Breath of the Wild 2

Following The Legend of Zelda: Breath of the Wild is one of the most anticipated games in recent memory. This is especially true given that Switch’s 2017 launch title instantly broke records as one of the highest-rated Metacritic games of all time. Since Nintendo announced Breath of the Wild 2, fans were waiting for any new information, and there are a lot of hopes and dreams as to what the game could be like.

It looks like Nintendo can’t get past E3 2021 without a Legend of Zelda: Breath of the Wild 2 reveal. Along with the excitement, there are a lot of features fans are clamoring for in the follow-up. Some fans hope that Breath of the Wild 2 will see a return to some of the classics Zelda tropes. Meanwhile, there are other seekers who are looking for more innovation and advancement.

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The return of classic Zelda dungeons

Although 2017 Breath of the wild is beloved, one of the things that many fans missed was the traditional classic dungeons. The divine beasts and their unique puzzles were new and special, but Breath of the Wild 2 could use classic dungeons again.

Conventional 3D Zelda the structure was abandoned in Breath of the wild and replaced by a free-roaming, truly open-world game. Players were able to complete the challenges, regions, and divine beasts in any order they liked, and it came with Nintendo completely abandoning “old-fashioned” dungeons. This new Zelda styling is something the majority of fans love, because the idea of ​​going anywhere, exploring any mountain peak, and taking on any challenge is truly liberating. With Breath of the Wild 2Nintendo will likely bring back that same free roaming formula, but even if it does, it’s possible to reintroduce dungeons with Breath of the Wild 2.

Part of the reason why a game like The Legend of Zelda: Twilight Princess would be great on the Switch because Breath of the wild is a 3D if not traditional Zelda Game. But bringing back dungeons wouldn’t break this news Breath of the wild Feel. Nintendo’s first foray into THE Legend of Zelda on the NES is the game closest to Breath of the wild In many ways. Players could go anywhere and attack any dungeon in any order. Freedom was not as vast as Breath of the wild, but some of the principles were the same. Nintendo could design Breath of the Wild 2 have a set number of dungeons that could be taken from the start of the game and be completed in any order, much like Divine Beasts or Dungeons in the original THE Legend of Zelda on the NES.

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Epic old Zelda bosses should return

When you view a list of the best bosses in Zeldahistory, most would not mention Breath of the wild. Wandering enemies that played like mini-bosses like Lynel, Hinox, and Molduga were a blast to fight – and Breath of the Wild 2 would be better to bring them back and add more – but the game should also include traditional bosses at the end of those classic dungeons which would also see a return.

At the end of each Divine Beast in Breath of the wild, players must face one of the four bosses of Blight Ganon. There were three major issues with this setup in Breath of the wild. One, not counting the final battle against Calamity Ganon, there were only four major boss battles as there were only four divine beasts / dungeons (much less than most 3D Zelda Games). Second, the “Blight” bosses felt very similar to each other in their lack of distinct design and overall gameplay. And third, the boss fights weren’t as memorable as games like Wind Waker, Ocarina of Time, or Twilight Princess.

Because Blight Ganon’s bosses were similar and all inside mechanical Divine Beasts, they didn’t stand out. Meanwhile, Twilight Princess saw Link fight the flying boss of Argorok during a thunderstorm in the city clouds in the sky; and in an ancient crumbling ruin in Arbiter’s Grounds, Link rushed in using the Spinner item to take down Stallord’s enormous boss. In Ocarina of time, Link uses the Megaton hammer to strike the skull of the levitating fire dragon Volvagia. In Wind waker, Link must take down Gohma in several stages inside the mouth of a volcano, including swinging overhead with the trusty grappling hook. These epic boss fights were at the heart of ZeldaDNA from, and old-school bosses should come back in Breath of the Wild 2.

Playable Zelda in Breath of the Wild 2

The Legend of Zelda: Breath of the Wild 2

Another intriguing thing that has been experienced in previous Zelda games is the idea of ​​playing as a character other than Link. Obviously, this does not refer to derivative games like the good received Hyrule Warriors: Age of Calamity. Specific moments in Wind waker allowed players to control Medli and Makar to complete dungeon challenges. In Twilight Princess, players take control of Wolf Link, and by extension Midna. In Spirit tracks, players were finally able to control Zelda on her own as long as she has a ghost. Breath of the Wild 2 could be a perfect opportunity to bring back those ideas and let Zelda join in the fun.

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Yes Breath of the Wild 2 were to allow Zelda to be playable, there would be two main lines of thought. One would be to give players full control and let her be a playable character from the jump, just like Link himself. And the other would be a strategic addition to puzzle-based gameplay moments in dungeons or specific gameplay moments.

It seems possible that Zelda is a tradable character of Link. Theoretically, she could complete all of Hyrule’s challenges instead. Link could still appear in story moments, and players could take on dungeons, bosses, side quests, and monsters of Hyrule as a princess with the Triforce of Wisdom instead of Link this turn. But Nintendo could also design the game so that there are specific times when Link “pulls out” and Zelda comes in to take care of business. Puzzle gameplay in dungeons comes to mind, along with specific moments based on the story. There are plenty of ideas but Breath of the Wild 2 would be the perfect opportunity to implement more of Zelda in the gameplay.

More unbreakable weapons to unlock

One of the big complaints for some with the original Breath of the wild was the durability of the weapon. Whether it’s a bow and arrow, a shield, or a spear, weapons break down and fall apart completely after use. There are debates over whether the durability of weapons should remain in place for Breath of the Wild 2, but a very smart move could fix the problem completely – that idea would be to implement multiple unbreakable and unlockable weapons.

In the original version Breath of the wild, there is a single unbreakable weapon and a few extra very special weapons that would fall into a similar category. The master sword can be unlocked in Breath of the wild and does not shatter which makes it truly unique. Additionally, The Hylian Shield can be found or purchased and takes a massive beating before breaking. Meanwhile, the Ceremonial Trident and Lightscale Trident can break but be reforged with special items after unlocking them.

In Breath of the Wild 2, players should be able to unlock many unbreakable weapons. These items wouldn’t be available from the start of the game, so weapon inventory management would still be something that needs to be done properly, but over time players could collect some powerful and unbreakable gear. Just as the Master Sword cannot be unlocked until players have collected a certain amount of hearts, there could be several unbreakable weapons that can be scattered around Hyrule stuck behind side quests and difficult challenges that take time. time and effort – but the payoff would be well worth it. he.

Nintendo could perhaps add an unbreakable element for each type of weapon. This way the players would have a new challenge to overcome in time. The idea that the weapons would be spread all over the map would mean that it would take physical time to retrieve them, and the fact that some of them would even be locked behind a difficulty or progression level would mean that they cannot. not be unlocked from the start of the game. So the “cheesing” experience would not be possible (just as it is with not being able to get the Master Sword right away). A change must be made to the durability of weapons with Breath of the Wild 2, and this system would work well, it seems.

The Legend of Zelda: Breath of the Wild 2 is in development for Nintendo Switch.

MORE: Why 2022 Is Better For Zelda: Breath Of The Wild 2 Than 2021

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