Best D&D Subclasses for Longtime Players Bored With Their Character

For those Dungeons & Dragons For players who have played with the same character for a long time, things can get pretty stale by doing the same thing every session, but luckily there are ways to revitalize that character with subclasses. While Dungeon Masters may prohibit changing subclasses, it’s generally a safe option for those looking to change their character without replacing them entirely. This makes subclassing a very viable method of reinvigorating characters that longtime players are bored with.

The subclasses are J&D The way 5e customizes an individual character class by providing unique gameplay mechanics. While switching subclasses isn’t difficult, it’s up to the DM to see if they’ll allow it. Since some subclasses are hated by DMs for beak combat, this shouldn’t come as a shock. However, changing a subclass is an easy way to change things up while respecting the role of the player’s class. Each character class in J&D 5e has several subclasses to choose from, some of them offering radically different playstyles than their base classes are generally known for.


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While not all classes can be featured below, these are some of the most interesting subclasses that offer completely new experiences from their base class or can change the way the game is played each time. that they are used. These J&D 5e subclasses have the most to offer a player who is bored with their current character by changing the way they think about playing.

D&D’s Path of Wild Magic barbarian subclass unites rage and spells

A path of barbaric wild magic

A subclass of Tasha’s Cauldron of Everything, the wild magic barbarian is an interesting hybrid of magic and melee, things that are generally incompatible with each other. There are many unique barbarian character ideas in J&D, and wild magic can complement her character well. The major gimmick of this subclass is that the Barbarian, when raging, opens up to wild magic, forcing the player to roll on a table for random magic effects. What’s interesting about these effects is that they functionally allow the Barbarian to cast spells while raging, which is usually not possible. Additionally, these spells use Constitution as a spellcasting ability, allowing the Barbarian to build as a Barbarian while remaining effective. On top of that, the Wild Magical Barbarian offers utility to other caster classes, creating a very unique subclass that plays like no other Barbarian, without necessarily being overpowered like J&Dthe polearm barbarian.

Wild Magic Sorcerer subclass lets RNG decide the fate of a D&D party

In the same vein as the Wild Magic Barbarian, the Wild Magic Sorcerer also opens up to the chaotic power of Wild Magic. Originally in the Player’s Handbook, the wild magic wizard can roll on a random effects table. However, unlike wild magic barbarian, these effects can be beneficial or very dangerous. Some of these wild magic effects are harmless, changing the color of the player character’s hair or turning it into a plant, but some can be downright deadly.

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That’s not to say wild magic isn’t without its uses, there are many powerful effects that can easily occur and make the wild magic wizard one of the strongest magic classes in the game. Wild Magic can change one J&D game quite easily due to its wide range of effects. The Wild Magical Sorcerer is a great option for a player who wants to live dangerously and submit themselves and their allies to the whims of the RNG.

Circle Of Spores Druid D&D Subclass Has Power Over Death

This subclass of druids hijacks the vital power of druidic magic, transforming it into a class of murderous necromancers. Appearing in Tasha’s Cauldron of Everything, the Spore Circle Druid harbors deadly necrotic spores within its body that can attack at any time and be used to animate the dead. Additionally, this subclass grants access to iconic necromancer spells, including animated dead, which allow the druid to take on the role of a powerful controller of undead armies. While not the most powerful subclass for a Druid, it certainly changes things from the intriguing and quirky J&D druid archetype.

Manipulate D&D enemies as the College of Whispers bard

A subclass better suited to players inclined to partake in naughtier pursuits, the Whispering College Bard brings a dark side to an otherwise whimsical class. Appearing in Xanathar’s Guide to Everything, this bard is a master manipulator and can sow paranoia in the minds of his enemies. Just by speaking, the bard can charm and terrify enemies into doing whatever they want. Additionally, they can use their Bardic Inspiration to deal additional Psychic damage to their weapon swings, much like a Paladin. However, their most interesting ability is also the darkest and makes the College of Whispers perfect for the bloodthirsty and evil. Dungeons & Dragons parties. When an enemy dies around the College of Whispers Bard, the bard can magically assume their identity and appearance for an hour, allowing the bard to infiltrate an organization while wearing the skin of a dead enemy. The darkness of this subclass clashes heavily with that of the other bard subclasses and is a very unique take on the class.

Be in two places at once as D&D’s Echo Knight Fighter

Appearing in the Wildemount Explorer’s Guide, the Echo Knight subclass transforms the fighter into a multidimensional warrior with great mobility and free access to teleportation. This subclass relies on manifesting echoes of your player character from another timeline that appear as ghostly images.

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These images can attack, protect others, and be traded, providing a rudimentary form of teleportation for fighters who otherwise must use the eldritch knight to access them. Creatively, a DM could use this to warn of TPKs, using their nature as visions of an alternate timeline. The mobility created by this subclass allows the fighter unparalleled access to more places than ever before, allowing them to approach combat and encounters in new ways.

Dispensing Punishment with Oath of Redemption Paladin Subclass

The Oath of Redemption Paladin, first seen in Xanathar’s Guide to Everything, is a master of protection and excels at transferring damage from his allies to himself. However, what is unique about Oath of Redemption is that it relies on enemies attacking the player and their allies to maximize its damage. As befits a person of peace, the Oath of Redemption can reflect enemy damage back at them, inflicting what they offer as a taste of their own medicine. Therefore, the paladin can only maximize damage if the enemy chooses to fight him. This can offer a unique angle to take on a paladin and is a perfect subclass for DMs who enjoy roleplaying.

Overall, there are plenty of ways to play J&D, and finding a new character to play with is always a viable solution to mixing things up. However, some players become attached to their characters and simply seek to freshen up their gameplay with a new battle strategy or tactic. These Dungeons & Dragons subclasses allow players to do just that to spice up their approach to the game.

Next: D&D: The Best Non-Humanoid Races for Character Building

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