Cyberpunk – RPG Blog http://rpgblog.org/ Fri, 11 Jun 2021 17:21:13 +0000 en-US hourly 1 https://wordpress.org/?v=5.7.2 https://rpgblog.org/wp-content/uploads/2021/05/cropped-icon-32x32.png Cyberpunk – RPG Blog http://rpgblog.org/ 32 32 Jim Ryan on Cyberpunk 2077: Sony didn’t want to “sell a game that could lead to a bad experience” https://rpgblog.org/jim-ryan-on-cyberpunk-2077-sony-didnt-want-to-sell-a-game-that-could-lead-to-a-bad-experience/ https://rpgblog.org/jim-ryan-on-cyberpunk-2077-sony-didnt-want-to-sell-a-game-that-could-lead-to-a-bad-experience/#respond Fri, 11 Jun 2021 17:15:00 +0000 https://rpgblog.org/jim-ryan-on-cyberpunk-2077-sony-didnt-want-to-sell-a-game-that-could-lead-to-a-bad-experience/

In a new interview with Axes, PlayStation boss Jim Ryan commented on Cyberpunk 2077’s removal from the PS Store last December. Six months after the highly anticipated RPG release, the game has yet to return to Sony’s digital supermarket, and that’s because the company didn’t want to sell something knowing it might be broken. Ryan explained, “It was a tough decision for us to make, but at the end of the day we had to act in the best interests of the PlayStation community and not knowingly sell a game that could result in a bad experience for them. “

The point of sale then clarifies that the PlayStation suit gave no details on what CD Projekt RED must achieve or do to pick up Cyberpunk 2077 on the PS Store. As late as May 25, 2021, the Polish developer said it was in talks with Sony about bringing the game back to the showcase. CEO Adam Kiciński said: “We are still in discussion and with each patch the game improves and there is visible progress, but as we said the decision is an exclusive decision of Sony, we are waiting therefore information on the fact that they have made the decision to resume this game. “

The latest patch for Cyberpunk 2077 arrived almost two months ago at the time of writing, so it’s certainly been a while since the RPG last updated and improved. Meanwhile, it has been reported that the game has sold 13.7 million copies, 28% of which is for the PS4 version. And then there was the recent pre-release edit put in place by the developers which showcased some of the issues that were encountered.


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Seagate Launches Limited Edition Cyberpunk 2077 SSD https://rpgblog.org/seagate-launches-limited-edition-cyberpunk-2077-ssd/ https://rpgblog.org/seagate-launches-limited-edition-cyberpunk-2077-ssd/#respond Thu, 10 Jun 2021 22:08:34 +0000 https://rpgblog.org/seagate-launches-limited-edition-cyberpunk-2077-ssd/

Tired of using regular SSDs? Are you a CyberPunk fan? Do you want to have a little CyberPunk theme in your RIG? Well, if your answer is yes, you’ll probably be happy to hear that Seagate recently released a Cyberpunk 2077-inspired FireCuda 520 SSD.

Therefore, all the people might want to grab it because it definitely adds a nice, attractive touch to their existing version. The new Firecuda 520 CyberPunk 2077 edition SSD is identical in spec to that of the FireCuda 520 drives. The only difference between these two is in appearance and aesthetics.

As for the specs, the Firecuda 520 CyberPunk 2077 Limited Edition offers a read speed of 5000MB / s and a write speed of 4400MB / s. The drive comes with a rated endurance of 1800TBW and benefits a 5-year limited warranty.

The Firecuda 520 CyberPunk 2077 Edition features a gaming-inspired neon yellow heatsink with an RGB illuminated Cyberpunk logo.

The Firecuda 520 CyberPunk 2077 edition SSD, although it is a standard M.2 variant, can get in the way of your existing hardware components due to its bulky size. However, according to Seagate, this heat sink is capable of reducing the temperature of the drive by up to 22 degrees.

For now, the Firecuda 520 CyberPunk 2077 Limited Edition is only available with a 1TB storage capacity. However, no official price list has been confirmed by Seagate, but we can expect priced at around $ 190.


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“Cyberpunk 2077” faces another controversial situation! https://rpgblog.org/cyberpunk-2077-faces-another-controversial-situation/ https://rpgblog.org/cyberpunk-2077-faces-another-controversial-situation/#respond Thu, 10 Jun 2021 00:00:48 +0000 https://rpgblog.org/cyberpunk-2077-faces-another-controversial-situation/

Another day and yet another controversial storyline for CD Projekt RED Cyberpunk 2077. But this time it’s about China!

Seems like there’s no end of problems for Cyberpunk 2077, come what may. The game was revealed to be using the “Winnie the Pooh” label to censor its files in China.

“Cyberpunk 2077” and the “Winnie the Pooh” Controversy

CD Projekt RED appears to be in trouble, once again, thanks to the unfortunate leaks that have occurred in recent times. It can also be due to stolen source codes, related to CP77.

Anyway, coming on the current controversial situation for Cyberpunk 2077.

Well, according to the leaked source codes, new information has been released to the public. The developer used a tag called “Winnie the Pooh” to flag content that required censorship for the title to launch in China.

This could prove to be very problematic for CD Projekt RED. Even more than the recently leaked assembly video including the many internal bugs in Cyberpunk 2077.

“Winnie the Pooh” is not liked at all in China, especially by President Xi Jinping. Its use is considered a serious offense.

Now, CDPR’s use of the label to refer to China might not be favorable to the country’s government. And given the Polish developer’s current unhappy phase, it could happen soon, if it gets noticed.

It looks like there will be plenty of other unknown details soon due to the leaked source codes.

READ ALSO : Leak Cyberpunk 2077 mounting clip shows internal bugs

What is the current status of CDPR’s open world title?

Well, leaving the controversial aspect aside, after six months the game looks pretty good now. Yes, it hasn’t been fully optimized yet, but it’s on the right track.

Thanks to major updates and fixes, CP77 has become somewhat playable on previous generation consoles.

However, it’s been a while since CD Projekt RED released a major update for open world gaming.

While he has many plans for the Night City saga going forward, there are plenty of DLCs expected to arrive in the coming months. Some of these will also include the Panama DLC.

In addition, passionate Cyberpunk 2077 fans are also hoping for a dedicated DLC for Judy and Jackie, as both are some of the most popular characters in the game’s campaign.

The sci-fi and dystopian title is out now for PC, PS4, Xbox One, Stadia. Its PS5 and Xbox Series X | S ports are still in development.

What do you think of this CD Projekt RED game? Do you think it can still become a masterpiece despite the inevitable problems?

Post your feedback and any other suggestions you have on our social media account on Twitter at @MICKYNewsOz.

Images courtesy of Glory/Youtube

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Cyberpunk 2077 internal bug montage shows game launch reality https://rpgblog.org/cyberpunk-2077-internal-bug-montage-shows-game-launch-reality/ https://rpgblog.org/cyberpunk-2077-internal-bug-montage-shows-game-launch-reality/#respond Wed, 09 Jun 2021 07:30:00 +0000 https://rpgblog.org/cyberpunk-2077-internal-bug-montage-shows-game-launch-reality/

Some time ago, hackers managed to acquire a fair amount of digital material from CD Projekt. Hackers claim to have got their hands on the codes for an unreleased version of The Witcher 3: Wild Hunt, as well as early versions of Cyberpunk 2077. Plus, they’ve probably grabbed all the gubbins you’d expect to see on a internal site. system. These wouldn’t normally be of interest, except that Cyberpunk 2077’s launch was so disastrous. As a result, it’s interesting to see what files, if any, are circulating detailing the period of time around the game’s delayed and eventual release. Personally, I’d like to know what the developers actually thought about the game they did. were coming out. Well, now we can find out.

A recent thread on Reddit, that I will link here, appeared to say that there is a video from CD Projekt that features a plethora of known bugs that were in the game at launch. This video was made before the game was released, and it’s incredibly revealing. This shows us that CD Projekt knew exactly what was wrong with the game, but they released the product anyway. There was no warning whatsoever regarding these issues, and it led to the most disastrous launch I think I have ever heard of. The problems have caused countless problems for the company, with stocks falling in value, investors pulling out and everyone losing confidence.

Why the hell did this video exist, showing how bad the game was, and yet it still came out? I will tell you why. The video was made to show investors and shareholders that Cyberpunk 2077 was not ready to ship. The developers were trying to show that this game should not be in the hands of the public. Word from above then came down to ship it anyhow. Investors in game companies often know very little about games, and they just want to see their stock value increase. They thought these were surface issues that no one would notice. Well the joke is on them, because they have caused their own misfortune. I just hope this shows that no one should be deciding when to launch the game other than the developers who are working on it.


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CDProjekt Red internal videos show Cyberpunk 2077 bugs https://rpgblog.org/cdprojekt-red-internal-videos-show-cyberpunk-2077-bugs/ https://rpgblog.org/cdprojekt-red-internal-videos-show-cyberpunk-2077-bugs/#respond Tue, 08 Jun 2021 20:11:44 +0000 https://rpgblog.org/cdprojekt-red-internal-videos-show-cyberpunk-2077-bugs/

through
Cole travis
in general | June 8, 2021

It’s only fitting for developers to put their games through rigorous quality assurance before the game’s eventual release. However, it looks like CDPR may have skipped that step by releasing Cyberpunk 2077, which apparently couldn’t live up to the hype. media created when the game was announced in 2012, with fans waiting for it for over eight years. The game suffered several delays, with the yellow background of CDPR’s signature being turned into an internet meme as the color meant another delay.

When the game finally launched, many fans who had been waiting for years to get their hands on the game were very disappointed with the outcome of the game as it was littered with issues, bugs, etc. The game was unplayable on PS4 and Xbox One, with many fans asking for refunds. At that point, CDPR entered damage control mode, issuing refunds for the security. Other companies like GameStop, Xbox, and PlayStation also participated in the refunds, with GameStop issuing full refunds for open-box copies of the game, even though this was against company policy. PlayStation removed the title from its online store and hasn’t reinstated it since. Xbox also left a hefty disclaimer on its store page.

The game suffered a lot due to the huge issues with what was considered the most anticipated game of 2020. However, a leak from inside CDPR presented a bunch of issues and discarded content for the title.

The origin of the leak is open to debate, but the leak was recorded on the hard drives of many and spread to both Reddit and 4Chan. The videos consist of a montage of issues from the pre-alpha versions of the games and beyond over the years.

While some clips in the video are infuriating due to the condition the CDPR title was in, the videos are anything but malicious. The purpose of the video is to highlight the progress made from the pre-alpha versions of the game to the state of the game in its final product. Developing something for so long makes it seem like they haven’t made any progress, and videos like this put the project path into perspective, showing how far the development team has come to the end of the process. project. This video showcase was done before, with God of War in 2018, with a three-minute video showcasing many of the bugs and issues encountered by testers and QA developers while developing the critically-acclaimed title. The only difference between God of War and Cyberpunk 2077 was that the former was extremely polished and lacked all of the issues that were in that showcase, while the latter was still littered with many bugs seen in its videos when it was released.

While fans point out this video which is a glorified version of blooper for video games, the reasoning behind Cyberpunk 2077’s disappointment is absolutely right, as the game’s launch was just as bad, if not worse, than the release of No Man’s Sky, which launched in 2016. However, the difference is that No Man’s Sky had almost no functionality and then regained the trust of its consumer base. Whether Cyberpunk and CDPR can do the same or not is entirely up to the developers.




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Cyberpunk 2077 cut even more than you thought https://rpgblog.org/cyberpunk-2077-cut-even-more-than-you-thought/ https://rpgblog.org/cyberpunk-2077-cut-even-more-than-you-thought/#respond Mon, 07 Jun 2021 18:18:00 +0000 https://rpgblog.org/cyberpunk-2077-cut-even-more-than-you-thought/

Plots and features are often cut when producing a game, but Pablo397 has apparently discovered a real world of activity that has just been abandoned by the developers.

In the same video that reveals the unused Jinguji store, Pablo397 explores Three different rooftop apartments, some of which have swimming pools and parking spaces, overall resembling an inviting place for players to visit. However, many of them are empty, largely inaccessible, and of little value to the player in their current form.

Another video shows what Pablo397 calls a “Deus Ex” style exploration, showing the interiors of several random apartments in Night City. The inclusion of these spaces prompted fans to I wonder how much the gaming world has been cut to allow CD Projekt Red to release the product on time. Some of these rooms contain NPCs living their lives (or still sleeping), almost as if they could have been part of a mission that never came to fruition.

While gamers may never know what was cut due to changing design guidelines and what went missing due to time constraints, Bloomberg reported in January 2021 that some developers believed the game wouldn’t launch until 2022. In other words, it’s possible that some of these half-formed locations may have been part of a larger plan that has been cut short .


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Cyberpunk 2077: activist investor wants to oust CD Projekt executives https://rpgblog.org/cyberpunk-2077-activist-investor-wants-to-oust-cd-projekt-executives/ https://rpgblog.org/cyberpunk-2077-activist-investor-wants-to-oust-cd-projekt-executives/#respond Mon, 07 Jun 2021 04:00:00 +0000 https://rpgblog.org/cyberpunk-2077-activist-investor-wants-to-oust-cd-projekt-executives/

An activist investor in CD Projekt SA wants to oust top executives from Poland’s biggest game studio for the botched release of Cyberpunk 2077 which wiped out more than half of the company’s value.

UK based shelter Advisers, who did not elaborate on the significance of his stake in CD Projekt, wrote to the studio’s board of directors to express “utter dismay and disbelief at the developments of the company over the past 12 months” on behalf of of all shareholders.

CD Project introduced Cyberpunk as the next global blockbuster and one of the most sophisticated role-playing games of all time. Keanu Reeves starred and publicized Futuristic Dystopia while Elon Musk tweeted about it.

But the complexity of the game seems to have overwhelmed the studio. Its release was postponed three times and when it was finally released in December it was so riddled with issues that Sony Group Corp. has been forced to remove it from his online PlayStation store and offer a refund to customers.

Almost six months later, after repeated corrections and apologies from CD Projekt, as well as a hacking incident that delayed the work, the game still has not been restored by Sony. Since Cyberpunk’s debut, the studio’s stock has lost 57%, wiping out 22.6 billion zloty ($ 6.2 billion) in value.

Keanu Reeves voiced the character of Johnny Silverhands in Cyberpunk 2077.

“I don’t think you could have intentionally tried to make as many mistakes as these guys,” Vault CEO Jeffrey Tirman said in an interview. “It’s really shocking.”

He said he would solicit other shareholders to replace the supervisory board unless CEO Adam Kicinski and his deputy Marcin Iwinski are immediately recalled. Shelter, which does not disclose its holdings to Bloomberg or any other data provider, “adds” to its position in CD Projekt and does not short sell the stock, according to Tirman.


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Streets of Fire is a forgotten proto-cyberpunk classic you must see https://rpgblog.org/streets-of-fire-is-a-forgotten-proto-cyberpunk-classic-you-must-see/ https://rpgblog.org/streets-of-fire-is-a-forgotten-proto-cyberpunk-classic-you-must-see/#respond Sun, 06 Jun 2021 15:26:00 +0000 https://rpgblog.org/streets-of-fire-is-a-forgotten-proto-cyberpunk-classic-you-must-see/

The neo-noir rock musical Streets of Fire could be the most important cyberpunk movie to be overlooked by fans of the genre. The self-proclaimed “rock & roll fable” with Michael Paré and Diane Lane was a great swing by Walter Hill (Extraterrestrial) and screenwriter Larry Gross’ following the massive success of their previous collaboration: the 1982 action comedy Buddy 48 hours., with Nick Nolte and Eddie Murphy. With the movie recently added to Netflix, Streets of Fire can finally be recognized by the American public as a source of inspiration for more popular iterations of its visuals.

The neo-noir musical follows the story of Ellen Aim (Lane), a rock ‘n roll singer who, after being kidnapped on stage by an infamous biker (Willem Dafoe) and his gang of thugs is saved by her ex-boyfriend, the dashing wandering mercenary Tom Cody (Paré). The film gives the impression Fat by means of Escape from New York; an explosive, kitschy action drama filled with over-the-top brawls, a memorable neon-lit setting filmed on location between Chicago’s Lower Wacker Drive and downtown Los Angeles, and a soundtrack filled with tracks written by Jim Steinman, Jimmy Iovine and Stevie Nicks. The questionable peak of the film is the scene where Tom, having infiltrated the biker hideout in an attempt to save Ellen, begins shooting the gas tanks of the gang’s motorcycles as a distraction before hastily escaping with Ellen in tow.

But Streets of Fire was a box office bomb when it was released in 1984, grossing just $ 8 million in North America with a budget of over $ 14.5 million, explosive action sequences, score and performances Memories of Lane, Dafoe and Rick Moranis as Ellen -slash-boyfriend’s dweebish manager Billy Fish made it a cult. The film also has a somewhat low-key, but no less important, legacy as a visual and spiritual touchstone in the then nascent speculative subgenre of cyberpunk.

Photo: Universal images

When we look back on the early origins of cyberpunk, most people refer to the same basic texts: William Gibson’s 1984 novel. Neuromancer, Bruce Sterling Lampshade anthology and the 1982 Ridley Scott film Blade runner. Despite being the visual ur-text of almost every great cyberpunk movie released in its own way, Scott’s film is only retroactively recognized as itself. The term “cyberpunk” was originally coined by Bruce Bethke’s novel of the same name, released just a year before the premiere of Blade Runner. It would only be after the publication of Neuromancer and Lampshade that the term would later be adopted as the name of the subgenus itself.

Cyberpunk as we know it today was still in its infancy when Streets of Fire rolled. In the same way Blade runner, movies like the years 1981 Escape from New York, 1982 Exploded city, and 1982 Tron all have helped to establish the visual language of the genre. Streets of Fire emerged from this crop of defining films; an anachronistic rock and roll action romance set in ‘another time, another place’, inspired by Frances Ford Coppola Growling fish and Adrien Lynne Lightning dance.

“[W]e had in mind a phrase inspired by George Lucas: “in a galaxy a long time ago”, a futuristic past, “said Gross in an interview with Slash Film. “It was in our heads… there is the past and there is the future, in a way. So the big decisions of the creative world were the music and then the other thing was, the other guru, the “deity”, behind Streets of Fire was John Hughes.

Hughes’ teen dramas also inspired Hill and Gross, but they ended up with a high school musical in a neon-lit city where it’s almost always dark and no one is over 30. Streets of FireWhile s anachronisms may have made it difficult to sell in the United States, the film would nonetheless achieve significant success when it was subsequently released in Japan. And that’s where Streets of FireThe muted legacy begins.

The story, characters and music of Hill and Gross’s film will influence two quintessential works of cyberpunk anime: the four-part OVA anime (original video animation) Megazone 23 and OVA animates in eight parts Chewing gum crisis. If the premise of the premiere of a young biker taking on infamous street gangs while discovering the true radical nature of his world and the upbeat pop rock score of composer Shiro Sagisu were not already reminiscent of Streets of Fire, the first episode of Megazone 23 literally opens with the protagonist going to see the film himself in theaters.

A poster of Streets of Fire as seen in the first episode of Megazone 23

Photo: AnimEigo

The film’s impact on cyberpunk anime, however, is perhaps best known for inspiring the opening cut of Chewing gum crisis‘first episode, with the scene of the fictional group “Priss and the Replicants”, directed by the protagonist of the series Priscilla Asagiri and an obvious reference to Blade runner, playing in front of a crowded nightclub. The song “There’s a Hurricane Tonight” is a clear tribute to Streets of FireThe opening musical number of “Nowhere fast”, replicating the same shots, lighting and infectious pop rock sound of Diane Lane’s own performance as the film’s female frontman, Elle Aim.

The links with the more famous cyberpunk do not end there: Streets of Fire was also a defining influence on Mike Pondsmith’s Cyberpunk tabletop role-playing game, serving as the main inspiration for the game’s “Rockerboy” class of players, the character of Johnny Silverhand, and even the world-building adaptation of the game. game video game Cyberpunk 2077. “While Blade runnerIs the most obvious choice for the visual style, I think the original material is even more influenced by the little memoryStreets of Fire“said senior quest designer Patrick Mills in an interview with Collider Last year. “Black films have had an important influence on Cyberpunk 2077the story of, more so than the sci-fi genre you might expect. The themes of corruption, moral ambiguity, death, fate and futility in our game draw on the work of the noir genre.

In the most unlikely of circumstances, Streets of Fire has continued to endure as a cult classic; a retro-contemporary black musical filled with memorable visuals and catchy rock ballads. Although it has nothing to do with transhumanism or cutting edge technology, the film still focuses on this most enduring cyberpunk place: a dark and rainy city plagued by territorial disputes between law enforcement agencies. oppressive and lawless bikers and gangsters vying for control and power. It’s a fun movie; one that you should definitely take the time to check out while it’s available.

Streets of Fire is available to stream on Netflix.


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Bitcoin’s Wild Ride Bodes Well for the Future of Digital Money https://rpgblog.org/bitcoins-wild-ride-bodes-well-for-the-future-of-digital-money/ https://rpgblog.org/bitcoins-wild-ride-bodes-well-for-the-future-of-digital-money/#respond Sat, 05 Jun 2021 15:20:45 +0000 https://rpgblog.org/bitcoins-wild-ride-bodes-well-for-the-future-of-digital-money/

Bitcoin the wild gyrations of 2021 have ensured one thing: the future of money will be electronic, but it will not look like a cyberpunk utopia at all. Popular power will bow to the power of sovereigns.

The madness and panic that have gripped decentralized cryptocurrencies are strengthening the appeal of their next rivals: digital currency, issued by central banks. These tokens will be fixed, centralized and controlled by the State. This is exactly what users will want in an Internet of Things world where machines have to settle their claims among themselves all the time, instantly, but without contributing to global warming.

Official electronic coins will be a new kind of central bank liability alongside physical cash, although for investors betting on the future value of the dollar, yen or euro, they will not constitute a new class of active.

This has obvious advantages. To avoid becoming a lightning rod for further speculation means that a global economy fueled by FedCoin, digital euro and Chinese e-CNY will make much cheaper requests on energy resources than cryptocurrencies. In the absence of a trusted intermediary, the “mining” or proof of work protocol that protects the blockchain from double-spend attacks, requires energy-hungry hardware. Between Bitcoin and Ethereum, the electricity consumed can turn on 16 million American homes.

This is not the case for distributed ledgers which will verify official document transfers. These registers will only be held by a select group of intermediaries with the authorization of the central bank. Instead of being in a race to solve puzzles faster than malicious actors, as we see with decentralized cryptocurrencies, nodes in the network can lock in their own funds to support legitimate transactions.

This approach, known as proof of stake, will require a fraction of the energy requirements for proof of work. Ethereum intends to change. Ether cryptocurrency will replace hardware and electricity as the investment needed to secure the network. Validators will receive fees in lock up at least 32 Ether. (That’s a commitment of $ 72,000 as of this writing.) If they misbehave, go offline, or don’t do their job, processors can lose their warranty.

Perhaps a central authority can better manage such a network. After all, those who vouch for transactions need to have their skin in the game, as they claim – and someone trustworthy needs to make sure they do. Like Chi Lo, economist at BNP Paribas Asset Management Asia, said: “The identity of a bearer is obligatorily required for the verification” of the balances on a digital book. “Who has the legal identity of the coin holders? The government!”


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Judy Alvarez dresses up in amazing cosplay https://rpgblog.org/judy-alvarez-dresses-up-in-amazing-cosplay/ https://rpgblog.org/judy-alvarez-dresses-up-in-amazing-cosplay/#respond Fri, 04 Jun 2021 22:00:00 +0000 https://rpgblog.org/judy-alvarez-dresses-up-in-amazing-cosplay/

We just can’t get enough of Cyberpunk’s Judy Alvarez!

Cyberpunk 2077 had been the game on everyone’s lips since its release last September. The initial excitement for the title, which had been in development for eight years, almost immediately died down amid reports of bugs and crashes, not to mention that the game also contained light patterns similar to those used by neurologists to provoke seizures in patients.

Cyberpunk 2077 – Official Trailer – The Concert

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Cyberpunk 2077 – Official Trailer – The Concert

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Despite its rocky launch, Cyberpunk 2077 still managed to sell more than 13 million copies, this number increasing over the months with other devices. So as not to be put off by the negativity the game has received, Katssby flaunts her amazing cosplay of Cyberpunk‘s Judy Alvarez for the world to see.

Katssby, as she is called on social media, is a cosplayer with many faces. Capable of transforming into 2B from Nier Automata, Sonya Blade from Mortal combat, Harley Quinn from Suicide Squad and a fabulous Alextrasza cosplay from World of warcraft, Katssby is certainly one of the best cosplayers around.

Here we see her slip into the character of the one and only braindance technician, Judy Alvarez, of Cyberpunk 2077. Kats goes out of his way to mimic the NPC by detailing Judy’s rainbow-colored hairstyle down to a T-shirt and covering almost every inch of living tattoos.

Besides Judy, you can check out Katssby’s many other cosplays by visiting her Instagram pages but keep in mind that most of the images are NSFW.

For all the latest news about Cyberpunk 2077Current DLC and patch notes, be sure to stay up to date by heading here.

Cyberpunk 2077 is available on PS4, PS5, Xbox One, Xbox Series X | S, and PC.

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