Assassin’s Creed is moving away from RPGs

Assassin’s Creed officially takes a look at the RPG aspect of its recent titles. However, that could push back classic fans of the series.

Assassin’s Creed Valhalla made waves for Ubisoft, becoming one of the top-selling Assassin’s Creed franchise titles. Due to its success, the company has confirmed that it will focus more than ever on the RPG elements of the series. However, doing so risks alienating the series’ fan base that has existed since the original game.

Assassin’s Creed’s The first title establishes the stealthy third-person action approach that has remained with the franchise for years to come. Back then, very few games did what Assassin’s Creed has been. Even its gameplay fueled strategic and critical thinking, teaching players how to find the best locations for assassinations. But over the years, the formula became obsolete. The perfect foundation for introducing RPG elements to the franchise arose out of a desire for change.

Keep scrolling to keep reading
Click the button below to start this article in quick view.

RELATED: Call Of Duty: Warzone Reveals First Look At Rambo, Nakatomi Plaza

Origins of Assassin’s Creed This is where elements of the RPG were first implemented. According to critical reception, it was a perfect blend of what made old games great with gameplay mechanics newer titles love. The Witcher III hugged. Although it works well for The witcher, Origins“The transition came as a surprise to those who weren’t expecting the new systems. Now, gear upgrades, character upgrades, and a tier system replaced the stealth gameplay that came before. There is still an essence of the old titles inside Assassin’s Creed Valhalla, but since the RPG aspect takes priority in development, the playstyles that came before can be removed even more.

One of the most remarkable aspects of the ancients Assassin’s Creed titles was its engaging combat system. By following a series of counter and attack options, players could feel like they were in control of every action of the protagonist. Now combat is relegated to light and heavy attacks alongside heavy attacks and buffs used with the press of a single button. While this has allowed the developers to focus on exploration and other mechanics, it hasn’t left much for classic players who want detailed combat systems similar to titles like Ghost of Tsushima.

RELATED: Dungeons & Dragons FINALLY Adds a Way to Bring ’80s Slashers to Life

Again, Assassin’s Creed continues to retain fans with their compelling and moving stories. With each new entry, another protagonist helps the player enter a new era, and each time the story has been heartfelt and filled with action and betrayal. While the essence that brought out the murderous elements of the franchise is gradually being phased out, the beautiful storytelling of past episodes is still evident.

With Ubisoft focusing on the shoot Assassin’s Creed in an RPG series, there will be growing pains. Changes to the gameplay and the general way of playing will create challenges for new and old players. But as the changes continue, it’s possible the change will take longtime fans away from the franchise. It will be important for Ubisoft to know that while they adapt, it will be important now, more than ever, to recognize the fans who have helped them get to where they are now.

KEEP READING: Mass Effect Guide: Raiding Saren’s Facility On Virmire

Resident Evil Village’s most terrifying boss was originally in a previous game

About the Author

About Johanna Gooding

Check Also

D&D Radiant Citadel’s Pam Punzalan Is Proud Of Her Filipino Heritage: “Nobody Can Take This From Me”

Anyone who grew up in a traditional home probably feels some sort of disconnect between …

Leave a Reply

Your email address will not be published.