Cyberpunk – RPG Blog http://rpgblog.org/ Sat, 15 Jan 2022 15:27:06 +0000 en-US hourly 1 https://wordpress.org/?v=5.8 https://rpgblog.org/wp-content/uploads/2021/05/cropped-icon-32x32.png Cyberpunk – RPG Blog http://rpgblog.org/ 32 32 Cyberpunk 2077 Mod adds car customization that was cut from the game https://rpgblog.org/cyberpunk-2077-mod-adds-car-customization-that-was-cut-from-the-game/ Fri, 14 Jan 2022 21:41:00 +0000 https://rpgblog.org/cyberpunk-2077-mod-adds-car-customization-that-was-cut-from-the-game/

A new Cyberpunk 2077 mod adds car customization that lets players choose vehicle variants, a feature that was originally removed from the game.

A new Cyberpunk 2077 The mod adds car customization that allows players to choose vehicle variants, a feature that was removed from the original version of the game. Cyberpunk 2077 The modding community is extremely active, adding systems and features not currently in the game. While some mods are simplistic, like the Cyberpunk 2077 grappling hook mod that allows V to swing like Spider-Man, others are complex. Last month, a talented modder added a full subway system, a feature that was heavily marketed but never made it to the final game.

Despite its shaky launch and lackluster last-gen console build, Cyberpunk 2077 was praised for its gripping storyline, detailed open world, and memorable characters. In fact, although he is obviously not nominated for GOTY 2021, Cyberpunk 2077 was the most played Steam game of 2021. This is a surprising achievement considering the intense reviews CD Projekt Red has received since the game launched in 2020 and the fact that most Cyberpunk 2077The free DLC of has been delayed until 2022. Despite this announcement, some RPG fans are still giving Cyberpunk 2077 a chance, jump into Night City regardless of its bugs – and some fans are even making their own improvements.

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Related: Huge Cyberpunk 2077 Mod Completely Rebalances Combat

Nexus Mods User Lemurit’s new Cyberpunk 2077 fashion (via PCGamesN) adds car customization, a planned feature that CD Projekt Red cut from the original version of the game. LemurLord’s vehicle customizer allows players to choose the vehicle variant they want. Once a car is collected, players can swap out the layout of the car from a wide selection of options found in Night City. The mod displays the wide selection of available skins and applies it to the vehicle each time it is summoned. However, LemurLord’s Vehicle Customizer is a Cyber ​​Engine Tweaks mod, which means the parent mod must be installed before the Car Customizer can be used.



New Cyberpunk 2077 mod adds vehicle customization

the Cyberpunk 2077 The vehicle customizer can be found here.

Although not as extensive as Forza Horizon 5the customization of the car, the new Cyberpunk 2077 mod provides a wide selection of skins for each car in the game. In total, there are 54 vehicles, including the Archer Quartz car which was added in Cyberpunk 2077from Update 1.3. There are fast cars, like the Quadra Type-66 640 TS, as well as heavyweights, like the Thorton Mackinaw Larimore. Most of them have a variety of versions found in Night City, and while V can collect them, there is currently no option to change their appearance after collecting them. Once V makes the purchase, only that particular skin will be available in the Garage. LemurLord’s vehicle customization mod completely changes that, granting access to a long list of skin variations for every car V collects.


As with many games, modders help build from the foundation laid by the developers. While it’s not a game-changer like Luke Ross’ VR mod for Cyberpunk 207seven, the vehicle customization mod improves the quality of life of the game, adding more choices to the RPG. Now V just has to decide which route is right for him.

Next: Cyberpunk 2077 Leak Claims Update Will Be A Soft Relaunch With A New Title

Source: LemurLord/NexusMods (Going through PCGamesN)

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With so many open worlds these days, I miss short, linear games. https://rpgblog.org/with-so-many-open-worlds-these-days-i-miss-short-linear-games/ Thu, 13 Jan 2022 22:03:08 +0000 https://rpgblog.org/with-so-many-open-worlds-these-days-i-miss-short-linear-games/

Please, not another fetch quest

So there has been a lot of discussion about Dying Light 2 supposedly having up to 500 hours of content, if not more, and it wasn’t exactly news I was jumping up and down for. Not necessarily because of the game itself, but how it fits in with trends in the industry as a whole, away from short, linear games. Over the past few years, it feels like completion times in the hundreds of hours have become something of a badge of honor, and the talk around it seems to lean towards the idea that the longer a game, the better.

Listen, I’m all for getting what I pay for. When I see that I’ve played a game for hundreds of hours, there’s a sense of pride in that, because it was money well spent. But at this point, it feels like players keep pushing for longer and longer games, and that’s not always a good thing.

On the one hand, a super long game with an ambitious reach usually (not always, but usually), means more work and crunch for game teams that are already exhausted. The first example here is Cyberpunk 2077. CD Projekt Red promised the game would be one of the most detailed open-world RPG experiences ever while still in its early stages, and the game later suffered several delays as the team was trying to keep up. Ultimately, cyberpunk was a huge disappointment upon release (although recent updates have helped), and all of this could have been avoided if CD Projekt Red had maintained realistic expectations.

[Image Source: cyberpunk.net]

There’s also the fact that shorter games can also mean less development time. In theory, if the bigger studios were dedicated to creating shorter, more polished experiences, you could at least cut a good year or two out of the development cycle. I’ve always wondered what it would be like if a studio that had the talent and money of a CD Projekt Red went all out on an indie-style project that was three to four hours in length. But, because those aren’t as lucrative, I guess we’ll never know.

Then you just have the content of the games themselves. When you expand a game to be so big and non-linear, it’s nearly impossible to keep the content interesting. The world, quests, and characters can all start to feel repetitive and hollow. By creating a game that spans hundreds of hours, the developers simply don’t have the time to devote time and attention to many of the game’s details – they’re just trying to fill in the biggest possible map of a way that doesn’t make him feel entirely empty. But there’s so many games I’ve played that To do feeling empty, despite everything the game puts in my way, and I’m not alone in this feeling.

On the other hand, I played through Bioshock Infinite again recently. This is obviously very different from a large hundred-hour company, with an average duration of about twelve hours. But when I started playing it again, I realized how much I had missed those little linear games. For example, I really can’t get past the environments in Bioshock Infinite. Every room you walk into has that perfectly composed frame that looks like it’s straight out of a concept art painting. This is because the developers know that the player will enter a room from exactly one position, and they are able to compose the environment around that, and to great effect.

[Image Source: Reddit]

The pacing is great too, as they’ve obviously planned out exactly how much and for how long you’ll interact with the combat, story sections, and exploration. Sometimes I don’t want to have to go out of my way to find a fight or a quiet space to enjoy the scenery, and Linear Games just have them lined up, ready to go when you need them. Like a perfectly balanced storyline, the game knows exactly what you want, when you want it, and gives it to you.

I may not be fair in comparing games that are supposed to offer such different experiences, but I really can’t find any big-budget AAA studios that haven’t succumbed to this formula. I mean look what happened to The last of us series. The first was also around twelve hours long and, in my opinion, was pretty perfectly paced from a gameplay and storytelling perspective.

[Image Source: IGN]

Then you have the sequel, which is more than twice as long, with huge open areas that stop the pacing. I’m not saying Naughty Dog isn’t capable of making a good open world game, I just don’t understand why they deviated from what they’ve done so well when it comes to scope, especially at the within a beloved franchise that used its small-scale linearity to great effect.

Long story short, I really miss small linear story-driven games.

I can definitely go back and play through all my old favorites like BioShock, The last of us, and Portal 2, but it’s hard to find games like this that are newer than circa 2015. Sometimes I don’t want to have a choice – sometimes I just want to be taken on a ride, a thrilling, explosive ride that only the resources a AAA studio can provide, but they seem to be getting fewer and fewer these days.


Story Beat is a weekly column covering everything and nothing related to storytelling in video games.

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Razer’s Cyberpunk Zephyr goggle does not use N95 grade filters https://rpgblog.org/razers-cyberpunk-zephyr-goggle-does-not-use-n95-grade-filters/ Tue, 11 Jan 2022 20:20:00 +0000 https://rpgblog.org/razers-cyberpunk-zephyr-goggle-does-not-use-n95-grade-filters/

An image of someone wearing Razer's Zephyr mask, which is partially lit to show blues, greens and purples.

It might sound cool, but the Zephyr goggle doesn’t actually protect you from covid.
Picture: Razer

So those Watch dogs-esque, Cyberpunk 2077– Face masks from computer maker Razer do not actually use N95 grade filters as previously promoted, according to company updated marketing.

Various points of sale, including Engaged and The edge, note that the company has removed all references to “N95 quality filters” from the product pages for both the $ 100 Zephyr and recently announced the Zephyr Pro goggles. The deletion took place after Technical YouTuber Naomi Wu not only released a teardown of the Zephyr in November 2021, but also tore Razer apart for promoting what Wu called a “fraudulent product.”

N95 is a certificate issued by the US National Institute for Occupational Safety and Health (NIOSH), in which respirators must filter at least 95% of airborne particles. This requirement applies to the entire product, not just the filters. This is why none of Razer’s masks appear on NIOSH Approved List respirators filtering particles of N95 quality.

Wu’s detailed breakdown of the Zephyr Mask’s ineffectiveness in protecting you from covid-19, its myriad variants, and various other ailments is revealing. Wu called the product “unnecessary” and accused Razer of “misleading marketing”, especially since the mask is not a valid replacement for real personal protective equipment (PPE).

We have reached out to Razer for comment and will update if we have a response.

For its part, Razer has has chosen to update its marketing materials for the Zephyr while cleaning the phrase “N95 quality filters” from the product page of the site. The company now claims that the $ 100 mask is “not an N95 mask / respirator” and “is not intended for use in medical or clinical settings.”

So sure, it can look cool, like you’re living in the cyberpunk future you’ve always wanted with a light up mask and all that jazz. But that doesn’t protect you from the basics: a disease that could literally kill you.

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Funky Legend of Zelda Fan Art Imagines Cyberpunk 2077 Inspired Link https://rpgblog.org/funky-legend-of-zelda-fan-art-imagines-cyberpunk-2077-inspired-link/ Sun, 09 Jan 2022 22:27:00 +0000 https://rpgblog.org/funky-legend-of-zelda-fan-art-imagines-cyberpunk-2077-inspired-link/

An imaginative gamer merges The Legend of Zelda and Cyberpunk 2077, reimagining the hero of Hyrule with high-tech weapons into spectacular fan art.

A creative gamer carried Link from Nintendo THE Legend of Zelda in the world of CD Projekt Red Cyberpunk 2077.

The awesome image, which was posted on Reddit by artist Gray Shuko, combines the colorful and cartoonish tones of THE Legend of Zelda with a grainy, sci-fi aesthetic. The Hero of Hyrule sports a riot shield, energy pack, and tech sword and visor in place of his traditional fantasy armor.

RELATED: Legend of Zelda Fan Creates a Majestic Painting Inspired by Bob Ross

Upon closer inspection, fans might be able to see that Link is in fact wearing V’s jacket, which was widely seen in promotional material for Cyberpunk 2077. A Triforce symbol can be spotted on the shoulder while Link’s standard Breath of the wild the tunic is shown below.


Created by Takashi Tezuka and Shigeru Miyamoto, THE Legend of Zelda is one of the most iconic and beloved video game franchises of all time. The overall story centers on the many reincarnations of titular Princess Zelda and Link as they battle demon king Ganon. The original game was released in 1986 while the most recent title, The Legend of Zelda: Skyward Sword HD, debuted in 2021 for the Nintendo Switch. The highly anticipated sequel of 2017 The Legend of Zelda: Breath of the Wild is expected to launch in 2022.

Released in 2020, Cyberpunk 2077 is an action role-playing game set in the open world of Night City, directed by Adam Badowski. Players take on the role of V, a customizable mercenary, who is haunted by the ghost of rebel rock icon Johnny Silverhand (Keanu Reeves) after work around a priceless biochip goes awry.


RELATED: Chilling Legend of Zelda: Majora’s Mask Fan Art Resurfaces

While the game has received critical praise from critics for its graphics and setting, it has also come under heavy criticism for its portrayal of transgender characters and, most notably, for its many, many bugs. The development team behind Cyberpunk 2077 have worked to address the multitude of issues since its release and according to CD Projekt President Red Adam Kiciński, “We believe in the long term Cyberpunk 2077 will be seen as a great game, and like our other titles it will sell for years to come, especially as the hardware gets more powerful over time and as we improve the game. “


There have been several other fan-made content work recently done for the two. THE Legend of Zelda and Cyberpunk 2077 beyond Gray Shuko’s cyberpunk reinvention of Link. An artistic fan has drawn a stunning series of illustrations to celebrate the 30th anniversary of The Legend of Zelda: A Link to the Past. As for Cyberpunk 2007, a group of coders have created a mod that allows players to see their in-game character having sex with Johnny, much to Reeves’ enjoyment.

A large number of THE Legend of Zelda the games are available on Nintendo Switch while Cyberpunk 2077 is playable on PlayStation 4, Xbox One and PC. Native versions for PlayStation 5 and Xbox Series X | S are slated to launch in 2022.


KEEP READING: Zelda: Breath of the Wild Voted Best Video Game of All Time in Japan

Source: Reddit

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Can a bad twist ruin a good RPG?


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Cyberpunk vehicles of the future could have Qualcomm brains https://rpgblog.org/cyberpunk-vehicles-of-the-future-could-have-qualcomm-brains/ Fri, 07 Jan 2022 17:58:00 +0000 https://rpgblog.org/cyberpunk-vehicles-of-the-future-could-have-qualcomm-brains/

Qualcomm’s recent chip developments could lead to making cyberpunk-like vehicles a reality. Here is what these future cars could look like.

Qualcomm’s recent chip developments could lead to making cyberpunk-like vehicles a reality. Its recently announced platform would make cars even smarter, with more and more automakers now working alongside them to integrate these systems into future automobiles. When it comes to its chipsets, Qualcomm is best known for developing components that take smartphones to the next generation.

The company has been engaged in establishing network standards and manufacturing chips for various consumer electronics devices for over 30 years, to name a few. However, Qualcomm has also been working on its standalone Snapdragon Ride platform for some time now. Last year, he showed how his platform can not only make AI-assisted driving safer and more convenient, but can also adapt to a variety of vehicle types. This signals a major change in future vehicles incorporating this system, moving from analog to all digital, at a time when autonomous driving technology is constantly improving.

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Related: Snapdragon 8 Gen 1 Vs. Tensor: Qualcomm vs Google Chip Comparison

To further strengthen its position in the transportation space, Qualcomm recently unveiled the latest addition to its Snapdragon Ride platform called Vision System via a press release. Release. This system-on-a-chip enables vehicle manufacturers to implement a modular panoramic camera infrastructure that integrates features such as advanced driver assistance systems or fully automated driving in their vehicles. Its implementation can help drivers by improving vehicle perception with better accuracy, identifying traffic lights, pedestrians, vehicles or other objects that are dangerously close, as well as performance enhancing capabilities. via live updates. The system itself is designed to be highly scalable and customizable, meaning that automakers can integrate it into both entry-level cars and high-end models, and adjust its functionality to varying degrees. various, making the future of self-driving cars more feasible and accessible to most manufacturers.


What to expect from Qualcomm’s digital car future


Interior view of Qualcomm digital chassis concept via Qualcomm

Automakers are already trying to reinvent the wheel in terms of future vehicle standards, but Qualcomm is trying to push it even further by introducing its cloud-connected platform Digital Chassis. What the company envisions is a touch-controlled, cyberpunk-style digital smart cockpit that integrates everything, with displays and performance as fast, responsive and adaptive as smartphones. The digital chassis essentially unifies the driver and passenger experience, displaying real-time road telemetry, AI warnings for inattentive drivers, and entertaining passengers with individual and multi-screen entertainment functions simultaneously.


These systems are designed for longevity and flexibility, giving owners the ability to simply upgrade their vehicles’ features and components to better versions instead of having to purchase new cars. Qualcomm is already job with well-established automotive electronic component maker Alps Alpine to bring a digital cabin system to life. This includes “sound zones” that relay sound to passengers separately and an electronic mirror that reduces blind spots, all of which are expected to arrive commercially as early as 2024. With Qualcomm collaborating with renowned automakers like Volvo, Renault and Honda, it’s is it is only a matter of time before the futuristic concepts of electric vehicles become reality.


More: Mercedes-Benz’s New EV Concept Comes With 620 Mile Range That Beats Tesla

Source: Qualcomm

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Mena Suvari Joins Michael Ryan’s Cyberpunk Indie “The Dresden Sun” – Deadline https://rpgblog.org/mena-suvari-joins-michael-ryans-cyberpunk-indie-the-dresden-sun-deadline/ Wed, 05 Jan 2022 20:43:00 +0000 https://rpgblog.org/mena-suvari-joins-michael-ryans-cyberpunk-indie-the-dresden-sun-deadline/

EXCLUSIVE: Mena Suvari (american beauty, Six feet Under ground) will star alongside Steven Ogg, Christina Ricci and Samantha Win in The dresden sun, the next cyberpunk movie from writer-director Michael Ryan.

The indie watches as a heist heads south when Crilenger (Ogg) – a brilliant, principled mercenary with a traumatic past – works with an insider to steal a precious asset from Peredor Corporation called “the sphere.” The C & Earth company, vying for world domination, seeks to find a solution to an otherworldly technology through a scientist’s project. Meanwhile, a financial analyst, who despises his job at powerful investment firm Mutual One, finds himself caught between deadly rival firms, financial fraud and tech espionage, and is ultimately forced to flee a psychopathic military contractor. .

Neely Gurman is the cast of the film, with Michael Ryan and Tyler Lockamy producing through their Archetype Pictures banner.

Suvari is a SAG Award winner and BAFTA Award nominee who made her film debut in the cult classic from director Gregg Araki. Nowhere, finding decisive roles in Universal’s american pie franchise, and in the winner for Best Picture by Sam Mendes, american beauty. The actress will soon be seen in James Rowe’s thriller Dike, opposite Dermot Mulroney; at Sean McNamara Reagan, opposite Dennis Quaid; and in Kevin Lewis’ horror photo, Cursed. She has also appeared on the film’s side in titles including Losing, spun, Rumor has it…, Domino, Beauty salon and Factory Girl. His TV credits include american horror story, Chicago fire and Six feet Under ground.

Suvari is represented by Innovative Artists, Management Production Entertainment and Jackoway Austen Tyerman.

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Cyberpunk Electronics innovator GravaStar comes out of orbit with a series of stellar sci-fi-themed Bluetooth speakers https://rpgblog.org/cyberpunk-electronics-innovator-gravastar-comes-out-of-orbit-with-a-series-of-stellar-sci-fi-themed-bluetooth-speakers/ Tue, 04 Jan 2022 13:44:00 +0000 https://rpgblog.org/cyberpunk-electronics-innovator-gravastar-comes-out-of-orbit-with-a-series-of-stellar-sci-fi-themed-bluetooth-speakers/

LOS ANGELES, January 4, 2022 / PRNewswire / – GravaStar (https://www.GravaStar.com/) officially announced the launch of its totally unique sci-fi-themed TWS Bluetooth speakers and earphones, intended to reinvent the 21 channelst the sound of the century must look and feel. After a successful Indiegogo campaign for the Mars Bluetooth speaker put the company on its current trajectory, GravaStar’s team of craftspeople, designers, engineers, gamers and other creatives continued to develop more futuristic sound devices.

In 2021, GravaStar also launched its latest TWS headphones. Sirius Pro and Sirius on Indiegogo. GravaStar’s designs continue to combine a Mecha-style aesthetic with a robotic aesthetic in products that are as beautiful and fun to look at as they are to use.

All GravaStar electronic devices are available exclusively on the company’s website, which regularly runs seasonal promotions and other exclusive promotions.

“We don’t just make speakers and audio devices here – we create the art of audio engineering,” said Yong, founder and engineer of GravaStar. “It’s part of the basics and something our customers are excited to see. We’ve done a lot of work on the important little details of each model: our speakers and headphones are collector’s items in addition to being functional. From day one we knew we were doing something completely unusual and revolutionary – purely cyberpunk products designed as individual characters. We wanted our products to stand out, be different and provide a literally unforgettable experience. And that same goal will continue to guide the future direction of our business as well – unique and impressive designs, better quality, pure listening pleasure. We make it just cool! “

GravaStar: Mars Pro

  • Designs such as: Special Edition “Aurochs”, Black, Shark 14, War Damaged Yellow and White.
  • Dual speakers, 20W output, deeper bass, zinc alloy shells, multiple dynamic LED lights, touch volume control, 15 hour battery life and true wireless stereo.
  • Designed for audiophiles, proprietary DSP audio algorithms deliver deep bass, crisp mids, crisp high notes, and room-filling sound. The technology produces very clear and punchy bass even at low volumes, allowing listeners to hear and feel every note.
  • TWS Bluetooth V5.0 technology ensures perfect stereo surround sound by pairing two Mars Pro speakers.
  • Some high-end models include fun DIY, with detachable parts that are easy to put on and take off – users can create and customize each speaker to suit its personality and style.
  • Each sci-fi design has a clean and sleek exterior look, made from strong zinc alloy materials that are lightweight and built to last – resistant to scratches and damage if dropped.

GravaStar: Sirius Pro Headphones

  • Equipped with Knowles balanced armatures and dynamic 7.2mm drivers so listeners can hear it all; harsh bass that can be felt deep in the bones, with orchestral sound.
  • In-ear sensing, zinc alloy charging case and environmental noise cancellation to eliminate all unwanted background noise, while enhancing human voice sounds – crystal clear calls every time.
  • Six RGB lights and three sound modes for an extraordinary experience: Game Mode, Movie Mode and Music Mode.
  • Worry-free battery built with enough power for up to 16 hours of listening time (four hours of continuous play in the buds, with three additional charges in the case).

GravaStar: professional opinions

“… The GravaStar speaker is decent and offers a respectable, clear, and powerful output for its small size and speaker shape. Plus, you get more than just a speaker. Its futuristic design and lighting accents make it look great. give the impression of being a little more of a collector’s item and off-the-shelf talker. ” – engaged

“… the GravaStar makes a compelling visual statement.” – E&T Magazine

“This Bluetooth speaker may look like an AI monster from The Matrix, but it sounds great. Zoeao’s GravaStar is the strangest Bluetooth speaker I’ve reviewed, but that’s a good thing. ” –TNW, the next Web

Go online to check out the latest models, including the GravaStar X Dunhuang, as well as speakers, headphones, charging bases, and EDC gadgets like iPhone cases. And for the latest updates on product development, follow the company on social media: Facebook, Twitter, Instagram.

About GravaStar: “Be cool, play! “
Founded in 2019 by legendary industrial designer and engineer Yong, the GravaStar team is made up of designers, artisans, draftsmen, engineers, gamers, music fans, explorers and other visionaries working together. to create cool things. After a successful launch of Indiegogo in 2019 that propelled GravaStar’s flagship product, the Mars Bluetooth Speaker, into the limelight, the company followed with a second speaker, the Venus, as well as the next frontier of sound: the Sirius Pro Earbuds. GravaStar reimagines traditional household appliances with its own unique touch – creating stylish products for users who want to be different. See all models on: www.GravaStar.com.

Media contact:
Nancy ahn, Co-founder
[email protected]
+1 (858) 367-3833

SOURCE GravaStar


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CD Projekt’s job postings suggest new game mechanics and where he wants to improve Cyberpunk 2077 https://rpgblog.org/cd-projekts-job-postings-suggest-new-game-mechanics-and-where-he-wants-to-improve-cyberpunk-2077/ Sun, 02 Jan 2022 13:13:00 +0000 https://rpgblog.org/cd-projekts-job-postings-suggest-new-game-mechanics-and-where-he-wants-to-improve-cyberpunk-2077/

Job postings from CD Projekt Red seem to suggest the Polish developer is aware of Cyberpunk 2077’s flaws, while also offering some tantalizing details on where we might expect improvements. Next-gen versions of the game are expected to arrive on PS5 and Xbox Series X / S this spring, while new DLCs are also in the works.

Will the CDPR be looking to update the game to include the most realistic damage models, dynamic systems and level of world building detail as seen in the open world game on? more popular, that of GTA 5? a little bit of work messages seem to suggest so, while the number of positions posted implies that significant improvements are desired.

Related: Cyberpunk’s Trauma Team Has So Much Wasted Potential

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Lists of destruction technology artists require “optimization of destruction assets insofar as nobody notices [emphasis ours] they are optimized because they look and behave well “, and includes a good to have note that the person has a “sense of physical substances” and “genuine experience of working with materials”.


Cyberpunk 2077 modders put metro station on line

A call for a senior technical animator states that the potential employee will “prototype the visual part of the new game mechanics in cooperation with the animators and game designers.” However, it is not yet clear what these new gameplay features are in development.

Meanwhile, the listings for AI and physics programmers strongly suggest that the developer knows where they can improve: “You will be responsible for design, implementation, optimization, and maintenance. low to medium level simulation systems, such as vehicle physics, ragdoll simulation, etc. ”reads the physics programmer’s post.


“You will be responsible for the maintenance of the existing physics elements, implement new features [emphasis ours] and also to maintain the highest quality for our code. This is an exciting opportunity to develop cutting edge simulation systems and new gameplay features, ”he continues.

Rockstar has become known for its expertise in global building and for the breadth and depth of its simulation systems in the GTA and Red Dead Redemption series. Comparison Videos have been done which shows where Cyberpunk 2077 falls compared to Rockstar’s popular crime sim. But the Polish developer is not ignoring these criticisms, it seems.

Numerous rosters of gameplay designers, quest designers, level designers and cinematic designers – who will “improve the readability of the visual storytelling and establish a perfect continuity of the story with the gameplay” – among others, all indicate that CDPR wants to offer gamers a lot more with new content for Cyberpunk 2077.

It remains to be seen whether we’ll see these new features in upcoming next-gen releases, or whether they’ll show up in updates later down the line, or in DLCs. But the world of Cyberpunk 2077 has been built, and the game has been successful in terms of sales despite its flaws. CDPR is certainly invested in its expansion, as it looks like the developer is looking to make some of the improvements gamers have been asking for.

Next: 2022 will be a great year for video games


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“I quit the game immediately”: trans players respond to Forza Horizon 5 Deadnaming

Forza Horizon 5 speaks to you by name on your Microsoft account, but for some trans gamers this has unintended consequences.

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The Witcher season 2 once again had a lot of fans playing Witcher 3 https://rpgblog.org/the-witcher-season-2-once-again-had-a-lot-of-fans-playing-witcher-3/ Fri, 31 Dec 2021 15:23:00 +0000 https://rpgblog.org/the-witcher-season-2-once-again-had-a-lot-of-fans-playing-witcher-3/

The Witcher Season 2 is a hit on Netflix and also for CD Projekt Red.


Geralt Witcher season 2 redanianintelligence
Via: redanianintelligence

Season 2 of The Witcher was released just a few weeks ago and quickly became Netflix’s most watched show. It also gave The Witcher 3 another increase in players, according to data from SteamDB.

Steam Database reported that Witcher 3’s player count hit over 62,000 shortly after Netflix’s second season of Witcher released on December 17. That’s essentially double the number who were playing Witcher 3 just a month earlier. It’s also a similar story to what happened when Witcher’s first season was released in 2019, although that peak passed 100,000 players.

Related: The Witcher 3: Blood Simple Walkthrough

It seems that a TV tie-up to a successful video game franchise was a great idea for CD Projekt Red. Not only has The Witcher 3 maintained a generally high player count for the past six years, but it has even grown steadily since the game’s release. You can see in the SteamDB graph that the total player count has steadily increased before it started. ‘increase with the release of Netflix’s Witcher, but the trend has generally remained on the rise.

PLAYER VIDEO OF THE DAY


Witcher 3 Steam Database
via SteamDB

Extremely generous discounts helped with this, where The Witcher 3 and all of its DLCs were sold for single-digit dollars. CD Projekt reports that Witcher 3 sales are still strong many years later, with the series surpassing 50 million total sales last year. That number has only grown and we expect it to continue with The Witcher 3’s next-gen upgrade in 2022.

Unfortunately, the same success story cannot be attributed to Cyberpunk 2077. Most recently CD Projekt settled a lawsuit with its investors for $ 1.85 million over the botched release of the game. CD Projekt’s shares lost significantly. of value after Cyberpunk’s release, and although they recovered some of it, investors still felt they had been misled by CD Projekt’s description of Cyberpunk 2077 quality.


Still, $ 1.85 million is nothing compared to the $ 1 billion CD Projekt lost in the Cyberpunk 2077 debacle. But maybe a TV show could help Cyberpunk 2077 as much as Witcher 3.

Next: Sorry Pokemon Unite I Was Wrong About Zapdos


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Cyberpunk 2077 has a well-hidden homeless camp in the night city https://rpgblog.org/cyberpunk-2077-has-a-well-hidden-homeless-camp-in-the-night-city/ Wed, 29 Dec 2021 14:25:14 +0000 https://rpgblog.org/cyberpunk-2077-has-a-well-hidden-homeless-camp-in-the-night-city/

Cyberpunk 2077 has a homeless society living inside a well-hidden camp that you probably missed easily.

Cyberpunk 2077 has a massive and dense world where you can find surprising things around every corner. Despite suffering from massively cut content, Night City still has some well-hidden secrets and mysteries that only avid gamers can uncover.

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Currently. the community is desperately awaiting the upcoming launch of the next generation of Cyberpunk 2077 because it apparently won’t receive a new update until then.

That being said, even with the bugs and tech glitches that haunt players from time to time, you can still experience some breathtaking locations in the heart of Night City.

Cyberpunk 2077 – Official Launch Trailer – V

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Cyberpunk 2077 – Official Launch Trailer – V

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Cyberpunk 2077 Hidden Homeless Camp

Earlier today, Pablo397 shared a new post on Reddit in the Cyberpunk 2077 subreddit, showing a well-hidden homeless camp and drug addiction base just below a freeway exit.

What makes this camp even more interesting is the complicated path you have to follow to find it. So you must first enter an abandoned construction area and go through some obstacles to find the road to the camp.

When you step inside the camp, it’s like discovering a new society right in the heart of the Night City, homeless people who smoke to death and have nowhere to go.

If you want to see it for yourself, you can find the camp on the border between the districts of Glen and Wellsprings. The camp itself is in Wellsprings, but the construction site is located in The Glen.

Cyberpunk 2077 is now available on PS4, PS5, Xbox One, Xbox Series X, Xbox Series S, Stadia, and PC. The game’s next-gen update is expected to be available in the first half of 2022.

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