all the paper and pen and video games I’ve played. I took that collective inspiration and tried to make something new out of it.

Related: Who is Embracer Group and what does it own?

How did your own dreams influence your work on the show?

Not so many events in specific dreams as the way my dreams feel, the way they shift and change, the way nothing is constant, and the way that when I wake up I’m sometimes unsure of what really happened and everything that was in my subconscious. This last piece plays a big role in this book.

What can you tell fans about Damocles Worldwide?

Damocles Worldwide is a mega-corporation and an antagonist of this series. They want our heroes to get a piece of software for them — a piece of flesh. This software has a personality and desires of its own. He is also almost omnipotent. Damocles would do anything to get his hands on this software, and if our heroes – No-Name, Kahnawake, and a new hero joining the mix – don’t cooperate, they will find themselves targets.

Can readers expect to see more cult mystery in this arc?

Oh yes. Fenny and her followers are the driving force behind this story. In this series, we will learn a little more about their obsession with dreams. In the first series, we saw them strike in the real world. In this series, they take a more active role in the dreams themselves.

Parasomnia: The Dreaming God #1 is due out from Dark Horse Comics on Wednesday, August 17.

What are TheGamer staff playing this weekend? Sat, 04 Jun 2022 18:00:00 +0000

In the UK, this weekend is the Platinum Jubilee (or “Platty Joobz”). This means that the British monarchy welcomes the 70-year reign of Queen Elizabeth II. However, British or non-British, you are not obliged to participate. The weekend is for video games, after all, and while this month is a bit messy for AAA titles, there are still tons of games, new and old, that our team is diving into. weekend.

But, and you? What games are on deck for your weekend?

RELATED: The Best Games To Play For The Queen’s Platinum Jubilee

Andrew King, Features Editor

I revisited Cyberpunk 2077 and just encountered a certain person with a silver hand. If I remember correctly, Act 2 is where all the best side quests open up, so I can’t wait to have a good time with Keanu and Judy. I’m also halfway through the much smaller (but also cyberpunk) RPG Citizen Sleeper, so I’ll probably spend the weekend using dual-wielding dystopias. Also, I played a bit of Vampire: The Masquerade – Swansong, but didn’t get a chance to um sink my teeth in, so that’s also on the role. In other vampire related news, Morbius is back in my local theater and the deluge of memes has given me a morbidcuriosity id. I have AMC Stubs A-List and can watch it for free, so who knows? I can make an appointment with the doctor. Then again, I only have this precious life.


David W. Duffy, Editor of Evergreen

I return to No Man’s Sky after another of my signature long breaks. There’s a new expedition, Leviathan, and it’s an appropriate word for the challenge of trying to remember what to do and figure out what’s happening on earth. Permadeath isn’t helping matters, but I’ve noticed a quirk of being able to claim the Twitch rewards given a while ago every time I respawn. That means five ships to scrap and millions of credits, which should make things more palatable. I also plan to do a lot of grinding in Dislyte – I’ve hit a wall in terms of progression, so it’s time to focus on strengthening my Espers.

Stacey Henley, Editor-in-Chief

Are you ready to be blown away by my freshness, ladles and jelly scoops? I’ll drop two megatons of Chad on you and tell you I played [Redacted] and [Redacted]. Yes, like all those video game journalists on Twitter who certainly don’t get high on their own sense of grandeur while perpetuating the irritating stereotype that all we do is get paid millions to play video games , the two games I played have not yet been released. You can’t put your dirty mitts on it, but I have them because I’m just built differently. In other news, for completely unrelated reasons, I tried out Mario Golf: Super Rush and Fire Emblem: Three Houses.

Helen Ashcroft, Editor of Evergreen

With the release of version 2.9 earlier this week, I’m back on Genshin Impact for the weekend. I had the chance to shoot Yelan and I already love it. I was looking for the perfect bow user for my team and now here she is, with amazing hair and a backstory about running an illegal casino. Now comes the part that is always a pain, bringing it down to a usable level. I have hidden materials but ascending it requires more chasm exploration. This means it’s time to break out Diluc so I can explore new Chasm quests and events while gathering all the ore for grounds. I don’t know what it is since I have more ore than I can ever use, but I need it. I can’t leave ore lying around while I have pockets to fill. It is not fair.

Jade King, Features Editor

I’m getting into some scary horror game I can’t talk about yet, but when I’m not getting murdered teenagers in the woods I’m battling rivals across the courtroom in Phoenix Wright : Ace Attorney Trilogy. Although I briefly dabbled in this franchise during my teenage years, I never got a chance to play the original games, so I finally decided to dive in and see what the fuss was all about. I fell in love. The characters, writing, and gameplay mechanics are all so charming and adorable, providing a playful twist to an otherwise mundane profession. Phoenix Wright and Miles Edgeworth are also lifelong lawyer boyfriends, and being able to manifest that romance as they look at each other during a case is a delight. Beyond that, I’m diving into the likes of 50 Cent: Blood on the Sand and Horizon Zero Dawn.

Harry Alston, Editor-in-Chief

I had a sleepy, slow week heading into a rare holiday, and the games I played matched that – Cities: Skylines and APICO. Skylines is a must-have game for those quiet days when I just want to get on the roads. I’m not very good at that. My town is covered in traffic and no one can get to the hospital. Never mind. APICO is a beekeeping simulator I played for this week’s indie spotlight, another slow-paced game about collecting, raising, and eventually manipulating magical bees to produce materials which you then sell to nearby villagers at exorbitant prices. Great.

Amanda Hurych, Evergreen Content Manager

I’m hanging out with my sister this weekend, and while she doesn’t play video games regularly, she’s absolutely phenomenal at Pac-Man every time we hit the arcades. So of course I downloaded Pac-Man Museum+ (courtesy of Xbox Game Pass) to see if anything in there would be up its alley. It turns out there are plenty of mediocre Pac-Man games out there. We cried out in frustration at Pac-Land’s weird racing mechanics (you have to mash a button to make your Pac-person move faster) and Pac-Mania’s isometric perspective that doesn’t let you see everything. Pac-maze at once. This is very fun. We are having the time of our lives.

Issy van der Velde, News and Evergreen Editor

I’ve returned to the comforting neon haze of Need For Speed: Underground 2 for the past two weeks. Even after all these years, it still hasn’t lost its charm. Racing around Midnight City with Riders on the Storm blasting the speakers in my boot (it’s a trunk for the Yanks) clearly never gets old. Does the game look blurrier than I remember? Absolutely. Is it important? Absolutely not. The thrill of hitting the NOS is still unparalleled. Watching the world twist and contort as my taillights flicker behind me is electrifying, and the nostalgia of playing on my GameCube – the most perfectly designed console ever – makes gaming a wonderful cocktail of relaxation and excitement. excitement.

Rhiannon Bevan, Editor-in-Chief

The only game I can think of right now is Baldur’s Gate 2. So many other games have been dropped in favor of this BioWare classic, so much so that I’ll probably write about it next week as well. I don’t know what my playing time is, but I easily passed the 40 hour mark and only in chapter four. And honestly, that’s because when I say I’m “playing Baldur’s Gate 2” it usually means I’m writing character diaries or doing a new character portrait. Do not start playing this game if you are a writer. I accidentally kept playing until 4am twice this week. The end is far from in sight.

Justin Reeve, editor

Pardon the pun, but after enjoying my dive into In Other Waters, I was really excited to play Citizen Sleeper and let me assure you that the game is well worth your money. I worked on a second part and this time Citizen Sleeper clicked with me even more. I had just started college when the Great Recession hit in 2008 and over the next decade I had to fight for a stable job in the face of almost constant economic downturns, the latest of course being the pandemic in course which has created serious disturbances at all levels. Citizen Sleeper perfectly captures not only the inherent contradictions of capitalism, but manages to reflect the general feeling of helplessness that so many people have felt in the wake of disastrous neoliberal initiatives since around 1990, including globalization. Give this game some good thought.

NEXT: Which game shouldn’t have a remake?

Moving to Night City – Why it’s time to celebrate Cyberpunk 2077 Fri, 03 Jun 2022 05:50:00 +0000

It’s been a tough journey from launch to now for CD Project RED and its heavily marketed and over-hyped products Cyberpunk 2077. The game had already tested the mettle of anxious gamers with a long stint in development, only to throw a buggy and broken mess, which tarnished its many tradable items.

And while these elements have all been overshadowed by anger, frustration, and outright blame, is it time now to take it back and reshape our stance, release a next-gen update, and judge Cyberpunk 2077? as it currently stands?

To this question we answer in the affirmative. And while it shouldn’t be shy about what was really more than a launch mess, enough water has flowed under that bridge now to start seeing the game in a whole new neon light.

Here’s a snippet of our own exploration of this, and why we think now is the time to start celebrating the many triumphs achieved by CD Projekt RED in gaming:

What’s great then are the choices you are offered to make at the start of the game (and later too). You can, for example, fully inject yourself into this “corpo” world if you wish, and maintain a level of alignment there. Or not. The lines between the above are blurred depending on your own levels of investment in its presented ideals. And throughout your journey, your supposed position clashes and merges, as the game’s story beats the ebb and flow. To some degree, Johnny is an example of the town’s contempt for business, yes, but really, deep down, Johnny is afraid of being overlooked and ignored; not to count. And that sentiment most often arises among the myriad residents of Night City who struggle with its explosive state, even as it bleeds into every other corner uncontrolled by the corporations (and sometimes there too). He’s definitely an on-the-nose trope on the surface and sometimes acts as a crutch for the story given the amount of distraction available. But if you take the time to dig deeper, you’ll find plenty of nuance and go beyond his “fuck corporations” mantra.

The strength of Cyberpunk 2077 lies in its layered world, through which you can dig, extrapolate and be informed, and become a decisive part of…

It’s a long dive into the game’s initial failure, a bit of history repeating itself, some of the critical opposition it faced, and why we think there’s so much more here than its current reputation.

So buckle up and find out why it’s time to start celebrating Cyberpunk 2077.