Cyberpunk – RPG Blog Wed, 23 Nov 2022 15:00:00 +0000 en-US hourly 1 Cyberpunk – RPG Blog 32 32 RPGs Need One Shot One Kill Difficulty Mode Wed, 23 Nov 2022 15:00:00 +0000

I recently wrote about how great Fallout would be as a survival horror game.. Currently, he’s at odds with himself, the supposed scarcity of resources in the post-apocalyptic wasteland offset by the number of hits it takes to assassinate a Super Mutant. I started playing Cyberpunk 2077 over the weekend and engaging in the hard difficulty setting, I realized what would fix so many RPG shooters: killing everyone, including the player, in a few hits.

One of Cyberpunk‘s first missions had you breaking out of a gang hideout after a deal was struck. It’s a game that encourages stealth, with plenty of perks tied to it and sneaky takedowns you can do. But no battle plan survives first contact, and things invariably turn south. It’s no fun saving up to get the perfect ghost streak, and I like being forced to react intuitively if I get scolded, but die a few hits at the hands of enemies who can survive entire magazines slammed into them. are thrown away is frustrating beyond belief.


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I love the challenge of a tough combat scenario, and with the amount of tools at my disposal in Cyberpunk, I want to use them all. Pinning people to find out where all the enemies are, breaking through their cyberdecks to hack easier, and blinding them from afar so I can sneak past is thrilling. It would be great if I could lure enemies to a hacked machine then throw a grenade at them then sneak around to finish the rest with a Tanto but what actually happens is they all take damage and unleash an infernal fire. me, killing me almost instantly.

Chaos Pistol in Cyberpunk 2077

I just want a difficulty setting where everyone plays by the same rules. I’m fine with some boss enemies being harder to kill. Sure, a victim of chrome cyberpsychosis will be hard to take down with his titanium bones and second heart, but why are street gangsters immune to a headshot? It’s no fun if I have to choose my moment carefully, poking my head out of my cover for a second or two at a time to munch on endless health bars lest I die as soon as I set foot in a corner .

If people dropped realistically, it would make stealth much more tense. I won’t start again as soon as I’m spotted, but try to quickly eliminate those who have seen me. Accuracy of aim would be rewarded and I would still have to position myself carefully to avoid being flanked and killed myself. There’s also the untapped potential of making health items more like real-world combat drugs. Like soldiers on amphetamines, getting shot wouldn’t stop a chrome from charging head high like a kite. They would succumb to injuries once the adrenaline wore off, but first they would have a chance to take you down with them. There’s so much more potential than just changing the size of everyone’s health bar.

Rebecca pointing a gun in Cyberpunk Edgerunners

This type of gameplay might be a little unreasonable for Skyrim and God of War, but these grounded in reality games eschew it entirely in favor of lackluster difficulty settings where all that changes is the disparity between your strength and that of the AI.

I love the world of Cyberpunk 2077, but so far I don’t feel like an elite cyborg mercenary. I lowered the difficulty to medium because I just wasn’t having fun hard, but now it’s a little too easy. I don’t die quickly, but my enemies still take quite a few kills. A melee build is clearly out of the question without the right perks to improve damage, but that just means the way I want to play is stuck in the mid and late game. Just create a setting where everyone plays by the same rules and I’ll be happy.

Next: I wish God Of War characters would stop telling me to do side quests

]]> Cyberpunk 2077 Mod lets players get into the stock market Thu, 17 Nov 2022 20:01:05 +0000

Just a little floating, why not!

Add actions to the ever growing list of things to do in Night City

Who doesn’t like a good mod? The creative possibilities are literally endless, like racing cars or turning the protagonist into the Hulk, all of those things are great to experiment with. However, when mods are added to games that allow us to do normal things, that’s when the blood really starts to pump. Take this one, for example, there’s apparently been a new Cyberpunk 2077 mod added to the game that features an ever-changing and in-depth stock market system – this is what we are talking about now.

Why would anyone create a Cyberpunk 2077 mod just to add a stock exchange? Because why the hell not, that’s why. This new system has been added to CD Project Redis an open-world sci-fi game, and it looks a bit like the one you might play in GTA 5 which became a huge hit. This means you can experience the stock market just in time for the next phantom freedom Downloadable Content.

This mod is simply called “Stock Market and News System” and it was created by Scornthegreat and KeanuWheeze. The mod is set to introduce a whole new system to the game that will see every PC come with a “stocks” tab that records the corporate fortunes of 33 companies in the game, including Budget Arms, Kaukaz, NCPD, and Darra Polytechnic. This means you can now play around with buying and selling shares in all of these companies whenever you want and hopefully make money beyond your wildest dreams. But here’s the best part about it, all the missions and side quests you take on, the outcome of these can affect the stock price, which could be terrible news if you’re not smart with your finances.

If you’ve played the game, you’ll know that you end up completing missions for different businesses throughout, which means if you’re successful, it will greatly benefit that business, and if you’re smart with your money and you support to complete certain missions, then you might earn a buck or two. In fact, the power you wield in this game means you can easily manipulate the stock market for your own financial gain. Think of it this way, if you buy a company stock one day and then do a mission for it the next day, you can then resell it for a higher price. And it also works the other way around, because you could play around with a company’s business and then buy a stock at a fraction of the price the next day.

There are so many things that can influence the stock market in this game, like killing a policeman or causing car crashes, the creative possibilities of earning money have now been increased a bit, so be sure to experiment correctly the next time you visit Night City. You can download the mod at


Cyberpunk 2077: Place of the Beyond Sun, 13 Nov 2022 22:00:00 +0000

It’s easy to get distracted in Cyberpunk 2077, so for players who get lost trying to find the Afterlife Club, this guide will help.

Cyberpunk 2077The world map of is huge and filled with areas that players can enter. For those who like to explore every nook and cranny of a game, this is the best. It’s pretty easy to get distracted in the middle of an important main story and find something really gripping and worth looking at. There are tons of hotspots to hack and the reward for doing so could be a few thousand whirlpools.

Related: Awesome side quests hidden in Cyberpunk 2077


The downside of such a large map filled with side quests is the difficulty of finding a specific location, it’s easy to get lost among so many markers. This guide will tell you how to find the Life after death club in the world of Cyberpunk 2077 and how to get there faster.

Afterlife location

afterlife fast travel location

There is a many reasons to visit the afterlife in Cyberpunk 2077whether it’s another important story mission or maybe to see if Snape has new jobs for V, for example. It’s one of the main meeting points in the game and there’s a lot going on there.

It is not possible to enter the afterlife before starting the main story mission of The Heist.

quick trip to the afterlife

The Beyond is on the south side of the Watson district, it is a part of Little China. It’s on the same road as the Riot nightclub. There are two nearby fast travel pointsthe subway: Ellison St fast travel location and the Afterlife fast travel location. To make it easier to search the map, players should enable the custom filter list and enable only Explore and Fast Travel options. Exploration will show all bars and Fast Travel will show all fast travel points that have been unlocked so far.


It’s in an alley with very subdued light even during the day, there’s a neon sign with nothing but four pink lines subtly indicating its entrance. Players actually have to come in to see the club sign and there’s a metal door hiding it and the light coming from inside so it’s more secluded.

Players can enter the afterlife by entering the building with the neon sign and going down the first set of stairs, then immediately turning left – going any lower will lead nowhere except a carrot tarot graffiti. It’s worth talking to the characters there as some of them might have a side gig for V.

Cyberpunk: 2077 is available on PC, PS4, PS5, Xbox One and Xbox One Series S/X.

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Cyberpunk 2077 Night City Vs. The Witcher 3 Map: Which Is Actually Bigger Fri, 11 Nov 2022 16:00:00 +0000

CD Projekt Red is best known for its open-world games, which house expansive world maps – but when it comes to two of the studio’s most popular titles, The Witcher 3: Wild Hunt and Cyberpunk 2077, it can be difficult to determine which of the two actually has the higher card. After all, the two RPGs are very different from each other, not only in their plots, but also in their atmospheres. One immerses the player in a fantasy setting full of open natural landscapes, while the other caters to a more crowded metropolitan environment.


But even after getting technical, the answer to this question is not as simple as it seems. The Witcher 3: Wild HuntContinent infested with werewolves and Cyberpunk 2077The dystopian city of Night City is both bigger and smaller than the other in its respective ways. Which one feels greatest to the player largely depends on what aspects of open-world gameplay they like (or dislike).

Related: Cyberpunk 2077 Bugs & Glitches We Still Want In The Game

Witcher 3’s map is bigger, but Cyberpunk 2077’s is denser

A side-by-side comparison of The Witcher 3: Wild Hunt's map vs Cyberpunk 2077's map.

The Witcher 3: Wild Hunt was a massive hit for CD Projekt Red, and despite being released nearly eight years ago, many gamers still consider it one of the best RPGs of all time. One of its defining features was its map, which remains one of the greatest among open world games to this day. According RED SIDE on Youtube, Witcher 3The map covers approximately 135 square kilometers. For comparison, this is 100 square kilometers more than The Elder Scrolls 5: Skyrim, which is about 37 square kilometers. Flat terrain, slow movement speed and incredible distance between many Witcher 3main and side quests only emphasize the enormous size of the map (perhaps a bit too much, as some players have expressed).

When it comes to area, Cyberpunk 2077The map of is considerably smaller, because EdgeRunner Cold on YouTube puts it at around 106 square kilometres. However, one important aspect to consider when it comes to the futuristic RPG’s map is that its world-building is exceptionally more complex. Set on the west coast of California, Night City is packed with unique characters, quests, and locations that give it a realistic urban feel. Additionally, many of the buildings in the game are open for exploration, with some even being multi-level. This may give some players the impression that compared to other open world maps, Cyberpunk 2077is more comprehensive and expansive – but for others it can quickly become claustrophobic and overwhelming.

So when comparing the sizes of the two world maps, there is no right answer. Even though The Witcher 3: Wild Hunt can be mathematically larger, Cyberpunk 2077The dense and compact design of can make the player’s experience feel more complete than the previous one. Whether a player prefers to ride through lush hills and scattered forests, or weave through a bustling neighborhood teeming with sights and sounds of the city, a player’s preferences can impact their perception of what is actually bigger.

Next: Cyberpunk 2077’s Best Kill Animations Are Boss Fight Stealth Kills

Source: RED SIDE/Youtube, EdgeRunner Cold/YouTube

]]> Each gang in the game, ranked according to how dangerous it is Tue, 08 Nov 2022 04:10:00 +0000

Since the announcement of Cyberpunk Orion Project, there are a lot of things that fans are hoping to see. Rather than just being human, many hope to become less human and more chrome. Whether or not that will happen has yet to be discussed, but until then there are other things to do in Cyberpunk 2077 and implants to be tested.

Cybernetic implants are not only fun to use, they are also useful against the enemies players face throughout the game. One of the most common is gangs throughout the city and its neighborhoods. Each gang has a different threat level which includes low, medium, high, and extreme, and more often than not they all pose a threat to players, some more than others.


10/10 The Mox

There are many types of gangs in different parts of the city, each with a purpose and a reason to exist. The Mox were formed after the death of club owner Lizzie Borden and continue to neglect Watson and Westbrook.

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The Mox is considered a low-level threat, at least to players. Players who assume the role of V should try to get the gang to attack them, but it’s better to stay on their good side than cause trouble in their territory.

9/10 The Aldecaldos

In Cyberpunk 2077there are multiple endings, and one of best endings to choose is to ask Panam for help. This includes not only the stubborn nomad, but also the entire nomad clan, the Aldecaldos.

For players who assume the role of V, the Aldecaldos are a low level threat. However, to others they pose a much bigger threat, and in the end players choose who includes Panam, they can see just how strong one of the Badlands’ biggest nomadic groups is.

8/10 Voodoo boys

Not everyone can be trusted in Night City, especially those in the gangs. One of the gangs players will encounter that are not to be trusted is the Voodoo Boys.

The Voodoo Boys are seen in the Pacifica neighborhood and aren’t afraid to betray those they have made deals with, especially if they can get rid of the person quickly. In person, the gang is considered a low-level threat, but on the Net, that level reaches an extreme level.

7/10 scavengers

Players will quickly discover that not all gangs will reside in a district. One of the most common gangs players will see throughout the game is the Scavengers.

Related: 10 tips for Cyberpunk 2077 beginners

Scavengers, or Scavs, pose a mid-level threat and are spread throughout the city, but the neighborhoods overwhelmed by the gang are North Pacifica and Southern Wellsprings. The gang is notorious for kidnapping people, forcibly harvesting their cyberware, and disposing of what’s left of the body. It is in the player’s best interest to always keep a weapon handy when dealing with Scavs.

6/10 6th street

There is a lot of great quotes that come from Johnny Silverhand. One of these quotes describes how much he hates the 6th Street gang, and there are plenty of reasons to hate them.

6th Street oversees the Santo Domingo and Heywood neighborhoods. The gang abuses its power and forces small businesses in the neighborhood to pay tribute and protect the money, along with many other horrific crimes. The gang is a mid-level threat and players should always be prepared to deal with it.

5/10 Tyger’s Claws

The Tyger Claws are among the most ruthless and dangerous gangs that roam the streets of Night City. They are among the many gangs that players will encounter and make enemies with.

Related: Every motorcycle ranked from slowest to fastest in Cyberpunk 2077

The Tyger Claws call Westbrook and Watson home and are known for their light tattoos, fast bikes, katanas, and tantos. They are also known for their drug distribution and human trafficking. They pose a mid-level threat and their blades deal a lot of damage that can quickly deplete players’ health bars.

4/10 The Valentinos

There is a lot of great side quests and gigs throughout the game for players to participate. One of the many gigs players can work on comes from former Valentino gang member Sebastian Ibarra.

The high threat level gang resides in the Heywood District. The gang wears flashy clothes, jewelry, and tattoos. For the most part, they run legal businesses such as restaurants. However, while it might seem innocent enough, they are just as dirty as any other gang, and unfortunately, players end up making enemies with them, one way or another.

3/10 The Specters

Although there aren’t as many gangs and neighborhoods in the Badlands, the Badlands still have plenty of dangers waiting for players. Two spots, in particular, are the Rocky Ridge and a gang campground.

The Wraiths are one of those gangs known to be sadistic. The high profile gang is known to kidnap and hold prisoners for ransom or pleasure, as well as many other crimes. Players will face this gang in the gigs they take on, so it’s best to be prepared against sadists who carry guns.

2/10 Animals

Besides the variety of weapons that will help players throughout their stay in Night City, there are many perks that are good to have. With weapons and the perks that empower them, players have a chance of surviving an encounter with the high-level gang known as the Animals.

Animals are not only dangerous, but they are also intimidating in the way they behave and what they look like. Gang members will often take steroids and participate in brutal tests of skill and strength. Their melee combat is something players will need to be aware of as one hit can decrease their health in seconds.

1/10 Maelstrom

While the animals may seem like the most dangerous gang in Night City, there is one that the citizens of the city fear the most. This gang is called the Maelstrom and plagues the districts of Watson, Northside and Kabuki.

The extreme threat level gang is considered the most violent, and they earned that title for a reason. They are known for their brutal and vicious attacks which include experimenting on those they have captured, and those who do not make it out alive are found dismembered, skinned alive, or found in wet concrete. Players must stock up on supplies and prepare to encounter these twisted individuals who will be waiting to tear them apart.

Next: 10 best updates and improvements since the launch of Cyberpunk 2077

A shocking cyberpunk revival – Veritas News Fri, 04 Nov 2022 23:30:10 +0000

Netflix recently released Cyberpunk: Edge Runners to resounding success. The series, produced by CD Projekt Red, Trigger Studios and R. Talsorian Games Inc., made its way to the top 5 most-watched shows on Netflix and received the cyberpunk IP a second chance in the limelight.

After the disastrous launch of Cyberpunk: 2077 by CD Projekt Red in Q4 2020, the studio and IP lost credibility as the product failed to live up to the hype generated since its first teaser in 2013. Despite high initial numbers, early consumers reported that the game was released in an unfinished state. Glitches and bugs were rampant, leaving many disappointed with the final release. The community’s response was so poor that CD Projekt Red began offering refunds for the game, admitting to their audience that the released product did not live up to expectations.

That was the feeling for two years after release, with many consumers not giving Cyberpunk: 2077 a second chance. The studio slowly worked on fixing the game’s major bugs and issues in the interim to try to retain the audience that stuck around throughout the ordeal. Everything was going to change with the release of Cyberpunk: Edge Runners. The release immediately shot to the top of the charts on Netflix and showed what kind of story this IP could tell. One of the main companies involved in the production of the film, Trigger is a renowned animation studio known to many for its wild and hard-hitting style of animation. The setting and history of cyberpunk mixed with Trigger’s animation created excellent visual and dialogue-focused storytelling that appealed to a large audience.

The success of edge runners had a ripple effect, bringing an entirely new audience back to Cyberpunk: 2077. While the game averaged between 10,000 and 20,000 players before its release, the show’s success has led the daily active player count to reach over 80,000, which continues to rise. The success has proven to be one of the most effective advertisements for a gaming product in recent years. This push coincides with the recent announcement of the first major expansion of Cyberpunk: 2077, which will likely see a surge in sales due to the popularity the IP has suddenly generated. The question is whether the studios behind edge runners can capitalize on this success. Trigger is a studio that rarely does second seasons, so there probably won’t be a second season of edge runners. Cyberpunk: 2077 still lacks many features promised at launch and has unrefined systems that left many wanting. The next few months will be crucial for the future of both edge runners and 2077which could lead to the revitalization of intellectual property in the current media and gaming climate.

cyberpunk has two major releases coming for gaming and tabletop RPG. Although details are scarce, CD Projekt Red has shared some information about upcoming deals. Cyberpunk: Blackchrome will be the first paid expansion for Cyberpunk: Redfeaturing new selections of cyberware and weapons for tabletop gaming. Cyberpunk: 2077 also gets its first and potentially only expansion titled phantom freedom, which will primarily focus on the new United States of America. These two versions will be closely watched after the release of edge runners, both of which have the potential to increase the number of booming players if their quality is up to the show. If the endgame of these new builds goes well, uppers may decide to keep adding new expansions to Cyberpunk: 2077, but if not, that may be the end of the game’s major new content. Until then, fans of cyberpunk will have to wait. At least edge runners gave some hope that even after the failed launch of 2077, cyberpunk will never fade as long as people see the decor in its best light.

Picture from Netflix

“Cyberpunk: Edgerunners”: a vibrant ode to retro anime Wed, 02 Nov 2022 22:40:00 +0000

Soggy streets, thick smog shining from neon lights, too-rich-to-care-too-care skyscrapers built for the elite right next to fire-lit slums. It’s a world of drugs, technology and sex that most moviegoers know only too well: the world of cyberpunk.

Like acclaimed stories from years past – from blade runner at ghost in the shell and Battle Angel Alita – Netflix anime series just released, Cyberpunk: Edge Runnersfollows the genre’s common theme of the corruption of humanity, sprinkled with the tiniest glimmer of hope, but with its own animation and story style.

“Cyberpunk, as a genre, is very old and it’s a genre filled with desperation,” says Hiroyuki Imaishi, director of Studio Trigger’s new series and Cyberpunk 2077 game developer CD Projekt RED (CDPR). “It has become much less common these days to see a story with a cyberpunk genre. But, even though the genre itself is old, edge runners has been put together in a way that I hope can be more easily consumed by modern audiences.

Cyberpunk: Edge Runners is a CDPR prequel Cyberpunk 2077 game, which is part of the same dystopian sci-fi universe as the cyberpunk tabletop role-playing game franchise, written by Mike Pondsmith and first published by R. Talsorian Games in 1988.

Set one year before the events of Cyberpunk 2077, edge runners tells a 10-episode standalone story about street kid David Martinez trying to survive in a tech-obsessed and body-modified metropolis of the future, Night City. A private-school kid from a low-income, single-parent family, David is painfully aware that he doesn’t belong on the bright, shiny side of town, or among the wealthy students who make it their mission to remind him of his low status and proper place in Night City’s food chain.

While David is willing to hold on despite the abuse for the sake of his mother, who gave all her resources in hopes of seeing him succeed, his untimely death sees him drop out of school and join a group of cyberpunks in the goal of becoming an “Edgerunner” – a high-tech black market mercenary. Armed with military-grade chrome installed in his spine, David quickly becomes a valuable asset to his team.

But, with every organ and body part an edgerunner replaces with sleek new technology, the more likely they are to enter “cyberpsychosis,” an irreversible dissociative disorder, caused by an overload of cybernetic bodily augmentations.

“David was such a different character from the general Imaishi characters,” says edge runners‘ character designer Yoh Yoshinari, who previously worked with Imaishi on shows like gurren lagann, kill her kill herand BNA. “Usually, Imaishi’s characters are very brash and, in another sense, not very intelligent. David is a smart boy. And the story is about this smart boy who slowly crawls to his death. With him being a smart individual, it was very difficult to come up with a compelling reason why David would take these actions because, at least to me, it didn’t really make sense. So it was really difficult to create extremely awkward situations that would push David to his limits and force him to make these choices. The situation was always to be dire.

The challenge of fleshing out David’s character and decision-making into something believable but still true to the cyberpunk universe was an even bigger challenge since, when CDPR came to Trigger – known for PROMARE and kill her kill her – pitch edge runnerstheir Cyberpunk 2077 game was still unfinished. While the world of cyberpunk had been around for quite a long time, the main characters in anime were practically non-existent. And this was an area where Trigger had the most creative freedom.

“It was a big struggle, but that’s the part we enjoyed the most doing. cyberpunk in an anime,” says Yoshinari. “Working on an adaptation, or anything that has an original IP, is pretty rare for our studio. And it was a first experience, at least for me. The only thing that was clear was that the genre of the game was the cyberpunk. And that genre is very nostalgic for my age group and Imaishi’s.

Imaishi and Yoshinari were both born in 1971, at the start of the cyberpunk hype and, for all edge runners‘ Modernized story features, there are plenty of throwbacks to retro anime.

The view of Earth as Lucy takes David for a romantic nighttime walk on the moon (in virtual reality) mirrors scenes from Kazuo Yamazaki please save my land (1994); Lucy looking out the window at the nighttime cityscape looks a lot like Major Motoko Kusanagi’s Window Reflection Scenes from ghost in the shell (1995); the bikes look a bit like Katsuhiro Otomo’s Akira (1989); the open wastelands shown in the recesses of Maine’s veteran edgerunner memorabilia resemble the deserted plains of the United States in A wind called amnesia (1990, also by Kazuo Yamazaki). And cyberpunk gang dynamics have it Cyber ​​City Oedo 808 (1990) flavors.

But perhaps the most unique feedback feature in edge runners are the bullet-time animation sequences, shown when David activates his Sandevistan; a piece of machinery installed in his back that will slow time to a certain percentage, on command, for a set amount of time. David uses this technology at first to get the better of one of the school kids who mercilessly berates him and his mother, but eventually the young edgerunner begins to use it in his mercenary work, avoiding to be shot down, steal chips and capture targets. .

In the anime, Trigger created sequences that show every frame of David’s movement, with different shades of color for each movement frame. It’s a pretty trippy visual, not only in David’s action sequences, but also in the era of the characters suffering from hysterical cyberpsychosis.

“To reproduce that in animation, to make the movement very slow, it’s a lot of work,” says Imaishi. “So our method was to spread out all the frames that would have been included in that particular animation, scale it down, and fill in the gaps. Normally, the previous frames in a super-fast sequence would just disappear from the screen and you wouldn’t wouldn’t have to see them. But with Cyberpunk: Edge Runnerswe took this footage and presented each image with great care.

Yoshinari adds, “And that’s a style that actually existed in Japanese anime of old. So, it’s nothing new artistically, it’s just a style associated with a very retro anime. We dusted it off and brought it back to modern animation. I think it worked very well. »

The old game graphics also inspired the “in-depth” scenes, where characters from the cyberpunk people surf the networks by connecting to the web through connections installed in the back of their heads – a bit like The matrix.

“The deep dive scenes, I thought, were the hardest,” Imaishi shares. “In the game, [the network] is expressed with many of these digital objects or pixels. But, in the anime, you can’t illustrate that in the same way. We just don’t have the tools to replicate it. So we referred to old-school analogues. It looks very different from the original game, and that was the hardest thing for me to make it compelling.

Imaishi, Yoshinari and their team at Trigger managed to craft a cyberpunk story that is a nice composition of crisp, modern 2D animation with nostalgic imagery for those who were raised in 70s, 80s and 90s anime. all the tones of the favorite dystopian anime, but wrapped up in shiny new packaging. And yet, so many edge runnersThe design is not to cater to the nostalgia of Japanese viewers, but for Trigger to reach a new audience.

“Typical Japanese audiences today aren’t very into this particular sci-fi genre, at least not anymore, and we thought this might be a good opportunity for Trigger to appeal to a different audience,” says Yoshinari. “It was refreshing to do the character designs for edge runners, because I knew most of the demographics were going to be outside of Japan. Often when I have to design a character with a Japanese audience in mind, what Japanese audiences generally consider cool or cute has gotten to the point where everything looks the same to me. So it was refreshing to design something without having those constraints or concerns in mind. »

Imaishi adds, “I also made it in a way that people who play the game can also enjoy and further develop their love for their favorite genre. I was trying to find a balance to make the existing audience and the new audience happy and hopefully I was able to strike a really good balance between the two.

Cyberpunk: Edge Runners is the first anime produced by Trigger based on a video game, but tackling the topics of classism, sex and brutal violence is nothing new to them – they collaborated with A-1 Pictures on the science monster romance -mature fiction, Darling in the Franxx – and was one of the reasons why they are well equipped to tell this news cyberpunk story, apart from their exquisite skills creating captivating animation.

“We knew it was going to be streaming-exclusive and the original game was considered mature,” says Imaishi. “So there was a part of me that intentionally made it a little more unbalanced. Ultimately it comes down to us not wanting to worry too much about what society says is acceptable and what she says is ‘too much’ because it starts to get in the way of the creative vision.”

In edge runners, a watered down or watered down version of David’s story just wouldn’t be impactful. As Yoshinari said, for David’s decisions to make sense to an audience, the situations had to be dire. And, to truly appreciate the hope, against all odds, that netrunner Lucy embraces at the end of the series, the darkness and utter despair must be tangible and visceral.

“The game itself was from the late 80s, which is when the cyberpunk genre was really still new and popular,” Yoshinari explains. “The genre really got started based on how the Japanese economy was doing so well in the early 90s and late 80s. The genre of cyberpunk was a reference to the question, ‘What if Japan Would it continue to grow like this? Would it become a very consumerist, tech-driven world?” It’s been a good 30 years since the cyberpunk genre was first created. And, today, the future is a little different than what the 90s people thought it would be.

He continues: “But it’s still a very economic society, and there are a lot of people struggling to live. And it’s probably not getting any better either. So what I would like the public to take away from edge runners it’s that there are people who find it difficult to live in a really shitty society. And I hope that brings some insight and sympathy.

The photo of Victoria Davis

Victoria Davis is a full-time freelance journalist and part-time Otaku with an affinity for all things anime. She reported many stories ranging from activist news to entertainment. To learn more about his work, visit

Scenarios that should have been developed Sun, 30 Oct 2022 19:46:00 +0000

Cyberpunk 2077 is a action role-playing game with lots of character as players are free to explore the bustling futuristic setting of Night City. Inside this place where a runner can get rich or become a legend, players have a wide variety of quests to complete in order to earn a few extra credits or even a friend.

RELATED: Cyberpunk 2077: The saddest deaths in the game

Unfortunately, CD Projekt Red bit off a bit more than it could chew during this project, which shortened many scenarios available in the game so it could get out. This has left many in-game quests, albeit entertaining, unfulfilled with abrupt endings that many players want to learn more about.


8/8 River finally gets his revenge

A disappointment that many players have had with Cyberpunk 2077 that they hope to be improved is how long the romances or links to character quests continue. River Ward is an example. After helping him free his nephew from a sadistic kidnapper and killer in “The Hunt,” many players expected to help River deal with this killer once and for all.

Instead, River does it alone and the next time the player sees this man is when dining with him and his sister’s family. It’s unfortunate that the players couldn’t be there for him during this situation even though he ultimately decided not to kill the person and be able to see River more after this quest.

7/8 Come back Takemura

As a key part of the main story helping V search for clues on how to safely remove the biochip from his skull, it’s surprising how he suddenly disappears mid-stream. Players have been warned that the story of cyberpunk was discontinued due to complaints that The Witcher 3 was too long, though it left many wondering if it was for the best.

The player has a choice to go back and save Takemura in the “Search and Destroy” quest, though it all seems pointless because after that point V and Goro Takemura part ways. It would have been nice for him to have his own side quests separate from the main story so players could learn more about Saburo Araska’s ex-bodyguard.

6/8 Kold Mirage could have been more

Bartmoss is the tradition of Cyberpunk 2077 was a critically acclaimed and infamous netrunner who was known for the DataKrash as well as the one who killed the Net in the 21st century. However, when the player finds him, he is dead in a refrigerator amidst a pile of trash.

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While it’s comical, when returning data to Nix, all the player gets in return is a few quick hacks for their serve. Nothing of value is gained from this quest, suggesting this might be one of many that had to be shortened as few quests crawl the net.

5/8 The clouds deserved more time

Another instance where a character’s quest line is shortened is with Judy in relation to the dollhouse called Clouds. That doesn’t mean players didn’t enjoy Judy’s questline, as it’s by far one of the most fun activities to complete, especially due to its connection to the main story, even if it could have been longer.

After helping the dolls earn their freedom from the clutches of Tyger, players find out from Judy that this was short-lived as the Tyger Claws got their revenge by killing some of those in the building. Players would expect to help Judy with this problem, but instead nothing else is done about it and V has to continue with the main story.

4/8 What Happened to Lizzy Wizzy

The full chrome conversion has its issues according to the “Violence” quest, where V is hired to find out if singer Lizzy Wizzy’s boyfriend is cheating on her. Players instead discover that he attempted to save a copy of Lizzy’s mind, and he worries that it has been altered by her metal body.

It seems he’s not wrong, as telling Lizzy the truth will later lead to her calling V to help dispose of her boyfriend’s body, as she killed him. That’s where the quest ends, though many were hoping for more to do with this iconic character as they wonder what was really happening to him.

3/8 The organization behind the polls

Mr. Blue Eyes is a man who is only mentioned twice in the entirety of Cyberpunk 2077Nevertheless, its mystery makes it incredibly interesting for gamers, especially the organization he works for. While helping Jefferson Peralez, the player will learn about Mr. Blue Eyes and his organization that controls the minds of Jefferson and his wife.

They threaten V not to play with things they don’t understand. However, the player is never able to figure out who he is because that’s exactly where the quest ends. Players were hoping that this questline would continue to meet Mr. B instead of one of the game’s endings.

2/8 VooDoo Boys Vs. NetWatch

Pacifica feels incredibly underutilized in Cyberpunk 2077. While many other areas of Night City are filled with countless concerts and other side quests for players to enjoy, these are rare in Pacifica, home of the VooDoo Boys.

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Players can only experience a brief moment of the tension between this gang and the organization known as NetWatch during the main story. Many players wish this had been developed further, especially in the case of Placide, a member of the gang who many believe would have a bigger role to play besides returning to NetWatch.

1/8 Live another way of life

In the early days of Cyberpunk 2077players expected that the life paths they could choose would have an even greater impact on the game. As development progressed, these life paths became less and less important to V and only changed some dialog options instead.

Besides the game’s prologue, this lifepath was still allowed to do a quest in Night City, even if it didn’t lead anywhere. Players want more chances to discover their life path in Night Citylike getting personal revenge on Araska as a Corp or learning what happened to the Bakkers as a Nomad.

Cyberpunk 2077 is available now on Xbox Series X/S, Xbox One, PS5, PS4 and PC.

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The Skull lamp illuminates the future Cyberpunk Wed, 26 Oct 2022 23:00:00 +0000

Cyberpunk is full of characters with cool body mods, and [bsmachinist] made a flashlight for ocular prostheses (TikTok) which is both useful and futuristic. [via Reddit] [bsmachinist] has been making titanium prosthetic eyes for over five years now, and this latest iteration, the Skull Lamp, has a high-brightness LED that he says is great for reading books at night as well as any other tasks you might have. for a headlamp. Battery life is reported as 20 hours and the device is powered on by pass a magnet (Instagram) near the prosthesis.

We love to see how prosthetics have evolved in recent years with the proliferation of advanced tools for makers. Here are some other interesting prostheses we have covered Do-it-yourself socket for prostheses with a built-in charger and power supply and several different prosthetic projects for children, including these Heroic Prostheses by Open Bionicsthe E-Nable Allianceand one Child who designed his own prosthesis.


A brief demonstration of my Titanium Cyborg Eye as a flashlight! #Technology #the eyes #flash light #LED #prosthetic eye #prostheses #eye prostheses #oneeyegang #an eye #cyborg #cyborgeye #cyberpunk #cyberpunkedgerunners

♬ Phonky Tribu – Funk Tribu

Cyberpunk 2077 fans debate the game’s best life path Sun, 23 Oct 2022 17:00:00 +0000

Nomad, Street Kid or Corpo?

Cyberpunk 2077 players will know that before you dive into exploring Night City, you have a choice first. V had to start somewhere, and the game lets you decide where they come from, choosing from one of three defined life paths, each completely different from the other. This allows you a bit more control over your character’s backstory, letting you mold them into the character you want to be.

As with all set choices, fans have their opinion on which is best. Naturally, this led to a debate on the game’s subreddit, in which players are asked to choose their preferred life path and why they think it’s the best. For example, Redditor TechnologyDeep942 thinks the Nomad life path is the best because they enjoy experiencing Night City and all of its glory as an outsider to better reflect their own experience of entering an unfamiliar place.


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It’s a pretty compelling argument, but TheScarletRevenger feels the Corpo life path makes more sense from a lore perspective. They argue that having V as a Corp gives them more reason to hate Arasaka than in the Street Kid and Nomad life paths, and that V’s relationship with Jackie also makes more sense, as it is the only life path where both begin. like close friends. Another convincing argument.

Next we have Ok-Refrigerator3436 who prefers the Street Kid life path. They argue that they wanted to start Cyberpunk 2077 as a person and build from the ground up, rather than choosing Corpo starting with everything. NestroyAM also agrees with this argument, saying that starting out as Corpo V gets “super scrappy” once he starts messing around with mercenaries later in the game.

This is a tricky question, but as Ok-Refrigerator3436 also mentions, it doesn’t particularly matter in the end since all life paths end up going in the same direction. Still, a character’s backstory matters to a lot of people, as evidenced by the fact that the Cyberpunk 2077 community doesn’t seem to agree on what’s best.

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