5 Best Common Magic Items in D&D

Dungeons & Dragons is a game absolutely filled to the brim with magic items. While players often focus on the most powerful or destructive items they can find, in addition to legendary and rare artifacts, the game is home to a wide range of simpler and more mundane common magic items.

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However, despite the fact that many common magic items lack strategic advantages and offer fun rather than practical flavor, there are several common magic items that can provide significant benefits to a party. If a DM is looking for rewards and bonuses for their low level party that won’t break the game, these are the best common magic items currently available in D&D Fifth Edition.


5 witchcraft hat

As the name suggests, a wizard hat is a common magic item exclusive to Wizard class characters. First, a wizard familiar with this item is able to use it as an arcane focus to cast their spells. Although it’s solid, the main appeal of the sorcery hat is its ability to allow a wizard to cast minor spells they don’t know.

As an action, a suited character can make a DC10 Aracana test, something that should be easy enough for most wizards to pass. If the wizard in question passes this test, he can choose any minor wizard spell of his choice and cast it. Although this ability can only be used once per day, it is incredibly flexible as the wizard spell list contains over thirty lesser spells! Whether a wizard is looking to use a key utility minor spell they normally don’t have access to or capitalize on an enemy’s weakness with a minor spell of a certain damage type, a sorcery hat can be a excellent reward for the low level of a group. Wizard.

4 Message Earring

Recently included in the adventure mod, Critical Role: Call of the Netherdeep, a Message Earring can effectively function as a magical walkie-talkie for a party. Totaling five charges and recovering 1d4+1 of those charges each dawn, a creature wearing this ring can expend one charge to cast Message as an action. Although Message is a cantrip, it is only available to warlocks, warlocks, and bards, making it a great asset for a party that lacks characters of those classes.

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As Message allows characters to communicate up to 120 feet away, this can be a great option for keeping a group informed and up to date with information during upcoming scouting.

3 Masquerade Tattoo

Tasha’s Cauldron of Everything has introduced several types of magical tattoos that can provide a suitable character with a wide range of benefits depending on the type of tattoo at hand. Despite their common rarity, a masquerade tattoo can be a great asset to any character, granting them access to magic regardless of their class.

Once a character has adapted to the ink of this tattoo, not only can it shape how it looks on their body, but it can also be used to cast Disguise Self once per day. While this flexible spell can be used to move around without arousing suspicion, the Masquerade Tattoo allows even martial characters like Fighters, Rogues, and Monks to access it, enhancing their usefulness.

2 Mechanical Amulet

A mechanical amulet is an item of deceptive utility fueled by the magic of Mechanus’ loyal neutral plane. If a creature makes an attack roll while wearing this amulet, rather than rolling a d20, it may instead automatically roll the result of a ten rolled.

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Although this ability can only be used once per day as it recharges at dawn, in the hands of a character with a substantial attack modifier, if a party has determined the armor class of an enemy, a mechanical amulet can allow a character to automatically hit their enemy, providing substantial reliability when needed.

1 Moon Touched Sword

Although it may not seem like much at first glance, a moon-touched sword is an incredible advantage for any low-level character of a martial class such as a fighter or a barbarian. Taking the form of any type of sword, from a rapier to a two-handed sword, as long as a moon-touched sword is unsheathed, it provides bright light within a radius of fifteen feet and a light sifted in an additional fifteen feet beyond. While the advantages of a torch over a sword are interesting, that’s not the main appeal of this article from a practical standpoint.

In D&D, a significant number of monsters are resistant or even immune to bludgeoning, piercing, and/or slashing damage as long as that damage does not come from a magical source. If a low level martial character has to face such a creature, he cannot do anything to damage said monster. By simply being a magic item, slashing or piercing damage inflicted by a moon-touched sword is automatically magical, allowing characters who might not otherwise be unable to damage particular enemies more viable in combat against them . If a DM plans to include a monster with these types of resistances or immunities at the start of a campaign, the inclusion of a moon-touched sword for the party’s martial fighter is a must.

Next: Dungeons & Dragons: Best Magic Items For Melee

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